স্বৰ্ণ মোবাইল · 2023
Footsync বহুকাৰ্যকৰী এপ
- A' Design Award স্বৰ্ণ বঁটা 2023 in মোবাইল
- CLIENT: Chrly Dsign
- Estimated Number of Design Views: 634,034
- Verification code 1D59CD7AEE · Verify this award
Colors
About Footsync বহুকাৰ্যকৰী এপ
Footsync হৈছে Footlight Square ৰ এটা অংশ, এনে এটা প্ৰকল্প যিয়ে কেইবাটাও উদ্দেশ্য সাধনৰ বাবে ইন্টাৰেক্টিভ লাইটক মাধ্যম হিচাপে ব্যৱহাৰ কৰে, স্নায়ুতন্ত্ৰৰ ৰোগৰ আৱিৰ্ভাৱ প্ৰতিৰোধ কৰিবলৈ জ্ঞানমূলক গেম বা আন উপাদানসমূহৰ মাজত বৃহৎ-ইন্টাৰফেচ পাম্প ট্ৰেক নিৰ্মাণ কৰে। Footsync এ সেই প্ৰয়োজনীয়তাৰ প্ৰতি সঁহাৰি জনায় যেতিয়া স্থাপনাসমূহ ভ্ৰমণ কৰা সম্ভৱ নহয় তেতিয়া Footlight ৰ কেটালগৰ পৰা লাভান্বিত হ'বলৈ। নান্দনিকভাৱে এপটোৱে প্ৰকল্পৰ বাবে বিকশিত এটা ভিজুৱেল ভাষা ৰূপায়ণ কৰে, যাক Lightmorphism বুলি কোৱা হয়, যিয়ে Footlight Square ৰ স্থাপনাত ইন্টাৰেক্টিভ লাইট ব্যৱহাৰ কৰোঁতে মানুহে লাভ কৰা অভিজ্ঞতা সঞ্চাৰিত কৰিবলৈ বিচাৰে।
About the A' Design Award স্বৰ্ণ বঁটা
Footsync বহুকাৰ্যকৰী এপ A' Design Award স্বৰ্ণ বঁটাৰ বিজয়ী, যি প্ৰথম শ্ৰেণীৰ, চমৎকাৰ আৰু অসামান্য ডিজাইনক প্ৰদত্ত এক অপৰিসীম সন্মানজনক স্বীকৃতি। স্বৰ্ণ বিজয়ীসকল অতি উদ্ভাৱনী, গভীৰ দূৰদৰ্শী আৰু জাকজমকপূৰ্ণভাৱে চকু জুৰোৱা সৃষ্টি, যিয়ে সিহঁতৰ ডিজাইনাৰসকলৰ প্ৰতিভা, প্ৰজ্ঞা আৰু দক্ষতা প্ৰতিফলিত কৰে। Footsync বহুকাৰ্যকৰী এপ এক বহুপ্ৰশংসিত, প্ৰৱণতা-সৃষ্টিকাৰী আৰু স্মাৰক উদ্ভাৱন হোৱাৰ আশা কৰা হয়, যিয়ে অভূতপূৰ্ব মূল্য প্ৰদান কৰে। A' Design Award স্বৰ্ণ বঁটা জয় কৰা এই ডিজাইন এক দৰ্শনীয়, শ্ৰদ্ধেয় প্ৰকল্প, যিয়ে শিল্পকলা, বিজ্ঞান, ডিজাইন আৰু প্ৰযুক্তিৰ সীমানা অতি উপকৃত আৰু প্ৰসাৰিত কৰে। Footsync বহুকাৰ্যকৰী এপ গভীৰ আকাংক্ষাৰ অনুভূতি জগায়, আৱেগ উচটায়, সৃজনশীলতাক উৎসাহিত কৰে আৰু আমাক বিমোহিত কৰে।
Press Kit
- Unique Properties
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Dimensions & Packaging
- The design is responsive, adapting to fit every device and screen.
- Tags
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Production Technology
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Design Challenge
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Research
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Inspiration
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Project Duration
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Operation Flow
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Image Credits
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021