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Cece مجازی حقیقت ءِ تربیتی اپلیکیشن by Di Xia and Xiaoshi Dai

Cece مجازی حقیقت ءِ تربیتی اپلیکیشن by Di Xia and Xiaoshi Dai is a highly esteemed winner of the very prestigious 2026 A' Design Award آسنین انعام in ایجوکیشن، ٹیچنگ ایڈ ءِ ٹریننگ کانٹینٹ ڈیزائن Competition Category.


آسنایجوکیشن· 2026

Cece مجازی حقیقت ءِ تربیتی اپلیکیشن

by Di Xia and Xiaoshi Dai

Client: Di Xia

A' Design Award آسنین انعام Winner in ایجوکیشن Category

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Verified Award Winner

Verify Award Status for #183372

Colors

The Design

About Cece مجازی حقیقت ءِ تربیتی اپلیکیشن

سیسی یک مجازی حقیقت ءِ کیریئر رهشون اِنت که کارخانگی ءِ وانوکانی واسته ڈیزائن بوتگ۔ سیسی وی آر هیڈسیٹ ءَ گوں تعاملی انٹرفیسان یکجا کنت تاں وانوک صنعت ءِ کردار آنی سرءَ چاگرد کن انت، کارجاہ ءِ ماحول ءِ تجربہ بہ گرانت ءُ کار ءَ گوں مربوط مہارتانی مشق بہ کن انت۔ یک توار ءَ چلوکیں مصنوعی ذہانت ءِ ایجنٹ کارمرزوکاں شخصی آنبورڈنگ، کیریئر ءِ چاگردی ءُ مہارت ءِ تربیت ءِ نیمگ ءَ رهشونی کنت۔ پیشرفت ءِ نگرانی بیت ءُ وانگ ءِ اهدافانی حمایت ءِ واسته فیڈبیک دیگ بیت۔ اے سسٹم ءِ مقصد تربیت ءِ خرچ ءِ کمّی ءُ علمی وانگ ءُ صنعت ءِ ضرورتانی نیام ءِ فاصلگ ءِ بندگ اِنت۔

The Recognition

About the A' Design Award آسنین انعام

Cece مجازی حقیقت ءِ تربیتی اپلیکیشن A' Design Award آسنین انعام ءِ ورگ آ انت، معزز اعتراف کہ آ جوانیں ڈیزائناں دیگ بیت کہ جوانیں ڈولا ڈیزائن کنگ بوتگیں تخلیقاں چہ متوقع پیشہ ورانہ ءُ صنعتی ضرورتاں پورا کننت۔ آسن ءِ ورگ آ وتی خالقاں ءِ مزن مہارت، اعلیٰ ماہری، ماہرانہ سمجھ ءُ تخلیقی صلاحیت پیش کننت۔ Cece مجازی حقیقت ءِ تربیتی اپلیکیشن چہ امید کنگ بیت کہ آ یک باز قدر کنگ بوتگیں، ساراہگ بوتگیں ءُ پیارکنگ بوتگیں تخلیق بیت کہ عملی ءُ جدت ءِ انت۔ ای ڈیزائن کہ A' Design Award آسنین انعام ءَ برتگ، صنعت ءِ بہترین طریقہ یکجا کنت ءُ علم ءُ صلاحیت گوں جوڑ بوتگیں قابل تکنیکی خصوصیتاں دار انت۔ Cece مجازی حقیقت ءِ تربیتی اپلیکیشن ءِ سنجیدگی ءِ سببا عزت کنگ بیت ءُ آ زندگی ءِ معیار ءَ بہتری آرگ ءِ پہ جوڑ کنگ بوتگ کہ جہان ءَ جوانتر جاگہ جوڑ کنگ ءَ مدد کنت۔

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
Dimensions & Packaging
Digital Product
Tags
VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
Production Technology
This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
Design Challenge
The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
Research
Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.

Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.

Key Insights

Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability.
Inspiration
Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
Project Duration
This project started in March 2024 and was completed in August 2024, based in Seattle.
Operation Flow
1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment.
Team Members
Di Xia,
Xiaoshi Dai,
Feifan Gao
Image Credits
image:
Di Xia,
Xiaoshi Dai,
Feifan Gao

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