The Sacred City Ilustracija by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 Brončana nagrada A' Design Award in Dizajn Grafike, Ilustracije i Vizuelne Komunikacije Competition Category.
BronzaGrafika· 2021
The Sacred City Ilustracija
Client: gehngraphics,LLC.
Brončana nagrada A' Design Award Winner in Grafika Category
Verified Award Winner
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About The Sacred City Ilustracija
Sveti grad je digitalna ilustracija stvorena kao ključni vizuelni prikaz za video igru visoke fantastike. Umjetničko djelo prikazuje legendu zvanu Oraklovi, koja se dešava jednom u nekoliko stoljeća. Tog dana kraljevi svake zemlje okupljaju se u katedrali pored vodopada i čekaju dolazak glasnika. Mnogi posmatrači putuju iz udaljenih zemalja, nadajući se da će primiti blagoslove od bogova. Scena je ručno nacrtana digitalnim softverom koristeći metodu photo bashinga. Romanička i gotička arhitektura su kombinovane kako bi se zamišljenom svijetu dao osjećaj realnosti.
The Recognition
About the Brončana nagrada A' Design Award
The Sacred City Ilustracija je pobjednik Brončane nagrade A' Design Award, visoko prestižnog priznanja koje se dodjeljuje izvanrednim dizajnima što se odlikuju kreativnošću, domišljatošću i oštroumnošću. Brončani pobjednici izdašno su vješti i upečatljivo kreativni artefakti koji potvrđuju golemo iskustvo, maštu i snalažljivost svojih dizajnera. Očekuje se da The Sacred City Ilustracija bude visoko cijenjen, voljen i njegovan predmet koji je izuzetno profesionalan i inovativan. Ovaj dizajn koji je osvojio Brončanu nagradu A' Design Award uključuje najbolje prakse u umjetnosti, nauci, dizajnu i tehnologiji i izvrstan je zbog pažnje posvećene detaljima. The Sacred City Ilustracija sjajno zadovoljava potrebe, dotiče želje, očarava osjećaje i privlači znatiželju.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
- Dimensions & Packaging
- 7700pixel x 3500pixel 150dpi
- Tags
- “Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
- Production Technology
- This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
- Design Challenge
- Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
- Research
- It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone. - Inspiration
- When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
- Project Duration
- Created during the one-month period of May 2020.
At a studio in Tokyo, Japan. - Operation Flow
- Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization. - Team Members
- TSUTOMU KITAZAWA
- Image Credits
- TSUTOMU KITAZAWA / gehngraphics,LLC.
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