Morok بطاقات لعبة الاستدلال الاجتماعي by Egor Signiienko is a highly esteemed winner of the very prestigious 2021 جائزة A' Design Award البرونزية in تصميم الألعاب ومنتجات الهوايات Competition Category.
برونزالألعاب· 2021
Morok بطاقات لعبة الاستدلال الاجتماعي
Client: Egor Signiienko
جائزة A' Design Award البرونزية Winner in الألعاب Category
Verified Award Winner
Verify Award Status for #117375The Design
About Morok بطاقات لعبة الاستدلال الاجتماعي
موروك هي قصة بصرية جديدة للعبة الاستدلالية الشهيرة المستذئب. يمكن للاعبين تجربة دور محاكم التفتيش أو طبيب الطاعون، أو أن يصبحوا ممسوسين بالشياطين اليابانية. أسلوب البطاقات مستوحى من بطاقات التاروت الغامضة ويحتوي على رموز باطنية وسحرية. صُمِّمت بأسلوب تعبيري باستخدام الرسومات ثلاثية الأبعاد والمواد الفنية الكلاسيكية ومحاكاة الجداريات والنقوش القديمة. وللحفاظ على الطابع الباطني، تم اختيار حجم البطاقات ليطابق حجم بطاقات التاروت. اللعبة مصنوعة من الورق المقوى بطباعة ملونة كاملة وورنيش فوق بنفسجي ورقائق معدنية مما يجعلها هدية رائعة.
The Recognition
About the جائزة A' Design Award البرونزية
Morok بطاقات لعبة الاستدلال الاجتماعي هو فائز بجائزة A' Design Award البرونزية، وهي تقدير رفيع المكانة يُمنح للتصاميم المتميزة التي تتسم بالإبداع والبراعة وحدة الذكاء. والفائزون بالبرونزية مصنوعات بارعة بوفرة ومبدعة بصورة لافتة، تؤكد الخبرة الواسعة والخيال وسعة الحيلة لدى مصمميها. ويُتوقع أن يكون Morok بطاقات لعبة الاستدلال الاجتماعي قطعة عالية التقدير ومحل إعجاب وحب، شديدة الاحترافية والابتكار. وهذا التصميم الفائز بجائزة A' Design Award البرونزية يتبنى أفضل الممارسات في الفن والعلم والتصميم والتكنولوجيا، ويتميز بعنايته بالتفاصيل. ويلبّي Morok بطاقات لعبة الاستدلال الاجتماعي الاحتياجات على أفضل وجه، ويلامس الرغبات، ويأسر المشاعر، ويستثير الفضول.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Dimensions & Packaging
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Tags
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Production Technology
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Design Challenge
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Research
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Inspiration
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Project Duration
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Operation Flow
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Image Credits
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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