برونز منتجات الأمن · 2016
Unity حاسوب لوحي لالتقاط البيانات البيومترية
by Travis Baldwin, Keith Grethen, Bill Willis
- جائزة A' Design Award البرونزية 2016 in منتجات الأمن
- CLIENT: Crea Inc Design LTD
- Estimated Number of Design Views: 23,746
- Verification code 0F47904009 · Verify this award
Colors
About Unity حاسوب لوحي لالتقاط البيانات البيومترية
"يونيتي" هو حاسوب لوحي محمول ومتين لالتقاط البيانات البيومترية، صُمم لتسجيل الأشخاص والتعرف عليهم في المناطق النائية التي تفتقر إلى الاتصال بالشبكة. يجمع الجهاز بين مستشعرات بيومترية متعددة وحاسوب بمعمارية 64 بت داخل هيكل واحد مدمج ومحكم الإغلاق. ويمكنه تسجيل قزحيتي العينين وملامح الوجه وبصمات الأصابع من الأيدي مباشرة أو من الأسطح، كما يمكن مطابقة الملفات الملتقطة على الجهاز ذاته. صُنع الغلاف الخارجي من المطاط والبلاستيك الصلب، حيث تغطي أشكال أسطوانية وكتلية بسيطة المستشعرات المعقدة. ويتيح التصميم الداخلي المدروس وعناصر التبريد المخصصة تحقيق أداء عالٍ ضمن حيّز صغير ومحكم الإغلاق.
About the جائزة A' Design Award البرونزية
Unity حاسوب لوحي لالتقاط البيانات البيومترية هو فائز بجائزة A' Design Award البرونزية، وهي تقدير رفيع المكانة يُمنح للتصاميم المتميزة التي تتسم بالإبداع والبراعة وحدة الذكاء. والفائزون بالبرونزية مصنوعات بارعة بوفرة ومبدعة بصورة لافتة، تؤكد الخبرة الواسعة والخيال وسعة الحيلة لدى مصمميها. ويُتوقع أن يكون Unity حاسوب لوحي لالتقاط البيانات البيومترية قطعة عالية التقدير ومحل إعجاب وحب، شديدة الاحترافية والابتكار. وهذا التصميم الفائز بجائزة A' Design Award البرونزية يتبنى أفضل الممارسات في الفن والعلم والتصميم والتكنولوجيا، ويتميز بعنايته بالتفاصيل. ويلبّي Unity حاسوب لوحي لالتقاط البيانات البيومترية الاحتياجات على أفضل وجه، ويلامس الرغبات، ويأسر المشاعر، ويستثير الفضول.
Press Kit
- Unique Properties
- Unity combines multiple biometric sensors & a 64bit PC in a rugged design. It captures dual irises, faces, & fingerprints from surfaces or by scanner. They can be matched against millions of profiles stored on the device instantly. It’s optimized for size, packing more power & sensors in the smallest package available. Users include customs, border, military, emergency, & ID programs. It’s perfect for identifying people in remote, disconnected locations, such as medical treatment in rural India.
- Dimensions & Packaging
- Unity combines a PC, storage, antenna, battery, & interface w/ biometric sensors, lens, & illuminators in a small rugged package. It has a dual 1.8 Ghz 64 bit chip, 256 gb ssd, 4 gb ram, GPS, wifi, & 4G. There are hot swap & standby batteries, 5” multi-touch daylight screen, & an ip54 sealed case. An accessory sunshade, passport reader, & fingerprint stand can be attached. Fingerprint sensor, Iris & Face Camera, distance sensor, & multispectral LED are used for capture. It uses windows 10 & Raven DB software. It is TPE rubber, PC-ABS plastic, metal, and glass filters. 18.3 x 10.7 x 7.4 cm, 1.13 Kg.
- Tags
- Biometric, Camera, Iris, Face, Recognition, Rugged, TabletPC, Fingerprint, Multi-Modal
- Production Technology
- Unity was a ‘clean-sheet’ design creating a new product from a loose brief. We started with an electronic spec, capture needs, general markets, & size. Unity was planned, parts were used for layout concepts, then reviewed for user & design benefits. Foam models allowed ergonomics refinement. For thermal issues, FEA modeling was done. Exterior design built upon layout favorites, exterior form was sketched, then detailed into robust parts. Ideas evolved & features were added, improving function & ease of use Hardware was verified in working prototypes. Accessories were later designed.
- Design Challenge
- The main challenge was packing so much in the small product enclosure w/out sacrificing quality, performance, or aesthetics. We had to fit the device in a fixed size envelope, with ip54 sealing & effective cooling. We started conceptualizing different layouts, evaluating often against the brief. Best designs fit both usage & design goals. Engineering details such as structure, doors, material layers, cooling, sealing, etc. were added, filling the internal space. The basic form is literally packed with electronics, sensors, lenses, batteries, air passages, & internal structure.
- Research
- Research was done for many areas of Unity. For user ergonomics, concept models were evaluated for comfort near sensor locations & component ‘lumps’. Layouts optimized grip, sensor exposure, & usage. Accessories would attach to Unity but had to fold flat, requiring material research for folding shapes. To cool the processor, workshops explored aesthetics & functionality concepts, then were evaluated in FEA models. Ultimately, physical cooling parts were made & tested. Sealing research studied existing products, evaluated techniques, and applied the learning to Unity.
- Inspiration
- Unity was inspired by needs for a mobile, off the grid, identity device capturing multiple biometric signatures & processing within the same product. It’s the next step in multimodal biometrics as a high quality, economical, & integrated solution. Aesthetics build upon our established design language, combining rubber grips and hard plastic coversets. Exterior design simplifies the dozen complex sensors into simple shapes like cylinders and blocks. Design cues strive for ‘serious’ ‘rugged’ look.
- Project Duration
- The project started in December 2013, in San Carlos California (USA), Washington D.C. (USA), and Bristol, UK. The project was first produced in September 2014 and further design revisions were carried out until July 2015.
- Operation Flow
- Unity is a stand-alone, biometric capture pc to register & identify people off the network. It is for: registering people, recognizing people, & evidence capture at crime scenes. In registration/ID, the user would bring the camera to the subject’s face level, capture face & iris images, then position fingers to scan prints. Profiles are logged or matched against saved profiles. Alarms trigger for wanted people. For police, Unity records biometrics, body art, crime scene, & fingerprints from surfaces. It is also a normal PC for email, video chat, navigation, and programs.
- Image Credits
- Photographer Travis Baldwin, Unity Photos, 2015.
Illustrator Travis Baldwin, Unity Renderings, 2015-2016.