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Mountain God Spelkarakterontwerp by Shuhe Huang

Mountain God Spelkarakterontwerp by Shuhe Huang is a highly esteemed winner of the very prestigious 2024 A' Design Award in Brons in Rekenaargrafika, 3D-Modellering, Teksturering en Rendering Ontwerp Competition Category.


BronsRekenaargrafika· 2024

Mountain God Spelkarakterontwerp

by Shuhe Huang

A' Design Award in Brons Winner in Rekenaargrafika Category

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The Design

About Mountain God Spelkarakterontwerp

'n Voortdurende karakterontwerpsprojek, geïnspireer deur die ryk tapisserie van tradisionele Chinese kultuur wat in Die Berggod en die Trotse Insek gevind word, is tans aan die gang. Deur gebruik te maak van 'n kombinasie van 2D en 3D tegnieke, vang dit fantastiese wesens uit diverse hoeke noukeurig vas. Tradisionele Chinese elemente word naatloos in die ontwerpe ingeweef, wat diepte en egtheid aan die karakters verleen. Hierdie versmelting van oeroue tradisie met voorpunt-tegnologie lei tot karakters wat 'n unieke en boeiende essensie van tradisionele erfenis uitstraal.

The Recognition

About the A' Design Award in Brons

Mountain God Spelkarakterontwerp is 'n wenner van die A' Design Award in Brons, 'n hoogs prestigieuse erkenning wat toegeken word aan uitstaande ontwerpe wat gekenmerk word deur kreatiwiteit, vindingrykheid en skerpsinnigheid. Wenners in Brons is ruimskoots vaardige en opvallend kreatiewe artefakte wat die groot ervaring, verbeelding en vindingrykheid van hul ontwerpers bevestig. Daar word verwag dat Mountain God Spelkarakterontwerp 'n hoog aangeskrewe, bewonderde en gekoesterde voorwerp is wat merkwaardig professioneel en innoverend is. Hierdie ontwerp wat die A' Design Award in Brons gewen het, inkorporeer die beste praktyke in kuns, wetenskap, ontwerp en tegnologie en is uitstekend vanweë sy aandag aan detail. Mountain God Spelkarakterontwerp bevredig behoeftes pragtig, raak aan begeertes, bekoor gevoelens en spreek die nuuskierigheid aan.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
A character design project inspired by Chinese traditional culture from "The Mountain God and the Proud Insect" is ongoing. It employs 2D/3D techniques to faithfully depict fantastical creatures from different angles, with added traditional Chinese elements for authenticity. This fusion of tradition and technology results in characters embodying unique traditional traits.
Dimensions & Packaging
The character measures approximately 6 meters in height, with a seat behind measuring 10 meters x 7 meters x 11 meters. Surrounding smaller creatures range in size from approximately 0.3 to 0.75 meters. The character can be used in 3D mythological games, visual effects for films, and as collectible figurines. The character utilizes a combination of 2D and 3D technology.
Tags
Chinese mythology, god, superpower, fantasy, otherworld, model
Production Technology
Before designing, extract keywords from the original work for the foundation. Innovate elements like color and shape for inspiration. Gather extensive data, prioritize sketches for style and elements, and use tools like Designdoll, ZBrush, 3ds Max, and Substance Painter. Develop low and high poly models, conduct UV mapping, rendering, and coloring, refining continuously in Photoshop for desired outcome.
Design Challenge
During 3D design, challenges extend to hardware and software limitations. Intricate head details expose flaws in traditional workflows, especially with long hairs causing detail loss. ZBrush's retopology preserves details as a workaround. Some models pose challenges for automatic UV unwrapping, solved by deleting unseen faces beforehand. Limited hardware affects precision, slowing production. Optimal hardware setup is crucial for efficient 3D modeling.
Research
Research on character design inspired by Chinese tradition, particularly "The Mountain God and the Proud Insect" from the Classic of Mountains and Seas. Methodology integrates creative exploration, literature review, and design iteration. Data collection involves keyword extraction, utilizing tools like DesignDoll, Marvelous Designer, ZBrush, UVLayout, KeyShot, 3ds Max, and Photoshop.
Inspiration
Since childhood, I've loved Chinese mythology, but noticed its portrayal in books is often flat. Inspired by modern 3D software, I aim to use 2D/3D techniques to give life to creatures from the Classic of Mountains and Seas. My project focuses on authenticity by blending traditional elements with modern technology, creating vivid characters with distinct traditional traits.
Project Duration
The project began in Beijing in May 2022, completed in August 2022, and was exhibited at the Beijing University of Chemical Technology Art Gallery in July 2023.
Operation Flow
Before design, extract keywords. Brainstorm innovative elements. Gather data, finalize style with sketches. Use Designdoll, Marvelous Designer, ZBrush for shaping. Create low/high-res models, UV map with UVLayout, refine, preview with Keyshot. Enhance materials in 3ds Max, color with Substance Painter, render. Iterate for quality due to hardware limits. Post-process in Photoshop for logos, layout adjustments.

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