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As I Remember Them ጄኔሬቲቭ ጥበብ by Bowen Shen

As I Remember Them ጄኔሬቲቭ ጥበብ by Bowen Shen is a highly esteemed winner of the very prestigious 2026 A' Design Award የነሐስ ሽልማት in የጀነሬቲቭ፣ አልጎሪዝም፣ ፓራሜትሪክ እና በኤአይ የታገዘ ዲዛይን Competition Category.


ነሐስጀነሬቲቭ· 2026

As I Remember Them ጄኔሬቲቭ ጥበብ

by Bowen Shen

Client: Bowen Shen

A' Design Award የነሐስ ሽልማት Winner in ጀነሬቲቭ Category

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Verified Award Winner

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Colors

The Design

About As I Remember Them ጄኔሬቲቭ ጥበብ

ይህ ጄኔሬቲቭ የጥበብ ተከታታይ ሥራ በ AI በታገዘ የምስል አሰራር አማካኝነት የዕለት ተዕለት የልጅነት ጊዜያትን ያሳያል። ሥራው እንደ የትምህርት ቤት እረፍት ጊዜ፣ በቤት ውስጥ የሚካሄዱ ጸጥ ያሉ የበጋ ከሰዓት በኋላ ጊዜያት፣ እና የአዲስ ዓመት በዓላት ያሉ ትዕይንቶችን ያተኩራል፣ እነዚህም ከሰሜን ቻይና በተገኘ የኑሮ ልምድ የተወሰዱ ናቸው። በተመራ ጥቆማ እና በእጅ በተደረገ የእይታ አርትዖት የተፈጠረ ሲሆን፣ ይህ ተከታታይ ሥራ እውነታዊነትን ቅድሚያ ይሰጣል፣ ይሁንና ትዝታ ትክክለኛውን ዝርዝር ሳይሆን ስሜትን እንዴት እንደሚጠብቅ የሚያንጸባርቁ ስውር የእይታ ልዩነቶችን ይፈቅዳል።

The Recognition

About the A' Design Award የነሐስ ሽልማት

As I Remember Them ጄኔሬቲቭ ጥበብ የA' Design Award የነሐስ ሽልማት አሸናፊ ነው፤ ይህም በፈጠራ፣ በብልሃት እና በአስተዋይነት ለሚታወቁ ድንቅ ዲዛይኖች የሚሰጥ እጅግ ከፍተኛ ክብር ያለው እውቅና ነው። የነሐስ አሸናፊዎች የዲዛይነሮቻቸውን ሰፊ ልምድ፣ ምናብ እና ብልሃት የሚያረጋግጡ እጅግ ችሎታ የተሞላባቸው እና በሚያስደንቅ ሁኔታ ፈጠራ ያላቸው ሥራዎች ናቸው። As I Remember Them ጄኔሬቲቭ ጥበብ ከፍ ያለ ግምት የሚሰጠው፣ የሚደነቅና የሚወደድ፣ እጅግ ሙያዊና ፈጠራ የተሞላበት ነገር እንደሚሆን ይጠበቃል። ይህ የA' Design Award የነሐስ ሽልማትን ያሸነፈ ዲዛይን በኪነ ጥበብ፣ በሳይንስ፣ በዲዛይን እና በቴክኖሎጂ ምርጥ ልምዶችን ያካትታል፤ ለዝርዝርም በሚሰጠው ትኩረት ምርጥ ነው። As I Remember Them ጄኔሬቲቭ ጥበብ ፍላጎቶችን በግሩም ሁኔታ ያረካል፣ ምኞቶችን ይነካል፣ ስሜቶችን ይማርካል እንዲሁም የማወቅ ጉጉትን ይስባል።

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
As I Remember Them is a generative art series that visualizes fragments of memory, emotion, and longing. It is an attempt to reconstruct the past through the lens of imagination.
Dimensions & Packaging
1856 x 2464px image series
Tags
Generative AI art, Nostalgia, Childhood memories, Northern China, Visual storytelling, MidJourney, Photoshop, Digital art
Production Technology
This series was created with MidJourney, using iterative prompting and reference-based descriptions to shape culturally specific scenes. Outputs were then refined in Photoshop through compositing, retouching, and color adjustments, ensuring the final work aligned with my artistic vision and emotional intent.
Design Challenge
The greatest challenge was translating personal, culturally specific memories into AI-generated images. MidJourney lacked context for the textures of Northern Chinese life, requiring me to break scenes into elements, source references, and iteratively refine prompts. Balancing realism with the quirks of AI output, and deciding when to embrace its distortions, was both the obstacle and the creative breakthrough.
Research
Process documentation: https://bit.ly/49OvkvG

Type of Research: Practice-based creative research.
Research Objectives: To explore how AI can represent personal and culturally specific memories.
Methodology: Iterative visual experimentation and technical study.
Data Collection and Tools: Memory recall, curated reference images, MidJourney style parameters, prompting techniques, Photoshop.
Participants or Experiments: Repeated prompt and image generation cycles.
Results: Increased control over style, detail, and emotional accuracy.
Insights and Impacts: Structured prompting reduces emotional flatness in AI art.
Real Life Effects: Encourages more human-centered AI use in design and visual storytelling.
Inspiration
Bothered by how often GenAI outputs felt soulless, the project set out to render a deeply soulful subject, the emotional landscape of childhood.

I grew up in Northern China, in a hometown changed by time and distance. Through prompting, storytelling, and hands-on editing, I recreated scenes that linger in me: recess, summer solitude, New Year warmth, while embracing GenAI quirks that reflect how memory distorts and softens.
Project Duration
The project was created virtually over the span of one month in January 2025.
Operation Flow
The generative art is experienced through sequential viewing. Each image presents a self-contained moment, allowing viewers to pause, observe, and form personal associations. The series encourages slow viewing rather than interaction through controls, inviting audiences to connect individual scenes to their own memories and emotional experiences.

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