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The Sacred City Илюстрация by Tsutomu Kitazawa

The Sacred City Илюстрация by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 Бронзова награда A' Design Award in Графичен дизайн, илюстрация и визуална комуникация Competition Category.


БронзГрафика· 2021

The Sacred City Илюстрация

by Tsutomu Kitazawa

Client: gehngraphics,LLC.

Бронзова награда A' Design Award Winner in Графика Category

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Verified Award Winner

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Colors

The Design

About The Sacred City Илюстрация

Свещеният град е дигитална илюстрация, създадена като ключов визуален образ за фентъзи видео игра. Творбата изобразява легенда, наречена Оракулите, която се случва веднъж на няколко века. В този ден кралете на всяка земя се събират в катедралата край водопадите и очакват пристигането на пратениците. Много зрители пътуват от далечни земи с надеждата да получат благословия от боговете. Сцената е нарисувана на ръка с помощта на дигитален софтуер, използвайки метода фото бешинг (photo bashing). Романска и готическа архитектура са съчетани, за да придадат усещане за реалност на въображаемия свят.

The Recognition

About the Бронзова награда A' Design Award

The Sacred City Илюстрация е носител на Бронзовата награда A' Design Award — високо престижно признание, присъждано на изключителни дизайни, които се отличават с творчество, изобретателност и проницателност. Бронзовите победители са изобилно умели и поразително творчески артефакти, които удостоверяват богатия опит, въображение и находчивост на своите дизайнери. Очаква се The Sacred City Илюстрация да бъде високо ценен, възхищаван и обичан предмет, забележително професионален и иновативен. Този дизайн, спечелил Бронзовата награда A' Design Award, включва най-добрите практики в изкуството, науката, дизайна и технологиите и е отличен с вниманието си към детайла. The Sacred City Илюстрация великолепно удовлетворява нуждите, докосва желанията, очарова чувствата и привлича любопитството.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
Dimensions & Packaging
7700pixel x 3500pixel 150dpi
Tags
“Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
Production Technology
This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
Design Challenge
Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
Research
It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone.
Inspiration
When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
Project Duration
Created during the one-month period of May 2020.
At a studio in Tokyo, Japan.
Operation Flow
Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization.
Team Members
TSUTOMU KITAZAWA
Image Credits
TSUTOMU KITAZAWA / gehngraphics,LLC.

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