Skip to content
Kenichi Mizuno's GT Experience Gaming Enclosure materializes as a commanding architectural assemblage rendered in monochromatic carbon-black tonality, its structural vocabulary articulating a bold…

GT Experience Gaming Enclosure by Kenichi Mizuno is a highly esteemed winner of the very prestigious 2026 Bronze A' Design Award in 3D Printed Forms and Products Design Competition Category.


Bronze3D Printing· 2026

GT Experience Gaming Enclosure

by Kenichi Mizuno

Bronze A' Design Award Winner in 3D Printing Category

17,026

Verified Award Winner

Verify Award Status for #182779

Colors

The Design

About GT Experience Gaming Enclosure

GT Experience brings the thrill and tension of circuit driving into sim racing through an immersive spatial enclosure. A modular pair of large scale 3D printed side panels shapes peripheral vision to deepen focus while staying open for home play and esports venues. Its sculptural form transforms visible layer lines into premium surface language, turning a manufacturing limitation into design identity. Lightweight elastomer modules improve safety, quick assembly, transportability, and compact storage.

The Recognition

About the Bronze A' Design Award

GT Experience Gaming Enclosure is a Bronze A' Design Award winner, a highly prestigious recognition granted to outstanding designs distinguished by creativity, ingenuity, and astuteness. Bronze winners are amply skillful and strikingly creative artifacts that authenticate the vast experience, imagination, and resourcefulness of their designers. GT Experience Gaming Enclosure is expected to be a highly regarded, admired, and cherished object that is notably professional and innovative. This Bronze A' Design Award-winning design incorporates best practices in art, science, design, and technology, and is excellent for its attention to detail. GT Experience Gaming Enclosure splendidly satisfies needs, touches desires, charms feelings, and appeals to curiosity.

Interviews

Design Interview

What is the main principle, idea and inspiration behind your design?

The main idea behind GT Experience is to bring the emotional tension of real motorsport into a gaming and simulation environment.

In racing, the driver is not only looking at a screen. The surrounding space, peripheral vision, body tension, and atmosphere all influence the feeling of speed and concentration. I wanted to create a physical enclosure that shapes the player’s field of view and makes the racing experience feel more immersive.

The inspiration came from motorsport tension, cockpit environments, aerodynamic forms, and the rising pulse of a race. Instead of adding only digital effects, I wanted to design a physical space that supports immersion through form.

What has been your main focus in designing this work? Especially what did you want to achieve?

My main focus was to create immersion without fully closing the player inside a heavy cockpit.

GT Experience uses large side panels to influence peripheral vision while keeping the space open enough for home use, events, and esports venues. I wanted the player to feel surrounded by speed and tension, but not trapped.

I also wanted to turn the visible layer lines of 3D printing into a positive design feature. Instead of hiding them as a weakness, I treated them as a surface language that expresses manufacturing, motion, and accumulated tension.

What are your future plans for this award winning design?

GT Experience began as a concept, but I believe it has potential for event spaces, gaming venues, esports exhibitions, and home simulator environments.

In the future, I would like to refine the structure, materials, modularity, and installation method so that it can be used more easily in different locations. I am also interested in developing variations for different simulator sizes and event requirements.

The award gives this project stronger credibility, and I hope it can lead to opportunities for collaboration with companies in gaming, mobility, 3D printing, and experiential design.

Read the Full Interview

Grand Interview

The sculptural form of the GT Experience Gaming Enclosure transforms what many manufacturers treat as an imperfection, namely the visible layer lines of large-format additive manufacturing, into a deliberate and expressive surface language that communicates premium quality; could you walk us through the moment you decided to embrace this manufacturing characteristic as a design identity rather than concealing it, and what that philosophical shift meant for the overall direction of the project?

