স্বৰ্ণ গ্ৰাফিক · 2021
Muse ধাৰণাগত প্ৰদৰ্শনী
- A' Design Award স্বৰ্ণ বঁটা 2021 in গ্ৰাফিক
- CLIENT: Michelle Kason
- Estimated Number of Design Views: 61,168
- Verification code 9AF1A31CF8 · Verify this award
Colors
About Muse ধাৰণাগত প্ৰদৰ্শনী
Muse এটা পৰীক্ষামূলক ডিজাইন প্ৰকল্প যিয়ে তিনিটা ইনষ্টলেচন অভিজ্ঞতাৰ মাধ্যমেৰে মানুহৰ সংগীতৰ প্ৰতি উপলব্ধি অধ্যয়ন কৰে যিয়ে সংগীত অনুভৱ কৰাৰ বিভিন্ন উপায় প্ৰদান কৰে। প্ৰথমটো তাপ-সক্ৰিয় সামগ্ৰী ব্যৱহাৰ কৰি সম্পূৰ্ণৰূপে সংবেদনশীল, আৰু দ্বিতীয়টোৱে সংগীতৰ স্থানিকতাৰ ডিক'ড কৰা উপলব্ধি প্ৰদৰ্শন কৰে। শেষটো সংগীত সংকেতলিপি আৰু দৃশ্যগত ৰূপৰ মাজৰ এক অনুবাদ। লোকসকলক ইনষ্টলেচনসমূহৰ সৈতে পাৰস্পৰিক ক্ৰিয়া কৰিবলৈ আৰু নিজৰ উপলব্ধিৰে সংগীতক দৃশ্যগতভাৱে অন্বেষণ কৰিবলৈ উৎসাহিত কৰা হয়। মূল বাৰ্তাটো হ'ল ডিজাইনাৰসকলে সচেতন হোৱা উচিত যে উপলব্ধিয়ে তেওঁলোকক অনুশীলনত কেনেদৰে প্ৰভাৱিত কৰে।
About the A' Design Award স্বৰ্ণ বঁটা
Muse ধাৰণাগত প্ৰদৰ্শনী A' Design Award স্বৰ্ণ বঁটাৰ বিজয়ী, যি প্ৰথম শ্ৰেণীৰ, চমৎকাৰ আৰু অসামান্য ডিজাইনক প্ৰদত্ত এক অপৰিসীম সন্মানজনক স্বীকৃতি। স্বৰ্ণ বিজয়ীসকল অতি উদ্ভাৱনী, গভীৰ দূৰদৰ্শী আৰু জাকজমকপূৰ্ণভাৱে চকু জুৰোৱা সৃষ্টি, যিয়ে সিহঁতৰ ডিজাইনাৰসকলৰ প্ৰতিভা, প্ৰজ্ঞা আৰু দক্ষতা প্ৰতিফলিত কৰে। Muse ধাৰণাগত প্ৰদৰ্শনী এক বহুপ্ৰশংসিত, প্ৰৱণতা-সৃষ্টিকাৰী আৰু স্মাৰক উদ্ভাৱন হোৱাৰ আশা কৰা হয়, যিয়ে অভূতপূৰ্ব মূল্য প্ৰদান কৰে। A' Design Award স্বৰ্ণ বঁটা জয় কৰা এই ডিজাইন এক দৰ্শনীয়, শ্ৰদ্ধেয় প্ৰকল্প, যিয়ে শিল্পকলা, বিজ্ঞান, ডিজাইন আৰু প্ৰযুক্তিৰ সীমানা অতি উপকৃত আৰু প্ৰসাৰিত কৰে। Muse ধাৰণাগত প্ৰদৰ্শনী গভীৰ আকাংক্ষাৰ অনুভূতি জগায়, আৱেগ উচটায়, সৃজনশীলতাক উৎসাহিত কৰে আৰু আমাক বিমোহিত কৰে।
Press Kit
- Unique Properties
- Muse is an experimental design project studying the musical perception of the human through three installation experiences, two sensational and one logical. People are encouraged to interact with the installations and explore the music visually with their own perception. We try to understand how people understand music here.
- Dimensions & Packaging
- The exhibition is proposed to be in Hong Kong Museum of Art Gallery 4. It includes three installations which is 2m x 2m x 3m each for two of the cylinder exhibits (the Senses and Shades) and three tables for the third interactive exhibit (the Table).
There are also a set of printed materials, such as poster, brochures, printed and digital tickets, which align back to the exhibition brand. - Tags
- exhibition, music, perception, visual communication, graphic design, experiement, conceptual
- Production Technology
- Thermo-active fabric for the Senses.
Acrylic Tiles for the Table.
Antalis Skin Paper for printed matierals. - Design Challenge
- Research part:
With the current situation of coronavirus, I could not provide an extensive performance that surrounds the participants. This makes sensing spatiality less specific than in under a real performance as participants could only rely on their imaginations while listening to their headphones.
Creative part:
I stuggled to code or turn raw data into infographics or coded graphics. The topic of 'musical Perception' digs very deep into human psychology and it is somehow hard for anybody to understand the final deliverables. I developed a many possibilities before coming up wth using simple and minimalistic approach to code the raw dats collected. - Research
- Readings:
Perception is ineffable. Any written language on the earth failed us in fully communicating perceptions. Perception could be sensed and understood, but not necessarily be spoken. This situation is even more significant when it comes to music as music is often known to be ‘expressive’, ‘intangible’ and ‘free flow’. Music is something that could not be 100% translated to verbal communication. Music is so vague that perception plays a really big role on how we feel and are moved about it.
Musical Experiment:
A group of audience were asked to finish a set of doodles while surrounded by a group of choral performers. From the results, it is understood that human focus on differences and similarities, ups and downs, stable sounds and changes, as well as flat tones and big contrasts. Human always try to find repetitive patterns in a song, which is a reference of what we have always been exposed to. - Inspiration
- The name ‘Muse’ is taken from the inspiration of Greek mythology. The Greek goddesses of art & music are the Muses. They are known as one entity, though there are actually 9 of them and each is unique in their own way. Its resonances with the concept of perception as perception could be understood universally to some extent, though still unique among each of us.
- Project Duration
- The project started dwith the research stage from September 2019 to January 2020, and the execution stage from January 2020 to June 2020.
- Operation Flow
- We perceive an object through sensations from our body and also our logical mindset which make sense of the sensations. Yet the channels for perceiving music is not limited to our ears only, but our eyes which see the performance, our hands and our bodies which feel the bass beat and frequencies. These information collected from the senses are sent to our brain to construct meaning and perception paved in to help making sense of the information collected.
- Patents
- Copyrights belong to Michelle Kasom, 2020
- Image Credits
- Michelle Kason