Graphic Design Award Winner.
Awarded for Good Graphics, Illustration and Visual Communication Design.
This project allows students to experience math in an easy and fun manner while touching the book. Using the various educational tools contained in the book, students can learn the concept of mathematics as if playing, thereby increasing the effectiveness of learning. This can show immediate changes or reactions of images as if you were operating a tablet PC in a paper book. The cover is made in the form that students can directly manipulate the pictures, and they can also draw pictures in an empty space to produce a variety of personality.
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