ነሐስ ትምህርት · 2026
Designable የዲዛይን ትምህርት መሣሪያ ስብስብ
by Bruno Oro
- A' Design Award የነሐስ ሽልማት 2026 in ትምህርት
- CLIENT: Designable
- Estimated Number of Design Views: 7,193
- Verification code 3C3A70A969 · Verify this award
Colors
About Designable የዲዛይን ትምህርት መሣሪያ ስብስብ
ዲዛይነብል (Designable) ለዲዛይን ተማሪዎች የተፈጠረ የትምህርት መሣሪያ ስብስብ ነው። ስብስቡ አካታች እና በርኅራኄ ላይ የተመሠረተ አስተሳሰብን የሚያበረታቱ 97 የዘዴ ካርዶችን ይዟል። እያንዳንዱ ካርድ የተጠቃሚዎችን ተሞክሮ፣ የአካል ጉዳተኞችን ጨምሮ፣ የሚያስመስል ዘዴ፣ ጥያቄ ወይም ሁኔታ ያቀርባል። ካርዶቹ 80 በ150 ሚሊሜትር መጠን ያላቸው ሲሆኑ ለዳሰሳ አጠቃቀም በ350 ግራም ባልተለበጠ ካርድ ወረቀት ላይ ታትመዋል። ብጁ የማከማቻ ሳጥን ከውስጣዊ መከፋፈያዎች ጋር በPLA ቁሳቁስ በ3D ማተሚያ ተሠርቷል። ዲጂታል ስሪቱ ተደራሽ የPDF ፋይል ሆኖ ታትሟል። ካርዶቹ በማንኛውም የዲዛይን ደረጃ ብቻቸውን ወይም በቡድን ውስጥ ጥቅም ላይ ሊውሉ ይችላሉ።
About the A' Design Award የነሐስ ሽልማት
Designable የዲዛይን ትምህርት መሣሪያ ስብስብ የA' Design Award የነሐስ ሽልማት አሸናፊ ነው፤ ይህም በፈጠራ፣ በብልሃት እና በአስተዋይነት ለሚታወቁ ድንቅ ዲዛይኖች የሚሰጥ እጅግ ከፍተኛ ክብር ያለው እውቅና ነው። የነሐስ አሸናፊዎች የዲዛይነሮቻቸውን ሰፊ ልምድ፣ ምናብ እና ብልሃት የሚያረጋግጡ እጅግ ችሎታ የተሞላባቸው እና በሚያስደንቅ ሁኔታ ፈጠራ ያላቸው ሥራዎች ናቸው። Designable የዲዛይን ትምህርት መሣሪያ ስብስብ ከፍ ያለ ግምት የሚሰጠው፣ የሚደነቅና የሚወደድ፣ እጅግ ሙያዊና ፈጠራ የተሞላበት ነገር እንደሚሆን ይጠበቃል። ይህ የA' Design Award የነሐስ ሽልማትን ያሸነፈ ዲዛይን በኪነ ጥበብ፣ በሳይንስ፣ በዲዛይን እና በቴክኖሎጂ ምርጥ ልምዶችን ያካትታል፤ ለዝርዝርም በሚሰጠው ትኩረት ምርጥ ነው። Designable የዲዛይን ትምህርት መሣሪያ ስብስብ ፍላጎቶችን በግሩም ሁኔታ ያረካል፣ ምኞቶችን ይነካል፣ ስሜቶችን ይማርካል እንዲሁም የማወቅ ጉጉትን ይስባል።
Press Kit
- Unique Properties
- An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
- Dimensions & Packaging
- Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
- Tags
- Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
- Production Technology
- The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
- Design Challenge
- The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
- Research
- This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
- Inspiration
- This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
- Project Duration
- The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
- Operation Flow
- Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
- Image Credits
- Bruno Oro, Subinay Malhotra