The decision to preserve the layer lines was not something that was determined from the beginning.In this project, the initial challenge was how to create a large enclosure that surrounds a gaming chair. I explored various methods such as FRP and wood, aiming to create something impactful and unlike anything that existed before. The concept came first, and 3D printing was discovered later as a possible means to realize it.At the beginning, based on my prior experience with 3D printing, I understood that layer lines would inevitably appear. Therefore, I initially considered using it as a master model, assuming that the surface would eventually be finished and refined, rather than preserving those marks.However, the moment I saw actual large-format 3D printed samples, that assumption completely changed. The surface possessed a unique glimmer and relief-like texture that went beyond a mere byproduct of the process. I recognized it as a distinctive expression that could only emerge from this method of fabrication.From that point, I shifted my approach. Instead of concealing the layer lines, I began redesigning the form under the premise that they would be intentionally preserved. The goal was not simply to expose the marks, but to integrate them into a coherent whole that could be perceived as a valuable and refined object.At the time, 3D printing was often perceived as a tool that could create anything. I felt a certain discomfort with that idea. Rather than treating it as a universal solution, I believed it was more meaningful to explore what only this process could uniquely offer.In that sense, this project was not about compensating for imperfections, but about transforming inherent characteristics into value.

Sim racing enthusiasts and esports venue operators are increasingly searching for ways to elevate the psychological and sensory dimensions of competitive play, and the GT Experience Gaming Enclosure directly addresses this through spatial enclosure that shapes peripheral vision; in what specific ways did your background in automotive and industrial design inform your understanding of how a physical environment can heighten concentration, tension, and emotional engagement during sim racing?

The target users for this project were individuals with a deep passion for cars—people who actively enjoy driving and experiencing the sensation of controlling a vehicle. I myself have also had many opportunities to engage with real cars, including filming and actual driving, and through these experiences I have felt the tension, excitement, and non-ordinary sensations that come with real driving.While I also enjoy simulation games, I always felt that they remain confined within the domain of a “game.” With this project, I wanted to move beyond that boundary.Typically, realism is pursued through large-scale mechanical systems or motion-based simulators. However, in this case, I chose not to rely on such mechanisms. Instead, I explored how spatial design and form alone could recreate the sense of driving, including its tension and immersive qualities.One of the key approaches was to create a cockpit-like, tightly controlled space. By carefully designing the field of view—balancing what is visible and what is concealed—I aimed to enhance concentration while generating a unique sense of enclosure. This interplay between openness and restriction produces a subtle psychological state where anticipation and tension naturally emerge.In terms of form, I incorporated visual cues inspired by speedometers and tachometers, particularly the sensation of entering the red zone. At the same time, I referenced organic structures such as the human nervous system and skeletal form, introducing a sense of tension and dynamism into the geometry.As a result, the enclosure creates a feeling of motion and non-ordinary experience even when stationary, suggesting speed and intensity purely through its presence.

The GT Experience Gaming Enclosure was produced in Japan using domestic large-format additive manufacturing alongside an elastomer-based material whose retired components can be shredded and reintroduced as feedstock in recycling-oriented workflows; how did this commitment to circularity influence the structural decisions and modular segmentation of the panels, and what does this approach suggest about the broader potential of large-format additive manufacturing as a sustainable production method for experiential design objects?

The use of elastomer as a material in this project was not something I was initially familiar with. Through close collaboration and experimentation with the manufacturing team, we gradually recognized that it was a suitable choice for this particular application.Elastomer has rubber-like flexibility and offers a high level of safety for users due to its softness. At the same time, its tendency to deform easily presents a structural challenge. Addressing this balance between flexibility and stability became a key aspect of the design process.In large-scale structures, weight and deformation are closely related issues. It was necessary to find a way to support the form without compromising the intended design. The solution we arrived at was a modular segmentation strategy.By dividing the structure into multiple parts, we were able to stack and assemble the enclosure efficiently. This also improved transportability and ease of installation. In addition, if a specific part becomes damaged, it can be individually reproduced and replaced, which is a significant advantage of this unit-based system.This modular approach also introduces adaptability. By altering only certain components, the design can evolve into new variations. In this sense, the product is not a fixed outcome but a continuously updatable system.Furthermore, the domestic large-format 3D printer used in this project includes a recycling capability, where used materials can be shredded and reprocessed into feedstock. This allows damaged or unnecessary parts to be reintroduced into production as new components.Through this project, my intention was not only to highlight the properties of elastomer, but also to demonstrate the broader potential of large-format 3D printing as a production method. The ability to recycle, reconstruct, and update a product continuously presents a new form of value that was difficult to achieve with conventional manufacturing.In this sense, the characteristics of 3D printing are not merely technical features, but are deeply integrated into the design philosophy of the work itself.

