Желязо Образование · 2021
Oneder Образователна платформа
by Dana Freud
- Желязна награда A' Design Award 2021 in Образование
- CLIENT: Dana Freud
- Estimated Number of Design Views: 15,577
- Verification code 0358CD0184 · Verify this award
Colors
About Oneder Образователна платформа
Oneder е кросплатформена образователна система за учители и ученици със специални потребности. Учителите изготвят персонализирани уроци, съобразени с образователните стандарти, чрез настолно приложение, а учениците изпълняват заданията чрез таблетно приложение в училище или у дома. Изпълнените задачи се връщат на учителите под формата на ясни отчети за всеки ученик и клас. Училищните администратори преглеждат обобщените резултати чрез табло за управление. Достъпността е водещ принцип в дизайна, поради което размерите на шрифтовете, контрастът и цветовете са внимателно подбрани и тествани с реални потребители.
About the Желязна награда A' Design Award
Oneder Образователна платформа е носител на Желязната награда A' Design Award — престижно признание, присъждано на добри дизайни, които отговарят на професионалните и индустриалните изисквания, очаквани от добре проектирани творения. Желязните победители демонстрират голямо умение, висока специализация, експертно разбиране и творчески капацитет на своите създатели. Очаква се Oneder Образователна платформа да бъде високо ценено, възхищавано и обичано творение, което е практично и иновативно. Този дизайн, спечелил Желязната награда A' Design Award, интегрира най-добрите отраслови практики и притежава компетентни технически характеристики, свързани с ноу-хау и талант. Oneder Образователна платформа се радва на уважение заради щателността си и предлага подобрения в качеството на живот, които помагат светът да стане по-добро място.
Press Kit
- Unique Properties
- Oneder is a digital product for teachers and students with special needs, which enables teachers to build and share their own curriculum that is aligned to academic standards and suited to their individual students’ exclusive learning skills. Oneder's academic app enables the students to practice educational yet enjoyable tasks from their day-to-day situations. Conclusively, this platform presents the analyzed and quantitative data in an intuitive and efficient display for the school administrators.
- Dimensions & Packaging
- Due to the fact that this is a cross-platform product, the dimensions and specifications are dynamic and responsive in that they automatically adjust to the screen size and type of device being used.
- Tags
- educational design, UI, UX, website design, dashboard, tracking, data
- Production Technology
- The methodology of "design thinking" was used to create several concepts which will serve the teachers in the most efficient and intuitive way. A group of four educators were included in several brainstorming sessions to generate the most accessible and varied solution for communication with the students.
- Design Challenge
- The challenge for the student-designed product was to create a platform that had to comply with the most stringent accessibility regulations, since its users were on a wide spectrum of disability: from vision or hearing impairment to autism. Issues such as typography sizes, contrast, and color choices were carefully selected and followed by a number of user testings.
- Research
- The research objective was to define the personas of the product and understand the accessibility standards. The methodology used was qualitative interviews with special needs teachers, psychologists, and school administrators. Data collection was done on 15/40 of the relevant population. Participants were special needs students and teachers and the key insights that there are three personas and three different platforms to consider. The results of the research created an empowering product for teachers and a powerful and meaningful tool for communicating with their students.
- Inspiration
- The inspiration for this product came from interviews and observations of special needs students and their teachers. Knowing that special education teachers had little time to create a lesson assignment, it was necessary to design a clear, intuitive, and efficient interface. In addition, because the students were on a wide spectrum of disabilities, it was important for the product to be accessible, functional, and minimalistic as well as aesthetically and appealing.
- Project Duration
- The project started in December 2015 and finished in January 2017.
- Operation Flow
- The product flow consists of three steps: First, the teachers create in the desktop app customized lessons for their students. Then, the students fill the assignments through their tablet app. The students perform the tasks at school or at home, and send the teachers the filled assignments. The teachers receive a report for each student and class, and the extensive data is summarized in a clear and efficient dashboard for the school administrators.