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Tactile Enrichment فِجِٹ کھیلوکی چیز (دستی مشغولی ءِ سامان) by Ruoyou Zhou

Tactile Enrichment فِجِٹ کھیلوکی چیز (دستی مشغولی ءِ سامان) by Ruoyou Zhou is a highly esteemed winner of the very prestigious 2026 A' Design Award آسنین انعام in ٹائز، گیمز ءِ ہوبی پروڈکٹس ڈیزائن Competition Category.


آسنٹوی· 2026

Tactile Enrichment فِجِٹ کھیلوکی چیز (دستی مشغولی ءِ سامان)

by Ruoyou Zhou

Client: Ruoyou Zhou

A' Design Award آسنین انعام Winner in ٹوی Category

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The Design

About Tactile Enrichment فِجِٹ کھیلوکی چیز (دستی مشغولی ءِ سامان)

ٹیکٹائل انرچمنٹ یک سلسلہ اَنت چہ فِجِٹ کھیلوکانی کہ لمس ءِ حس ءِ سرا تمرکز کن اَنت۔ اے سلسلہ پنچ مکعب ءَ مشتمل اِنت، ہر یکے 50 بہ 50 بہ 50 ملی میٹر ءِ اندازہ ءَ۔ ہر مکعب چہ یک واحد مادہ ءَ جوڑ کنگ بوتگ: گِل، چرم، دات (فلز)، دار یا کپڑا۔ ہمے سہ بُعدی نقش پنچ ئیں مکعبانی سرا کارمرز کنگ بوتگ، تاکہ موادانی نیام ءِ پرک دست ءَ گوں محسوس بہ بیت۔ ہر مادہ ءِ وزن، گرمی و بو جتا اِنت۔ اے مکعب دست ءَ گِرگ و گوں آیان کھیل کنگ بہ بیت وہدے کہ چم مصروف اَنت و دست آزات اَنت۔ مقصد اے اِنت کہ چم ءِ سرا اعتماد کم بہ بیت و لمس ءَ روچ روچ ءِ تجربہ ءَ گیشتر ئیں کردار دیگ بہ بیت۔

The Recognition

About the A' Design Award آسنین انعام

Tactile Enrichment فِجِٹ کھیلوکی چیز (دستی مشغولی ءِ سامان) A' Design Award آسنین انعام ءِ ورگ آ انت، معزز اعتراف کہ آ جوانیں ڈیزائناں دیگ بیت کہ جوانیں ڈولا ڈیزائن کنگ بوتگیں تخلیقاں چہ متوقع پیشہ ورانہ ءُ صنعتی ضرورتاں پورا کننت۔ آسن ءِ ورگ آ وتی خالقاں ءِ مزن مہارت، اعلیٰ ماہری، ماہرانہ سمجھ ءُ تخلیقی صلاحیت پیش کننت۔ Tactile Enrichment فِجِٹ کھیلوکی چیز (دستی مشغولی ءِ سامان) چہ امید کنگ بیت کہ آ یک باز قدر کنگ بوتگیں، ساراہگ بوتگیں ءُ پیارکنگ بوتگیں تخلیق بیت کہ عملی ءُ جدت ءِ انت۔ ای ڈیزائن کہ A' Design Award آسنین انعام ءَ برتگ، صنعت ءِ بہترین طریقہ یکجا کنت ءُ علم ءُ صلاحیت گوں جوڑ بوتگیں قابل تکنیکی خصوصیتاں دار انت۔ Tactile Enrichment فِجِٹ کھیلوکی چیز (دستی مشغولی ءِ سامان) ءِ سنجیدگی ءِ سببا عزت کنگ بیت ءُ آ زندگی ءِ معیار ءَ بہتری آرگ ءِ پہ جوڑ کنگ بوتگ کہ جہان ءَ جوانتر جاگہ جوڑ کنگ ءَ مدد کنت۔

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
Dimensions & Packaging
50 × 50 × 50 mm .five pieces.
Tags
Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
Production Technology
Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
Design Challenge
The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
Research
This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
Inspiration
In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
Project Duration
In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
Operation Flow
These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.

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