Space Center لعبة تعليمية by Chia-Ching Chou is a highly esteemed winner of the very prestigious 2020 جائزة A' Design Award البرونزية in تصميم التعليم والوسائل التعليمية ومحتوى التدريب Competition Category.
برونزالتعليم· 2020
Space Center لعبة تعليمية
Client: National Library of Public Information
جائزة A' Design Award البرونزية Winner in التعليم Category
Verified Award Winner
Verify Award Status for #92560The Design
About Space Center لعبة تعليمية
"مركز الفضاء" هي لعبة تعليمية تفاعلية غامرة مثبّتة عند مدخل إحدى المكتبات، حيث تُعرض اللعبة بالإسقاط الضوئي على جدار يبلغ عرضه عشرة أمتار وارتفاعه 3.8 أمتار. يُطلق الأطفال صواريخ رقمية للعثور على كوكب التصنيف وبدء رحلتهم داخل المكتبة، وفي نهاية اللعبة تظهر خريطة تبيّن أماكن الكتب المطابقة لرقم التصنيف المختار. يعلّم هذا التصميم معنى أرقام التصنيف من خلال اللعب ضمن أجواء محفّزة وداعمة، بهدف رفع مستوى الدافعية ومساعدة الأطفال على إيجاد الكتب بأنفسهم.
The Recognition
About the جائزة A' Design Award البرونزية
Space Center لعبة تعليمية هو فائز بجائزة A' Design Award البرونزية، وهي تقدير رفيع المكانة يُمنح للتصاميم المتميزة التي تتسم بالإبداع والبراعة وحدة الذكاء. والفائزون بالبرونزية مصنوعات بارعة بوفرة ومبدعة بصورة لافتة، تؤكد الخبرة الواسعة والخيال وسعة الحيلة لدى مصمميها. ويُتوقع أن يكون Space Center لعبة تعليمية قطعة عالية التقدير ومحل إعجاب وحب، شديدة الاحترافية والابتكار. وهذا التصميم الفائز بجائزة A' Design Award البرونزية يتبنى أفضل الممارسات في الفن والعلم والتصميم والتكنولوجيا، ويتميز بعنايته بالتفاصيل. ويلبّي Space Center لعبة تعليمية الاحتياجات على أفضل وجه، ويلامس الرغبات، ويأسر المشاعر، ويستثير الفضول.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimensions & Packaging
- Width 10m x Height 3.8m after project on a wall
- Tags
- Interaction, Game, Learning game, Education,Immersive
- Production Technology
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Design Challenge
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Research
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspiration
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Project Duration
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Operation Flow
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Team Members
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Image Credits
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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