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Sea And Life: Endless Chains Віртуальны досвед рэальнасці by Shin Asaw

Sea And Life: Endless Chains Віртуальны досвед рэальнасці by Shin Asaw is a highly esteemed winner of the very prestigious 2020 Жалезная прэмія A' Design Award in Дызайн адукацыі, навучальных дапаможнікаў і навучальнага кантэнту Competition Category.


ЖалезаАдукацыя· 2020

Sea And Life: Endless Chains Віртуальны досвед рэальнасці

by Shin Asaw

Client: Sea VR Study Project Executive Committee

Жалезная прэмія A' Design Award Winner in Адукацыя Category

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Colors

The Design

About Sea And Life: Endless Chains Віртуальны досвед рэальнасці

Мора і жыццё: Бясконцыя ланцугі — гэта досвед віртуальнай рэальнасці, створаны для вучняў пачатковай і сярэдняй школы. Першая частка — гэта дакументальны фільм у фармаце 360 градусаў, які тлумачыць праблемы марскога навакольнага асяроддзя, такія як пластыкавыя адходы, з назвамі арганізмаў і падрабязнымі лічбамі. Другая частка — гэта гульня, у якой вучні даследуюць акіян, шукаюць істот і адказваюць на віктарыны з чатырма варыянтамі адказаў. Адказы выбіраюцца з дапамогай напрамку погляду галавы, таму кантролер для рук не патрэбны. Погляд ніколі не перамяшчаецца прымусова, што дапамагае прадухіліць кінэтозы (марскую хваробу).

The Recognition

About the Жалезная прэмія A' Design Award

Sea And Life: Endless Chains Віртуальны досвед рэальнасці — пераможца Жалезнай прэміі A' Design Award, прэстыжнага прызнання, якое прысуджаецца добрым дызайнам, што адпавядаюць прафесійным і прамысловым патрабаванням, чаканым ад добра распрацаваных твораў. Жалезныя пераможцы дэманструюць вялікае майстэрства, высокую спецыялізацыю, экспертнае разуменне і творчыя здольнасці сваіх стваральнікаў. Чакаецца, што Sea And Life: Endless Chains Віртуальны досвед рэальнасці — гэта высока цэнены, захапляльны і любімы твор, практычны і інавацыйны. Гэты дызайн, што атрымаў Жалезную прэмію A' Design Award, інтэгруе лепшыя галіновыя практыкі і мае кампетэнтныя тэхнічныя характарыстыкі, звязаныя з ноу-хау і талентам. Sea And Life: Endless Chains Віртуальны досвед рэальнасці паважаецца за грунтоўнасць і прызначаны даваць паляпшэнні якасці жыцця, што дапамагаюць зрабіць свет лепшым месцам.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
This is an immersive VR edutainment for primary and secondary students. It consists of two parts. The first part is Movie-Side, which is a documentary film of 360 degree to explain some marine environmental problems using detailed numbers and names of organisms. The second part is Game-Side which provides underwater immersive experience, fun of creature hunting, and confirmation of knowledge using quizzes with four choices.
Dimensions & Packaging
For VR goggles, OculusGo is adopted as an integrated type with low introduction cost and no need for PC connection.
Tags
VR, movie, film, game, edutainment, quiz, HMD, display, goggle, OculusGo, 360, ocean, sea, marine, animal, creature, life, plastic, garbage, waste
Production Technology
We used Unity as a development environment for VR applications and edited the video (CG) with Adobe PremierePro, Adobe AfterEffects, Autodesk Maya, etc. In particular, plug-ins for VR (Mettle Mantra VR series, GoPro VR series) were used extensively. For 360-degree shooting, I used GoPro Fusion for aerial photography, Kodak PIXPRO 4KVR360 for underwater, and RICOH THETA V and Panasonic GH5 on the ground.
Design Challenge
We have developed software that does not use the hand-held controller that comes with OculusGo in order to save time and effort in teaching how to use VR goggles. In particular, players can enter the answer for the 4-choice question just by the angle of the head (direction of sight line). Furthermore, in order to prevent children's VR sickness, we have made a direction that does not forcibly move the view. As a result, there were no children who felt ill while targeting more than 100 students.
Research
This project's main purpose is to enlighten children about various problems related to the ocean such as plastic waste and global warming, and was carried out with financial support from the Nippon Foundation.
Inspiration
Documentary film can be effective when you want young people to be interested in difficult social issues. However, knowledge is not established just by watching, so some kind of "confirmation" is necessary. At that time, if the school-like writing test is conducted, the students who scored low may lose interest in the issue. Therefore, I thought that it would be effective to use VR goggle, watch the video first, then try the game, and repeat these until getting enough score while having fun.
Project Duration
The project started in Tokyo from around January 2018. Over half a year, we did movie side filming in the seas around Japan, and produced game side in Tokyo. In September 2018, we held the first one-day event for all students at Hachiyama Junior High School in Tokyo. In October, a permanent exhibition was held for a month at Science Center for Children in Shibuya. If there is a request from an educational institution etc., we will still lend it.
Operation Flow
i) You wear the OculusGo, see a tutorial on how to play.
ii) Select the Movie or Game button.
iii) On the game-side, travel through the ocean looking for creatures. The questions will only be displayed when you find a particular one. You can continue until you find all or time out.
iv) You will be given one of the three titles of "Sea Friend" with 0 to 6 correct answers, "Sea Master" with 7 to 9 correct answers, and "Sea God" with Perfect. If you want to answer all correctly, you can try again.
Patents
(C) 2018 Sea VR Study Project Executive Committee
Team Members
Concept Designer and Movie Director and Game Director : Shin Asaw
3D Designer : Satomi Iseki
2D Designer : Risa Takahashi
Programmer : Kouji Chado
Programmer : Mika Nishida
Image Credits
Image #1 : Designer & Director of Photography Shin Asaw, SnL_EC_mainimage, 2019.
Image #2 : Director of Videography Shin Asaw, optionalimage#1, 2019.
Image #3 : Director of Videography Shin Asaw, optionalimage#2, 2019.
Image #4 : Game Director Shin Asaw, optionalimage#3, 2019.
Image #5 : Director of Photography Shin Asaw, optionalimage#4, 2019.

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