Bronze Toys, Games and Hobby Products Design · 2022
Divergence Game Kit
by eMotionLAB
- A' Design Award 2022 Bronze Winner in Toys, Games and Hobby Products Design
- Awarded April 15, 2022
- CLIENT: eMotionLAB Ltd.
- Estimated Number of Design Views: 26,836
- Verification code 7AE3B54CF7 · Verify this award
About Divergence Game Kit
Divergence is a bilingual card game kit for learning design thinking. The kit offers a simple and enjoyable way for entry-level learners and creative teams to practise the process through interactive, storytelling-based gameplay of about 1.5 hours. Players collaborate and compete to solve a user-centred challenge by applying essential techniques. Divergence suits three to six players and is available in physical and downloadable versions, with supporting introduction videos. Illustrated character cards encourage imagination and conversation.
Press Kit
- Unique Properties
- Divergence is a bilingual game kit to provide fun and easy way for entry-level learners and creative teams to pick up the process via an interactive, storytelling focused gameplay of about 1.5 hours, guiding players to collaborate and compete to solve a user-centric challenge by practicing essential techniques. The game kit was created as card-based design available in physical and downloadable versions, along with supporting introduction videos.
- Dimensions & Packaging
- 154mm (w) x 112mm (d) x 50mm (h)
- Tags
- design thinking, gamified tool kit, card game
- Design Challenge
- Divergence is a card-based storytelling game for 3-6 players to practice quick ideation techniques. The design language uses juxtaposing visual elements to spark players’ imagination and conversation – eg contrast bright-coloured illustrations set on a calm backdrop; pair geometric, linear forms with hand-drawn effects; use pure but exaggerated human figures to challenge user’s usual perspectives.
- Project Duration
- The project started in January 2021 and launched online in January 2022.
- Operation Flow
- First, players will be inspired by a set of beautifully illustrated deck of character cards that evoke imagination and conversations. Players will craft a narrative for their character through dialogue as a group. In the second stage, players will use the next set of cards to come up with strategies and innovative ideas to solve the character’s problems. In the third stage, players will pre-pitch their idea to other players and receive points and feedbacks. In the final round, players will refine and present their best solution to the group.
- Inspiration
- IDK wanted a gamified toolkit and goodies designed for young adults and educators to learn key design thinking skills quickly, or run short facilitated workshops, normally taking hours. The toolkit should appeal to young, professional audience in its gameplay, content, and graphic design, and should encourage creative brainstorming with peers by providing a balance of inspiration and information.
- Image Credits
- Hong Kong Design Centre
- Patents
- Hong Kong Design Centre