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The Curious Gastronaut Kaartspeletjie by Nalisha Chouraria
The Curious Gastronaut Kaartspeletjie by Nalisha Chouraria
The Curious Gastronaut Kaartspeletjie by Nalisha Chouraria
The Curious Gastronaut Kaartspeletjie by Nalisha Chouraria
The Curious Gastronaut Kaartspeletjie by Nalisha Chouraria

Yster Speelgoed · 2020

The Curious Gastronaut Kaartspeletjie

by Nalisha Chouraria

  • A' Design Award in Yster 2020 in Speelgoed
  • CLIENT: Nalisha Chouraria
  • Estimated Number of Design Views: 16,326
  • Verification code 9B04E2012A · Verify this award
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About The Curious Gastronaut Kaartspeletjie

Die Nuuskierige Gastronaut is 'n kaartspeletjie wat kinders en gesinne uitnooi om voedsel deur spel te verken. Deur aanwysings op geïllustreerde kaarte te volg, verselamel speler bestanddele, kombineer dit in happie-grootte eetbare eksperimente, gee dit name en ondersoek dit met al vyf sintuie. Resepte en reaksies word dan beoordeel en aangeteken. Die speletjie kan met werklike kos of bloot deur verbeelding gespeel word, alleen, saam of kompeterend. Geen spesifieke geregte word genoem nie, sodat spelers van nuuts af moet uitvind. Die kompakte doos is geskik vir klein handjies en reise.

About the A' Design Award in Yster

The Curious Gastronaut Kaartspeletjie is 'n wenner van die A' Design Award in Yster, 'n prestigieuse erkenning wat toegeken word aan goeie ontwerpe wat voldoen aan die professionele en industriële vereistes wat van goed ontwerpte skeppings verwag word. Wenners in Yster toon groot vaardigheid, hoë spesialisasie, kundige begrip en die kreatiewe vermoë van hul skeppers. Daar word verwag dat The Curious Gastronaut Kaartspeletjie 'n hoog aangeskrewe, bewonderde en gekoesterde skepping is wat prakties en innoverend is. Hierdie ontwerp wat die A' Design Award in Yster gewen het, integreer die beste praktyke in die bedryf en het bekwame tegniese kenmerke gekoppel aan kundigheid en talent. The Curious Gastronaut Kaartspeletjie word gerespekteer vir sy deeglikheid en is ontwerp om verbeterings in lewensgehalte te bied wat help om die wêreld 'n beter plek te maak.

Press Kit

Unique Properties
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
Dimensions & Packaging
Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
Tags
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
Production Technology
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
Design Challenge
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
Research
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
Inspiration
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
Project Duration
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
Operation Flow
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms

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