Lumo آموزشی موبائل ایپلیکیشن by Ruihong Jiang is a highly esteemed winner of the very prestigious 2026 A' Design Award آسنین انعام in موبائل ٹیکنالوجیز، ایپلیکیشنز ءِ سافٹ ویئر ڈیزائن Competition Category.
آسنموبائل· 2026
Lumo آموزشی موبائل ایپلیکیشن
Client: Lumo
A' Design Award آسنین انعام Winner in موبائل Category
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The Design
About Lumo آموزشی موبائل ایپلیکیشن
لومو یک موبائل ءِ آموختنی ایپلیکیشن اِنت که په دیسلیکسیا (وانگ ءِ سختی) داریں چُکاں جوڑ کنگ بوتگ۔ اے ایپلیکیشن آگمنٹڈ ریئلٹی ءُ گپ جنگ ءِ ذریعه ءَ وانگ ءُ ہجّه کنگ ءِ مشق ءِ مدت ءَ کنت۔ چُک داستان ءِ دنیایاں چاریت، سئے-بُعدی چیزاں ٹچ کننت ءُ چیزانی ناماں بُرزیں توار ءَ گشنت۔ ہر گشتگیں لبز یک مشقی کارڈ ءِ رِد ءَ جمع بیت ءُ پورہ بوتگیں سیٹ نوکیں بہراں پچ کننت۔ ٹائپوگرافی، تضاد ءُ رفتار پمیشا گچین بوتگ اَنت که ذہنی بار کم بہ بیت ءُ رنگیں نشانی خاصیں حرفاں پجّار کننت۔ اے چند-حسی روش توار، تصویر ءُ مانا ءَ چُک ءِ وتی رفتار ءَ یکجاہ کنت۔
The Recognition
About the A' Design Award آسنین انعام
Lumo آموزشی موبائل ایپلیکیشن A' Design Award آسنین انعام ءِ ورگ آ انت، معزز اعتراف کہ آ جوانیں ڈیزائناں دیگ بیت کہ جوانیں ڈولا ڈیزائن کنگ بوتگیں تخلیقاں چہ متوقع پیشہ ورانہ ءُ صنعتی ضرورتاں پورا کننت۔ آسن ءِ ورگ آ وتی خالقاں ءِ مزن مہارت، اعلیٰ ماہری، ماہرانہ سمجھ ءُ تخلیقی صلاحیت پیش کننت۔ Lumo آموزشی موبائل ایپلیکیشن چہ امید کنگ بیت کہ آ یک باز قدر کنگ بوتگیں، ساراہگ بوتگیں ءُ پیارکنگ بوتگیں تخلیق بیت کہ عملی ءُ جدت ءِ انت۔ ای ڈیزائن کہ A' Design Award آسنین انعام ءَ برتگ، صنعت ءِ بہترین طریقہ یکجا کنت ءُ علم ءُ صلاحیت گوں جوڑ بوتگیں قابل تکنیکی خصوصیتاں دار انت۔ Lumo آموزشی موبائل ایپلیکیشن ءِ سنجیدگی ءِ سببا عزت کنگ بیت ءُ آ زندگی ءِ معیار ءَ بہتری آرگ ءِ پہ جوڑ کنگ بوتگ کہ جہان ءَ جوانتر جاگہ جوڑ کنگ ءَ مدد کنت۔
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
- Dimensions & Packaging
- Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
- Tags
- Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
- Production Technology
- Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
- Design Challenge
- A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
- Research
- This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
- Inspiration
- Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
- Project Duration
- The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
- Operation Flow
- Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
- Team Members
- Ruihong Jiang
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