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The Warrior in You Spelontwerp deur Akshata Chtinis

Die ontwerp The Warrior in You Spelontwerp deur Akshata Chtinis is 'n hoogs gewaardeerde wenner van die baie prestigieuese 2023 A' Design Award in Yster in die Speelgoed-, Speletjie- en Stokperdjieprodukte Ontwerp-kompetisiekategorie.


YsterSpeelgoed· 2023

The Warrior in You Spelontwerp

deur Akshata Chtinis

Kliënt: Akshata Chitnis

Wenner van die A' Design Award in Yster in die Speelgoed-kategorie

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Die Ontwerp

Oor The Warrior in You Spelontwerp

The Warrior in You is 'n speletjie-ontwerp wat 'n veilige ruimte skep vir studente om gesonde hanteringsmeganismes te oefen en te verken. Dit stel ouers ook in staat om hul kinders beter te verstaan ​​deur hul spelkeuses. Die speletjie onttrek suksesvol die werklike uitdagings wat studente in die gesig staar deur hulle te meng in die fantasiewêreld van krygers op 'n soeke. Die ware essensie van die projek lê in die gamifikasie van hanteringsmiddele wat studente help om noodsaaklike eienskappe soos probleemoplossing, besluitneming en empatie te bou om stresvolle situasies in die lewe aan te pak.

Die Erkenning

Oor die A' Design Award in Yster

The Warrior in You Spelontwerp is 'n wenner van die A' Design Award in Yster, 'n prestigieuse erkenning wat toegeken word aan goeie ontwerpe wat voldoen aan die professionele en industriële vereistes wat van goed ontwerpte skeppings verwag word. Wenners in Yster toon groot vaardigheid, hoë spesialisasie, kundige begrip en die kreatiewe vermoë van hul skeppers. Daar word verwag dat The Warrior in You Spelontwerp 'n hoog aangeskrewe, bewonderde en gekoesterde skepping is wat prakties en innoverend is. Hierdie ontwerp wat die A' Design Award in Yster gewen het, integreer die beste praktyke in die bedryf en het bekwame tegniese kenmerke gekoppel aan kundigheid en talent. The Warrior in You Spelontwerp word gerespekteer vir sy deeglikheid en is ontwerp om verbeterings in lewensgehalte te bied wat help om die wêreld 'n beter plek te maak.

Agter die Ontwerp

Persstel

Krediete, spanlede en tegniese besonderhede verskaf deur die ontwerper.

Unieke Eienskappe
Key targets of the game are- Introduction and acceptance of healthy coping mechanism, Initiating conversations in households and Expressing self. The game design is primarily based on Play & Talk therapy. By playing out life experiences through the game kids learn to cope without feeling judged. It also enables immersing into warrior characters to normalise their well-being struggles and instil empathy for self and others. This unique approach to actively inculcate coping mechanisms helps one build stronger relationship with self, people and environment.
Afmetings & Verpakking
A2 size 420 x 594 mm base board and backdrop palace, 5 hexagonal island boxes 70 x 70 x 70 mm, 4 A5 148.5 x 210 mm size warrior boards, well-being coins and elements of 30 mm diameter, 4 warrior pawns of 60mm in height and 1 dice.
Age Group 10+ Family game
Etikette
Academic Stress, Coping Mechanisms, Game Theory, Child Psychology, Board Game,
Produksietegnologie
The base board and palace backdrop are printed on sunboard of 3mm thickness for sufficient base strength to hold pawns and islands as well as for the palace to stand upright. The islands were printed on card paper for a light-weight stable box to hold cards within. The warrior boards use sunboard to place all cards, coins and elements collected by players through the game. All the graphics and characterisations for the game were first illustrated on paper and then illustrated using Adobe Illustrator to create unique designs.
Ontwerpuitdaging
The most crucial challenge while building the game was balancing the engagement versus learning aspect- Appropriate theoretical application of psychology and coping mechanisms. Encasing these coping mechanisms within the storyline to entertain the kids and ensure effective learning
Navorsing
Students experience academic stress as a result of the interactions they have with parents, peers, teachers, as well as the environment at home, school or society at large. These stressors range from family and personal expectation, peer competition, school atmosphere to the demands by the society that affect students’ mentally, physically, emotionally and cognitively. Thus, students of the age 10-12 must be empowered with healthy coping mechanisms to overcome the distress caused by unhealthy academic competition. As the academic stressors begin to take shape into mental health problems by the age of 14, the study targets the preconditioning aspect. The game solution uses a systemic approach to game design and applications of behavioural psychology to introduce primary grade students to healthy coping means. It further provides a future pathway for expanding the intervention into other avenues such as schools and psychologists’ clinics for optimum child development.
Inspirasie
The motivation for the game stemmed from seeing personal experiences with academic stress being amplified and reflected among the young students, leading to mental health struggles and loss of self-identity.
Projekduur
The project started in October 2021 in Mumbai, India and completed development in April 2022.
Bedryfsvloei
The game has simple gameplay interactions that begin with setting up the base board, palace backdrop and placing 5 island boxes on their designated spots on the board. The next step is for the player to select a warrior character, pick out their pawn, warrior board and challenge cards. They must read more about the character’s strength and weakness given on the warrior board.
The players must take turns to roll the dice. The board is created like maze with the Blank steps, Power-ups to earn well-being coins or move ahead, Power-downs that make players lose coins or go back, Challenge steps to perform tasks and Islands where players must win a battle to move ahead. The win conditions are made to build anticipation through stroke of luck and healthy choices in the game. The first to reach the palace gains 5 points followed by 4, 3 and 2. These palace points need to be added with the total well-being coins collected in the game to decide the winner.

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Goeie Ontwerp Verdien Groot Erkenning

Die A' Design Award is 'n internasionale, beoordeelde bekroning vir goeie ontwerp. Neem deel aan die A' Design Award om die geleentheid te kry om meriete-erkenning te verdien, roem, aansien en publisiteit vir jou werk te verwerf. Nomineer jou werk vir die A' Design Award en ding mee vir die begeerde A' Design Prize.

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