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Dwarfs وارگ روچن ءِ کارمرزی: زردکاں ءِ تعلیمی کٹ by Man Wai Wong

Dwarfs وارگ روچن ءِ کارمرزی: زردکاں ءِ تعلیمی کٹ by Man Wai Wong is a highly esteemed winner of the very prestigious 2020 A' Design Award آسنین انعام in ٹائز، گیمز ءِ ہوبی پروڈکٹس ڈیزائن Competition Category.


آسنٹوی· 2020

Dwarfs وارگ روچن ءِ کارمرزی: زردکاں ءِ تعلیمی کٹ

by Man Wai Wong

A' Design Award آسنین انعام Winner in ٹوی Category

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Colors

The Design

About Dwarfs وارگ روچن ءِ کارمرزی: زردکاں ءِ تعلیمی کٹ

کتاب ءِ متن: ڈوارفس یک تعلیمی کٹ ءَ اِنت آں زردکاں ءِ واستہ کہ آٹیزم سپیکٹرم ءِ اختلال ءِ ساتہ دارنت و شش سالگی تا دوازدہ سالگی ءِ عمر دارنت و عادی مدرسگاں ءَ درس وانگ کننت. اے کٹ یک ایموبورد و کوچک بلاکانی جہ کہ ایموبجیکٹ نامیت جوڑ بوتگ. یک ساماجی کارمرز اے بازی ءِ راہنمایی کنت. زرد یک ایموبجیکٹ ءَ چار کنت، پدا دست پہ دست کنتش و ایموبورد ءَ سرا دنتش، پہ کہ اِنت اے وہدے یک صدا پکش کنت کہ یک منفی احساس ءَ ربط دارگ اِنت. زرد اے احساس ءِ گمان کنت و جواب ءِ کارتانی چیک کنت، پدا یک دگہ ایموبجیکٹ ءِ گزیر کنت کہ آئی ءَ آرام دِیت. دیستگ، دست پہ دست کنگ و شنگ کارمرزی بوتگنت کہ احساس ءِ اظہار و کنترول ءَ دستگیری کننت و رابطہ ءَ حوصلہ دینت.

The Recognition

About the A' Design Award آسنین انعام

Dwarfs وارگ روچن ءِ کارمرزی: زردکاں ءِ تعلیمی کٹ A' Design Award آسنین انعام ءِ ورگ آ انت، معزز اعتراف کہ آ جوانیں ڈیزائناں دیگ بیت کہ جوانیں ڈولا ڈیزائن کنگ بوتگیں تخلیقاں چہ متوقع پیشہ ورانہ ءُ صنعتی ضرورتاں پورا کننت۔ آسن ءِ ورگ آ وتی خالقاں ءِ مزن مہارت، اعلیٰ ماہری، ماہرانہ سمجھ ءُ تخلیقی صلاحیت پیش کننت۔ Dwarfs وارگ روچن ءِ کارمرزی: زردکاں ءِ تعلیمی کٹ چہ امید کنگ بیت کہ آ یک باز قدر کنگ بوتگیں، ساراہگ بوتگیں ءُ پیارکنگ بوتگیں تخلیق بیت کہ عملی ءُ جدت ءِ انت۔ ای ڈیزائن کہ A' Design Award آسنین انعام ءَ برتگ، صنعت ءِ بہترین طریقہ یکجا کنت ءُ علم ءُ صلاحیت گوں جوڑ بوتگیں قابل تکنیکی خصوصیتاں دار انت۔ Dwarfs وارگ روچن ءِ کارمرزی: زردکاں ءِ تعلیمی کٹ ءِ سنجیدگی ءِ سببا عزت کنگ بیت ءُ آ زندگی ءِ معیار ءَ بہتری آرگ ءِ پہ جوڑ کنگ بوتگ کہ جہان ءَ جوانتر جاگہ جوڑ کنگ ءَ مدد کنت۔

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
There are two aspects that the ASD children are not good at, emotion and communication, the product aims to improve the children's social lives by training these two aspects.

The product targets 6 - 12 years old ASD children who are educated in ordinary schools. It involves a playing process with a social worker to educate the children about emotion expression and emotion control. In the process, visual, tactile and auditory sensation of the children will be triggered, so that the children will have more and deeper communication with the social worker instead of only verbal communication, eventually their social skills will be improved.
Dimensions & Packaging
Emoboard: Width 400mm x Depth 400mm x Height 283mm

Each Emobject: About Width 70mm x Depth 70mm x Height 70mm
Tags
autism, education, sensation, communication
Production Technology
In the design, RFID technology is added to complete the auditory stimulation. Also, digital programming of Arduino and Pure Data are also involved.
Design Challenge
The most challenging issue in the project would be the technology part.

RFID technology and digital programming were definitely difficult for a product designer. Therefore, a former IT tutor in Hong Kong Polytechnic University was invited to help with these parts.
Research
A first hand research was conducted in 2018, included observation on some ASD children and an interview with a social worker who was working on some projects about ASD children. The research was to know about what kind of difficulties or issues that the ASD children and social worker face in their usual lives.

A first hand survey was conducted in 2019 in order to collect people's impression on different emotions for the design development. The participants were required to draw the colours and anything that could recall their different emotional memories. 30 people participated in the survey, included adults, children and ASD children.
Inspiration
Under Integrated Education in Hong Kong, some ASD students were being labelled because of their different behaviours, many of them just do not know how to express their feelings and emotions properly. Therefore, this became the starting point of the project.

In the design, different sensations were involved because I took tactile therapy as a reference. It inspired me to arrange stimulation of different sensations so that ASD children will be triggered to have more and deeper communication since some of them are not good at verbal communication.
Project Duration
The project is a Product Design student final year project finished in Hong Kong Polytechnic University. The project started in September 2018 in Hong Kong and finished in May 2019 also in Hong Kong, half of the duration was for research stage, half was for design stage. It was exhibited at the Design Annual Show 2019 in Hong Kong Polytechnic University.
Operation Flow
The gaming process is held by a social worker while an ASD child is the participant.

First, the child is required to pick up an Emobject that represents a negative emotion. He has to observe it by eyes, touch it by ears and put it on the Emoboard, the Emoboard will then produce a sound that represents that specific negative emotion. After the whole observation, the child will guess which negative emotion that the Emobject represents. He can check the answers with the answer cards.

After, the child is required to use the observation method mentioned above to guess another Emobject that represents a negative emotion, which can soothe the previous negative emotion. If his answer is correct, he can put the Emobject he chooses on the Emoboard, the sound of Emoboard will slowly change from the negative emotion to the positive one.

The gaming process is to educate ASD children about emotion expression and control.
Team Members
Main designer: Man Wai Wong

Co-designer: Chi Wing Lee

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