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Cuisino Primêre Funksie: Speletjie-gebaseerde Voedselbesluitondersteuning deur Yi Chen

Die ontwerp Cuisino Primêre Funksie: Speletjie-gebaseerde Voedselbesluitondersteuning deur Yi Chen is 'n hoogs gewaardeerde wenner van die baie prestigieuese 2026 A' Design Award in Yster in die Mobiele Tegnologieë, Toepassings en Sagteware Ontwerp-kompetisiekategorie.


YsterMobiel· 2026

Cuisino Primêre Funksie: Speletjie-gebaseerde Voedselbesluitondersteuning

deur Yi Chen

Wenner van die A' Design Award in Yster in die Mobiel-kategorie

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Verifieer Toekenningsstatus vir #174948

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Die Ontwerp

Oor Cuisino Primêre Funksie: Speletjie-gebaseerde Voedselbesluitondersteuning

Boekteks: Cuisino herverbeel voedselbesluite as 'n speletjie-agtige ritueel, wat roetinekeuses in oomblikke van vreugde omskep. Deur gedragsielkunde en 'n speelse gebruikerskoppelvlak te gebruik, verminder dit besluitmoegheid en bemagtig dit gebruikers om gesonder te eet sonder stres. Geïnspireer deur toevallige speletjies en welstandtoepassings, lei die koppelvlak bedagsame eetgewoontes deur mikro-interaksies, vorderingsbelonings en 'n kalmerende visuele stelsel. Die ervaring maak voeding minder oor dissipline en meer oor die opbou van vreugdevolle gewoontes.

Die Erkenning

Oor die A' Design Award in Yster

Cuisino Primêre Funksie: Speletjie-gebaseerde Voedselbesluitondersteuning is 'n wenner van die A' Design Award in Yster, 'n prestigieuse erkenning wat toegeken word aan goeie ontwerpe wat voldoen aan die professionele en industriële vereistes wat van goed ontwerpte skeppings verwag word. Wenners in Yster toon groot vaardigheid, hoë spesialisasie, kundige begrip en die kreatiewe vermoë van hul skeppers. Daar word verwag dat Cuisino Primêre Funksie: Speletjie-gebaseerde Voedselbesluitondersteuning 'n hoog aangeskrewe, bewonderde en gekoesterde skepping is wat prakties en innoverend is. Hierdie ontwerp wat die A' Design Award in Yster gewen het, integreer die beste praktyke in die bedryf en het bekwame tegniese kenmerke gekoppel aan kundigheid en talent. Cuisino Primêre Funksie: Speletjie-gebaseerde Voedselbesluitondersteuning word gerespekteer vir sy deeglikheid en is ontwerp om verbeterings in lewensgehalte te bied wat help om die wêreld 'n beter plek te maak.

Agter die Ontwerp

Persstel

Krediete, spanlede en tegniese besonderhede verskaf deur die ontwerper.

Unieke Eienskappe
Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
Afmetings & Verpakking
Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
Etikette
food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
Produksietegnologie
Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
Ontwerpuitdaging
The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
Navorsing
This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
Inspirasie
Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
Projekduur
The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
Bedryfsvloei
Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
Patente
Patent pending.
Copyrights belong to Yi Chen, 2025.
Spanlede
Designer: Yi Chen
Beeldkrediete
Image #1: Designer Yi Chen, Cuisino, 2025.

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