The Sacred City Primary Function: مقدس نگاری by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 A' Design Award برنجی انعام in گرافکس، السٹریشن ءِ وژوئل کمیونیکیشن ڈیزائن Competition Category.
برنجگرافک· 2021
The Sacred City Primary Function: مقدس نگاری
Client: gehngraphics,LLC.
A' Design Award برنجی انعام Winner in گرافک Category
Verified Award Winner
Verify Award Status for #117769The Design
About The Sacred City Primary Function: مقدس نگاری
Book Text: مقدس شهر یک ڈیجیٹل مقدس نگاری اِنت کہ یک ہائی فینٹسی ویڈیو گیم ءِ گیشتر دیم نما (کی وژول) وسیلہ ءَ راجیت بوتہ۔ ایں هنری اثر یک داستان ءِ نام ات The Oracles ءِ نمائش کنت، کہ هر چند صدی ءَ یک بار پیش آیت۔ اے روزا هر یک زمین ءِ پادشاہ آبشار ءِ نزیک کلیسیا ءَ جمع بیت و پیامبراں ءِ رسیدن ءِ چشمگیر انت۔ گیش ءِ تماشاچی دور ءِ سرزمین آں ءَ سفر کننت، ہومید داریت کہ خدایانی برکت ءَ گرا بگرنت۔ اے صحنہ دستی راجیت بوتہ ڈیجیٹل سافٹویئر ءَ کارمرزی کرتہ فوٹو بشنگ ءِ طریقہ ءَ۔ رومنسک و گوتیک معماری یکجاہ کرتہ بوتہن تاں ایں خیالی دنیا ءَ یک واقعیت ءِ احساس بدیت۔
The Recognition
About the A' Design Award برنجی انعام
The Sacred City Primary Function: مقدس نگاری A' Design Award برنجی انعام ءِ ورگ آ انت، باز معزز اعتراف کہ تخلیقی صلاحیت، اختراع ءُ ذہانت گوں ممتاز بہترین ڈیزائناں دیگ بیت۔ برنج ءِ ورگ آ بھرپور مہارت ءِ ءُ نمایاں ڈولا تخلیقی شاہکار انت، کہ وتی ڈیزائنراں ءِ وسیع تجربہ، تخیل ءُ ہوشیاری ءِ تصدیق کننت۔ The Sacred City Primary Function: مقدس نگاری چہ امید کنگ بیت کہ آ یک باز قدر کنگ بوتگیں، ساراہگ بوتگیں ءُ پیارکنگ بوتگیں چیز بیت، قابل ذکر حد ءَ پیشہ ورانہ ءُ جدت ءِ۔ ای ڈیزائن کہ A' Design Award برنجی انعام ءَ برتگ، فن، سائنس، ڈیزائن ءُ ٹیکنالوجی ءِ بہترین طریقہ شامل کنت ءُ ہورد تفصیلاں ءَ توجہ دیگ ءِ سببا شاندار انت۔ The Sacred City Primary Function: مقدس نگاری ضرورتاں جوانیں ڈولا پورا کنت، خواہشاں ءَ ہنچیت، جذباں ءَ موہنت ءُ تجسس کشنت۔
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
- Dimensions & Packaging
- 7700pixel x 3500pixel 150dpi
- Tags
- “Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
- Production Technology
- This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
- Design Challenge
- Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
- Research
- It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone. - Inspiration
- When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
- Project Duration
- Created during the one-month period of May 2020.
At a studio in Tokyo, Japan. - Operation Flow
- Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization. - Team Members
- TSUTOMU KITAZAWA
- Image Credits
- TSUTOMU KITAZAWA / gehngraphics,LLC.
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