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Yummy لعبة تقمص أدوار مطعم by Hang Li
Yummy لعبة تقمص أدوار مطعم by Hang Li
Yummy لعبة تقمص أدوار مطعم by Hang Li
Yummy لعبة تقمص أدوار مطعم by Hang Li
Yummy لعبة تقمص أدوار مطعم by Hang Li

فضة الألعاب · 2023

Yummy لعبة تقمص أدوار مطعم

by Hang Li

  • جائزة A' Design Award الفضية 2023 in الألعاب
  • CLIENT: Zhejiang University
  • Estimated Number of Design Views: 76,558
  • Verification code 4F7341F5E7 · Verify this award
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About Yummy لعبة تقمص أدوار مطعم

"يامي" مجموعة ألعاب خشبية تقدّم للأطفال تجربة لعب تحاكي إدارة مطعم. تضم المجموعة صفيحة تيبانياكي وآلة تسجيل نقدي ومكوّنات خشبية وقوائم طعام خشبية. يمكن لطفلين أو أكثر اللعب معًا، حيث يتقمص أحدهم دور الزبون والآخر دور الطاهي. يختار الطاهي المكوّنات وفقًا لقائمة الطعام، وتُظهر الأضواء الملوّنة ما إذا كان الطهي جاريًا أو مكتملًا أو زائدًا عن الحد. ثم يقدّم الزبون تقييمه ويدفع الحساب. يعلّم تسلسل اللعب هذا كيفية عمل المطعم ويدعم المهارات اليدوية والإدراكية والاجتماعية.

About the جائزة A' Design Award الفضية

Yummy لعبة تقمص أدوار مطعم هو فائز بجائزة A' Design Award الفضية، وهي تقدير رفيع المكانة بصورة استثنائية يُمنح للتصاميم الرفيعة المستوى والجميلة والمبهرة. والفائزون بالفضية هم أعمال لامعة بشدة وشديدة الإبداع تجسّد الخبرة والموهبة وحدة الذكاء المتميزة لدى مصمميها. ويُتوقع أن يكون Yummy لعبة تقمص أدوار مطعم عملًا رائعًا يُعرض كنموذج، شديد الاحترافية وعميق الابتكار. وهذا التصميم الفائز بجائزة A' Design Award الفضية اختراع جدير بالذكر ومحل إعجاب، يعود بالنفع ويوسّع حدود الفن والعلم والتصميم والتكنولوجيا. وYummy لعبة تقمص أدوار مطعم إبداع يغبطه الكثيرون، يثير الرغبات ويبعث مشاعر إيجابية ويشعل الدهشة والإعجاب.

Press Kit

Unique Properties
Designed primarily to provide a restaurant simulation play experience for children, the main body contains a teppanyaki oven, a cash register, a set of wooden ingredients and a set of wooden menus.
The toys can be played by more than one person. By playing different roles such as customer and chef, children will learn about the restaurant operation process such as taking orders, cooking, serving and checking out, and develop their hands-on, cognitive and social skills.
Dimensions & Packaging
540 x 300 x 205 (W mm x D mm x H mm).
The radius of the ingredient's averages 70mm to prevent accidental swallowing by children.
Tags
Children's toys, restaurants, simulations, cooperative games, cognitive exercise, wireless interaction, cooking
Production Technology
The design has been functionally tested twice on sample models.
Materials: The wooden part of the prototype is made of linden plywood, including the wooden box, drawers and wooden components; the 'iron plate' part is made of matt acrylic PMMA with light transmission; the button part is 3D printed in resin.
Functional realization: Arduino UNO for data processing, combined with RFID modules and RFID tags for reading and identifying "ingredients" and "menus".
Design Challenge
We tried to implement a cooking simulation using the NFC toolset. However, it was a relatively difficult development process to accurately differentiate the ingredients and to have the NFC module consistently read and represent the corresponding status in real time.
Research
This project is a toy product design that attempts to explore the experience and optimisation of a physical multiplayer collaborative toy. A first version of the prototype was implemented using Arduino tools.
The kitchen management game has gained popularity on digital platforms. We tried to make it physical and design it specifically for children.
Inspiration
Kitchen simulation games have been a huge success on platforms such as computers and mobile phones and have proved to be fun, engaging and popular with children.
Wooden toys have the advantage of being environmentally friendly and safe. In today's society, virtual game simulations are highly enjoyable, but there is still a majority of the parent community that believes: physical toys are better for the healthy development of children.
Project Duration
The project was launched in Ningbo in March 2022, the initial prototype was completed in Hangzhou in July 2022 and is still being optimized.
Operation Flow
The players take on the roles of the customer and the chef respectively.
Step 1: The customer selects the dish he wants and the menu.
Step 2: The chef finds the appropriate ingredients according to the menu.
Step 3: The toy will identify the ingredients and display the processing progress.
A white light indicates that cooking is in progress.
A green light indicates cooking is complete.
A red light indicates overcooking.
Step 4: When the dish is ready, the customer gives an evaluation and pays the amount.

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