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Oneder تعلیمی پلیٹفارم by Dana Freud
Oneder تعلیمی پلیٹفارم by Dana Freud
Oneder تعلیمی پلیٹفارم by Dana Freud
Oneder تعلیمی پلیٹفارم by Dana Freud
Oneder تعلیمی پلیٹفارم by Dana Freud

آسن ایجوکیشن · 2021

Oneder تعلیمی پلیٹفارم

by Dana Freud

  • A' Design Award آسنین انعام 2021 in ایجوکیشن
  • CLIENT: Dana Freud
  • Estimated Number of Design Views: 15,577
  • Verification code 0358CD0184 · Verify this award
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About Oneder تعلیمی پلیٹفارم

Oneder یک platform-cross تعلیمی سیستم اِنت که خاص ضرورتانی ساتینکارانی و شاگردانی واستی تیار کیتہ بوتہ۔ ماسٹر desktop application سرا academic standard انکہ برابر custom درسی مواد جوڑ آنت، و شاگرد اسکول یا گھرا tablet application سرا اپنی assignment تمام کننت۔ تمام بوتہ کار ماسٹرانی پار روشن reportانی شکلا واپس گرا، ہر شاگرد و ہر class واستی۔ اسکولی منتظم dashboard سرا خلاصہ بوتہ نتیجہ نگاہ داراں۔ accessibility ای design ءِ بنیادی ہدایت انت، اے واسطہ typography ءِ سائز، contrast و رنگ گوشوارءِ سا انتخاب و users سرا تجربہ کیتہ بوتہ۔

About the A' Design Award آسنین انعام

Oneder تعلیمی پلیٹفارم A' Design Award آسنین انعام ءِ ورگ آ انت، معزز اعتراف کہ آ جوانیں ڈیزائناں دیگ بیت کہ جوانیں ڈولا ڈیزائن کنگ بوتگیں تخلیقاں چہ متوقع پیشہ ورانہ ءُ صنعتی ضرورتاں پورا کننت۔ آسن ءِ ورگ آ وتی خالقاں ءِ مزن مہارت، اعلیٰ ماہری، ماہرانہ سمجھ ءُ تخلیقی صلاحیت پیش کننت۔ Oneder تعلیمی پلیٹفارم چہ امید کنگ بیت کہ آ یک باز قدر کنگ بوتگیں، ساراہگ بوتگیں ءُ پیارکنگ بوتگیں تخلیق بیت کہ عملی ءُ جدت ءِ انت۔ ای ڈیزائن کہ A' Design Award آسنین انعام ءَ برتگ، صنعت ءِ بہترین طریقہ یکجا کنت ءُ علم ءُ صلاحیت گوں جوڑ بوتگیں قابل تکنیکی خصوصیتاں دار انت۔ Oneder تعلیمی پلیٹفارم ءِ سنجیدگی ءِ سببا عزت کنگ بیت ءُ آ زندگی ءِ معیار ءَ بہتری آرگ ءِ پہ جوڑ کنگ بوتگ کہ جہان ءَ جوانتر جاگہ جوڑ کنگ ءَ مدد کنت۔

Press Kit

Unique Properties
Oneder is a digital product for teachers and students with special needs, which enables teachers to build and share their own curriculum that is aligned to academic standards and suited to their individual students’ exclusive learning skills. Oneder's academic app enables the students to practice educational yet enjoyable tasks from their day-to-day situations. Conclusively, this platform presents the analyzed and quantitative data in an intuitive and efficient display for the school administrators.
Dimensions & Packaging
Due to the fact that this is a cross-platform product, the dimensions and specifications are dynamic and responsive in that they automatically adjust to the screen size and type of device being used.
Tags
educational design, UI, UX, website design, dashboard, tracking, data
Production Technology
The methodology of "design thinking" was used to create several concepts which will serve the teachers in the most efficient and intuitive way. A group of four educators were included in several brainstorming sessions to generate the most accessible and varied solution for communication with the students.
Design Challenge
The challenge for the student-designed product was to create a platform that had to comply with the most stringent accessibility regulations, since its users were on a wide spectrum of disability: from vision or hearing impairment to autism. Issues such as typography sizes, contrast, and color choices were carefully selected and followed by a number of user testings.
Research
The research objective was to define the personas of the product and understand the accessibility standards. The methodology used was qualitative interviews with special needs teachers, psychologists, and school administrators. Data collection was done on 15/40 of the relevant population. Participants were special needs students and teachers and the key insights that there are three personas and three different platforms to consider. The results of the research created an empowering product for teachers and a powerful and meaningful tool for communicating with their students.
Inspiration
The inspiration for this product came from interviews and observations of special needs students and their teachers. Knowing that special education teachers had little time to create a lesson assignment, it was necessary to design a clear, intuitive, and efficient interface. In addition, because the students were on a wide spectrum of disabilities, it was important for the product to be accessible, functional, and minimalistic as well as aesthetically and appealing.
Project Duration
The project started in December 2015 and finished in January 2017.
Operation Flow
The product flow consists of three steps: First, the teachers create in the desktop app customized lessons for their students. Then, the students fill the assignments through their tablet app. The students perform the tasks at school or at home, and send the teachers the filled assignments. The teachers receive a report for each student and class, and the extensive data is summarized in a clear and efficient dashboard for the school administrators.

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