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Morok Social Deduction Game Cards by Egor Signiienko

Morok Social Deduction Game Cards by Egor Signiienko is a highly esteemed winner of the very prestigious 2021 Bronze A' Design Award in Toys, Games and Hobby Products Design Competition Category.


BronzeToy· 2021

Morok Social Deduction Game Cards

by Egor Signiienko

Client: Egor Signiienko

Bronze A' Design Award Winner in Toy Category

24,005

Verified Award Winner

Verify Award Status for #117375

Colors

The Design

About Morok Social Deduction Game Cards

Morok is a new visual story of the famous deductive game Werewolf. Players can try the role of the Inquisition or the Plague Doctor, or can become possessed by the Japanese demons. Cards style is inspired by mysterious Tarot and contains esoteric and occult symbols. It is made in an expressionist manner using 3D graphics, classic art materials and stylization of ancient murals and engravings. To keep the esoteric style, cards size was chosen equal to the Tarot size. The game is made of paperboard with full-color printing, UV varnish and foil so it can be a wonderful gift

The Recognition

About the Bronze A' Design Award

Morok Social Deduction Game Cards is a Bronze A' Design Award winner, a highly prestigious recognition granted to outstanding designs distinguished by creativity, ingenuity, and astuteness. Bronze winners are amply skillful and strikingly creative artifacts that authenticate the vast experience, imagination, and resourcefulness of their designers. Morok Social Deduction Game Cards is expected to be a highly regarded, admired, and cherished object that is notably professional and innovative. This Bronze A' Design Award-winning design incorporates best practices in art, science, design, and technology, and is excellent for its attention to detail. Morok Social Deduction Game Cards splendidly satisfies needs, touches desires, charms feelings, and appeals to curiosity.

Interviews

Design Interview

What is the main principle, idea and inspiration behind your design?

I have always strived to bring freshness to familiar formats. This game reflects my own passion for board games and my attempt to create something new, drawing inspiration from fantastic stories and imagery that have influenced me

What has been your main focus in designing this work? Especially what did you want to achieve?

I wanted to go beyond the ordinary, to look a bit into the future, and create a game that not only refreshes familiar gameplay but also becomes a collectible object, valuable both for players and for those who see art in everyday things

What are your future plans for this award winning design?

I still hope to launch production of this game, starting with small series that could become highlights at thematic events, comic cons, and exhibitions

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Grand Interview

Your innovative fusion of historical characters and esoteric symbolism in Morok Social Deduction Game Cards creates a uniquely immersive experience - could you elaborate on how you developed this distinctive visual narrative while maintaining gameplay clarity?

When designing the game, I focused on the key characteristics of the characters. For example, take the Inquisitors—they are brutal armed forces hunting heretics and conspirators, and in a fantastical context, witches and demons. They come at night, taking away those deemed undesirable, who are not always guilty. This is an image we all understand, built from countless films, book plots, and so on. In the game, they are a frightening character, hunting indiscriminately.Or consider the Praetorian. In the story, he’s a former soldier of the Roman Empire—an elite warrior with strong moral principles and a sense of justice. But even he can make mistakes. You might say these characters come from different eras, but that’s the point—we’re in a timeless world where the most terrifying forces are trapped. Welcome to MOROK.

The integration of 3D graphics with traditional art materials in Morok Social Deduction Game Cards presents an intriguing artistic approach - what inspired your decision to combine these different techniques, and how did this mixed-media strategy enhance the game's mysterious atmosphere?

I’m a graphic designer who works in various styles. I’ve noticed that opposing styles often enhance each other—for instance, flat design with photography, or in my case, classical graphics with 3D. The pseudo-realistic characters placed against fresco backgrounds make you examine them closely, analyze them, and wonder how they were made. The background tells the character’s story and places them in context, while the character itself stands out in the foreground as realistic and alive.This additional attention rewards the brain, making the design more memorable. I wanted it to feel more authentic—imagine cards with scratched drawings or elements made with real gold leaf, and the 3D characters embossed. You could feel and experience the texture. Unfortunately, it’s almost impossible to mass-produce such things, and they wouldn’t be practical for gameplay.

Your research into historical data played a crucial role in developing Morok Social Deduction Game Cards - how did you navigate the challenge of unifying characters from different epochs and cultures while creating a cohesive visual language?

Yes, the game features characters from different cultures and eras. This was intentional, to bring together the most terrifying horrors in one place and amplify the sense of doom. Imagine it as a kind of purgatory where players must survive day after day among all the monsters of the universe. These are the consequences they face. They must overcome all the demons to gain freedom, making the joy of victory even sweeter.The cohesive visual language is maintained through the color palette and character style—black, ominous silhouettes draped in blood-red fabrics, and gold, that has always evoked base emotions in people, such as greed and envy. The plebeians are the exception—they are faceless silhouettes for whom gold is a punishment.

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Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimensions & Packaging
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Tags
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Production Technology
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Design Challenge
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Research
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspiration
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Project Duration
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Operation Flow
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Image Credits
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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