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On Stage عجائب گھر ءِ نمائش ءِ ڈیزائن by Skevi Farazi

On Stage عجائب گھر ءِ نمائش ءِ ڈیزائن by Skevi Farazi is a highly esteemed winner of the very prestigious 2020 A' Design Award برنجی انعام in انٹیریئر اسپیس ءِ ایگزیبیشن ڈیزائن Competition Category.


برنجانٹیریئر· 2020

On Stage عجائب گھر ءِ نمائش ءِ ڈیزائن

by Skevi Farazi

Client: THOC & Limassol Municipality

A' Design Award برنجی انعام Winner in انٹیریئر Category

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Colors

The Design

About On Stage عجائب گھر ءِ نمائش ءِ ڈیزائن

آن سٹیج قبرص ءِ تھیٹر عجائب گھر ءِ دائمی نمائش انت۔ ایں نمائش تجربی طریقہ ءِ ذریعہ تھیٹر ءِ مختلف پہلوانی ٹول کنت، جتے تماشا کپت ءُ اداکاری ءِ حدود یکدگر ءِ گوں گنجگ بوگ ءُ درہم ملگ بیت۔ نمائش ءِ خاکہ سہ حصگانی ءَ درجہ رونی گیت، ھمے چو یک ڈرامہ ءِ اکٹ۔ تاریخ یک گذرگاہ انت کہ علم ءِ فلٹر ءِ بوگ ءَ کار کنت۔ معاون بند (Contributors) ایں حصانی نمائش کنت کہ آمہ دگہ عام طور ءَ سامعین ءَ ءِ لوٹ ءَ نامعلوم بنت۔ پرفارمنس آخری اکٹ انت ءُ نتیجہ ءِ نمائش کنت۔ یک مرکزی ترچپ نمائش ءِ الماری (شوکیس) فضا ءَ دو حصگانی درجہ کنت ءُ زایرین ءَ رہبری دیت۔

The Recognition

About the A' Design Award برنجی انعام

On Stage عجائب گھر ءِ نمائش ءِ ڈیزائن A' Design Award برنجی انعام ءِ ورگ آ انت، باز معزز اعتراف کہ تخلیقی صلاحیت، اختراع ءُ ذہانت گوں ممتاز بہترین ڈیزائناں دیگ بیت۔ برنج ءِ ورگ آ بھرپور مہارت ءِ ءُ نمایاں ڈولا تخلیقی شاہکار انت، کہ وتی ڈیزائنراں ءِ وسیع تجربہ، تخیل ءُ ہوشیاری ءِ تصدیق کننت۔ On Stage عجائب گھر ءِ نمائش ءِ ڈیزائن چہ امید کنگ بیت کہ آ یک باز قدر کنگ بوتگیں، ساراہگ بوتگیں ءُ پیارکنگ بوتگیں چیز بیت، قابل ذکر حد ءَ پیشہ ورانہ ءُ جدت ءِ۔ ای ڈیزائن کہ A' Design Award برنجی انعام ءَ برتگ، فن، سائنس، ڈیزائن ءُ ٹیکنالوجی ءِ بہترین طریقہ شامل کنت ءُ ہورد تفصیلاں ءَ توجہ دیگ ءِ سببا شاندار انت۔ On Stage عجائب گھر ءِ نمائش ءِ ڈیزائن ضرورتاں جوانیں ڈولا پورا کنت، خواہشاں ءَ ہنچیت، جذباں ءَ موہنت ءُ تجسس کشنت۔

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
'On Stage' is the permanent exhibition of the Cyprus Theatre Museum. It aims to explore the different aspects of theatre in an experiential approach where boundaries of spectating and acting are intertwined. The exhibition unfolds in three parts: The History, a passage that acts as a filter of knowledge. The Contributors which showcases all aspects of the production which usually are unknown to the spectator. The Performance which as a final act reveals the final outcome.
Tags
theatre, museum, exhibition, interior, design, showcase, stage, contributors, space, curation
Production Technology
A central diagonal showcase splits the space in 3 sections and directs the visitors through wide and narrow paths, in a flow of pauses and transitions from one section to the other. It opens only to the final part and prevents thus the visual connection between the different sections.
The entrance to the museum creates a play of knowledge through the reflections of mirrors, where the spectator, the graphics and displays dissolve their actual barriers in space and time.
Design Challenge
The various materials of the existing space, such as natural stone on walls, timber roof, metal and concrete structures and big luminous windows needed to be approached with respect but on the same time without overshadowing the actual presentation of the exhibition items which demanded a dark space to allow them as such to be highlighted.
The aesthetic balance between the exhibition design and the actual display object which by itself is ‘flamboyant’ was constantly tested.
Research
An elaborate research was done on precedent examples, the new trends of museology and the ways of communicating the information with different media. Various display systems, materials and colour palettes were explored so that all items could be displayed in a balanced design.
The design was inextricably linked with the museological approach and developed in parallel with the exhibition material research until the final selection.
Inspiration
Having as a reference the magic one experiences when watching a theatrical performance, the design aims to create a narrative space which evolves gradually as a 'theatrical plot’ in different ‘acts’.
The transition from one section to the other is visually distinct allowing the surprise and the unexpected to escalate as in a theatrical play. Being on stage, backstage or in a dressing room were the main references for visual representations and interactive displays.
Project Duration
2010-2012
Limassol - Cyprus
Team Members
Designer: Skevi Farazi
Museologist: Sofia Antoniadou
Graphic Designer: Marika Ioannou
Audiovisual: Nicoleta Kalatha
Lighting Design: Dakis Sevastides
Image Credits
Image #1: Photographer Socrates Socratous, 2012
Image #2: Photographer Socrates Socratous, 2012
Image #3: Photographer Socrates Socratous, 2012
Image #4: Photographer Socrates Socratous, 2012
Image #5: Photographer Socrates Socratous, 2012

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