Read the Full Interview

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
GT Experience is a modular pair of large-scale 3D-printed side panels that transforms a simulator frame or sofa into an immersive gaming enclosure for home use, esports venues, and staged events. Its sculptural form visualizes the build-up of motorsport tension through rising elements reminiscent of a tachometer graph and neural transmission. Instead of hiding the layer marks usually associated with additive manufacturing, the design turns them into a premium surface language. Soft elastomer improves impact safety, while lightweight segmented construction enables transport, quick assembly, and compact storage.
Dimensions & Packaging
Material: elastomer, matte black coating. Per side panel: 1800 x 1350 x 150 mm, weight 15 kg.
Tags
3D Printing, Sim Racing, Immersive Space, Gaming Enclosure, Motorsport, Peripheral Vision, Layer Texture, Elastomer, Large Format Additive, DfAM
Production Technology
Produced in Japan using domestic large-format additive manufacturing and elastomer-based material, the project was conceived as both a design proposal and a real-scale validation of large-format 3D printing. The modules were designed for practical transport, assembly, disassembly, and storage while preserving the expressive value of printed layer marks with minimal finishing. Retired parts can be shredded and reused as feedstock in compatible recycling-oriented workflows, reducing waste and supporting broader additive manufacturing applications.
Design Challenge
The main challenge was to create a structure that felt visually powerful while remaining feasible for compact interiors and event use. It needed to be divided into lightweight printable modules that could pass through doors, be transported efficiently, assembled quickly, and stored compactly. Another challenge was to achieve a strong visual identity without relying on excessive finishing, allowing the manufacturing process itself to remain visible as part of the final expression.
Research
This project is an applied design study on how spatial enclosure can support concentration in sim racing while validating large-format additive manufacturing at practical scale. The process included CAD development, mockups, full-scale printing, fit checks with simulator frames, transport tests, assembly trials, and safety review. The outcome demonstrated that large-format printed modules could function as both immersive spatial elements and feasible design components for real-world installation. The project may also have encouraged further experimentation by younger local creators who later encountered this fabrication environment.
Inspiration
GT Experience was inspired by the emotional state of circuit driving: rising tension, sharpened concentration, and the feeling that the driver's senses are directly connected to the machine. Rather than designing only a simulator frame, the project explored how this psychological intensity could be translated into space itself. The aim was to create an environment that makes sim racing feel more focused, dramatic, and physically engaging.
Project Duration
The project started in Summer 2021 in Aichi and Tokyo, and the concept model was completed and announced in April 2022 in Japan.
Operation Flow
The printed modules are assembled into two side structures and placed around a simulator frame or seating. The panels create a tunnel-like atmosphere that supports concentration without fully enclosing the user. In homes, the system enhances immersion while remaining compact and open. In tournaments or exhibitions, it functions as a lightweight stage element that can quickly transform an ordinary play area into a dramatic experiential zone.
Image Credits
Image #1: Photographer Chikara Kitabatake, GT Experience, 2022.
Image #2: Photographer Chikara Kitabatake, GT Experience, 2022.
Image #3: Photographer Chikara Kitabatake, GT Experience, 2022.
Image #4: Photographer Chikara Kitabatake, GT Experience, 2022.
Image #5: Creator Kenichi Mizuno, GT Experience, 2022.

Sponsored

Explore Beyond Designers.org

Discover products, services and opportunities from our advertising partners.

Good Design Deserves Great Recognition

The A' Design Award is an international, juried accolade for good design. Take part in the A' Design Award to get an opportunity to earn meritocratic recognition, gain fame, prestige and publicity for your work. Nominate your work for the A' Design Award and compete for the coveted A' Design Prize.

Nominate