Dizajn DataX Mobilna aplikacija za analitiku podataka od dizajnera Xiaorui Zhu je visoko cijenjeni dobitnik prestižne nagrade 2022 Željezna nagrada A' Design Award u kategoriji Dizajn Mobilnih Tehnologija, Aplikacija i Softvera.
ŽeljezoMobilni· 2022
DataX Mobilna aplikacija za analitiku podataka
autor Xiaorui Zhu
Dobitnik nagrade Željezna nagrada A' Design Award u kategoriji Mobilni
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O dizajnu DataX Mobilna aplikacija za analitiku podataka
DataX je mobilna aplikacija namijenjena osobama koje prisustvuju velikim konferencijama. DataX omogućava učesnicima da se sinhronizuju sa skupom podataka prikazanim na bini i da taj skup podataka istražuju putem telefona. Ugrađeni alati sortiraju, filtriraju, agregiraju i vizualizuju podatke, te predlažu odgovarajuće stilove grafikona. Opcije su prikazane u jednostavnoj rečeničnoj strukturi, tako da je potrebno vrlo malo predznanja iz analitike. Uređeni slajdovi i grafikoni mogu se podijeliti sa panel grupama radi postavljanja pitanja i dodavanja ideja. Cilj dizajna je da svim učesnicima, uključujući osobe sa oštećenjem vida ili sluha, pruži jednaku priliku za učešće.
Priznanje
O nagradi Željezna nagrada A' Design Award
DataX Mobilna aplikacija za analitiku podataka je pobjednik Željezne nagrade A' Design Award, prestižnog priznanja koje se dodjeljuje dobrim dizajnima što ispunjavaju profesionalne i industrijske zahtjeve očekivane od dobro dizajniranih kreacija. Željezni pobjednici pokazuju veliku vještinu, visoku specijalizaciju, stručno razumijevanje i kreativne kapacitete svojih stvaralaca. Očekuje se da DataX Mobilna aplikacija za analitiku podataka bude visoko cijenjena, voljena i njegovana kreacija koja je praktična i inovativna. Ovaj dizajn koji je osvojio Željeznu nagradu A' Design Award integrira najbolje industrijske prakse i ima kompetentne tehničke karakteristike povezane sa znanjem i talentom. DataX Mobilna aplikacija za analitiku podataka se poštuje zbog svoje temeljitosti i dizajniran je da pruži poboljšanja kvaliteta života koja pomažu da svijet postane bolje mjesto.
Iza dizajna
Press komplet
Zasluge, članovi tima i tehnički detalji koje je dostavio dizajner.
- Jedinstvena svojstva
- It's the first APP that allows attendees to play with the real-time on-stage dataset, create inspiring visualizations, and bring their ideas to other attendees and even speakers. It aims to provide equal opportunities to all attendees, including those who have vision problems, who are deaf-mutes, and who are unconfident on social networking, to learn and shine.
- Dimenzije i pakovanje
- The APP can work for mobile screen sizes from 375x667(iPhone 8) to 428x926(iPhone 13 Max) and should be compatible with both iOS and Android systems. The APP can be downloaded by scanning the QR code and being redirected to the link created by the conference organizers. It's primarily for mobile devices for allowing attendees to have handy tools and guidebooks of the conference without the need of bringing their bulky laptops.
- Oznake
- Interaction Design, Mobile Application, UX Design, Data Analytics Tool, Digital Service Design
- Tehnologija proizvodnje
- This APP features a powerful data analytics tool that automatically extracts and categorizes the variables of presented datasets (csv. format) into option buttons, and presented to attendees in a human language structure "I want to (measuring method) (measuring object) in (condition)". For the visualization feature, the APP will recommend the most suitable chart styles based on the nature of the dataset to attendees and allow them to merge duo datasets into one.
- Dizajnerski izazov
- There are no similar products on the market so nearly nothing to refer to. Also, most analytical tools are not friendly for small screens, so I ran research to understand what's the core features and how to make them intuitive for attendees with little analytics background. Recruiting testing participants was also hard because I had to try to include as many types of attendees as I can, including but not limited to disables, seniors, non-analytics-proficient users, deaf and mutes, etc.
- Istraživanje
- I conducted qualitative and quantitative research on real attendees and organizers. Methodologies used include focus groups, questionnaires, and user journey mapping. After initial research, I also conducted several runs of moderated usability testing with prototypes and well-designed tasks with participants to guide the iterations. Tools used include Sketch, Adobe XD, Airtable, Balsamiq, Google Doc, etc.
- Inspiracija
- During a large conference, attendees have common frustrations including cannot sync to the content presented on stage (if being late), no way to validate speakers' opinions, feeling difficulty interacting with other unknown attendees, and building up post-conference networking. This design aims to solve these problems to bring attendees a seamless experience and allow them to contribute to the social topics that are discussed at the conference.
- Trajanje projekta
- The project started in Aug 2021 and finished in Feb 2022 in New York City.
- Tok rada
- Attendees can find what ongoing panels of this conference and in which rooms are they on the dashboard. Then sync to the slide that's being presented on stage with their phone, and they can magnify to edit, then share the edited slide to the hub and ask questions to get help from other attendees. With the built-in analytical tool, attendees can also sort, filter, aggregate, and visualize the speaker's dataset and share their ideas to the panel group to make contributions and impact.
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