Mountain God Dizajn Likova za Igre by Shuhe Huang is a highly esteemed winner of the very prestigious 2024 Brončana nagrada A' Design Award in Dizajn Kompjuterske Grafike, 3D Modeliranja, Teksturiranja i Renderiranja Competition Category.
BronzaKompjuterska Grafika· 2024
Mountain God Dizajn Likova za Igre
by Shuhe Huang
Brončana nagrada A' Design Award Winner in Kompjuterska Grafika Category
Verified Award Winner
Verify Award Status for #161567The Design
About Mountain God Dizajn Likova za Igre
Projekat dizajna likova, inspirisan bogatim mozaikom tradicionalne kineske kulture pronađene u djelu Bog Planine i Ponosni Insekt, trenutno je u realizaciji. Koristeći kombinaciju 2D i 3D tehnika, minuciozno prikazuje fantastična stvorenja iz različitih uglova. Tradicionalni kineski elementi su besprekorno utkani u dizajn, dodajući dubinu i autentičnost likovima. Ova fuzija drevne tradicije sa najsavremenijom tehnologijom rezultira likovima koji zrače jedinstvenom i očaravajućom suštinom tradicionalne baštine.
The Recognition
About the Brončana nagrada A' Design Award
Mountain God Dizajn Likova za Igre je pobjednik Brončane nagrade A' Design Award, visoko prestižnog priznanja koje se dodjeljuje izvanrednim dizajnima što se odlikuju kreativnošću, domišljatošću i oštroumnošću. Brončani pobjednici izdašno su vješti i upečatljivo kreativni artefakti koji potvrđuju golemo iskustvo, maštu i snalažljivost svojih dizajnera. Očekuje se da Mountain God Dizajn Likova za Igre bude visoko cijenjen, voljen i njegovan predmet koji je izuzetno profesionalan i inovativan. Ovaj dizajn koji je osvojio Brončanu nagradu A' Design Award uključuje najbolje prakse u umjetnosti, nauci, dizajnu i tehnologiji i izvrstan je zbog pažnje posvećene detaljima. Mountain God Dizajn Likova za Igre sjajno zadovoljava potrebe, dotiče želje, očarava osjećaje i privlači znatiželju.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- A character design project inspired by Chinese traditional culture from "The Mountain God and the Proud Insect" is ongoing. It employs 2D/3D techniques to faithfully depict fantastical creatures from different angles, with added traditional Chinese elements for authenticity. This fusion of tradition and technology results in characters embodying unique traditional traits.
- Dimensions & Packaging
- The character measures approximately 6 meters in height, with a seat behind measuring 10 meters x 7 meters x 11 meters. Surrounding smaller creatures range in size from approximately 0.3 to 0.75 meters. The character can be used in 3D mythological games, visual effects for films, and as collectible figurines. The character utilizes a combination of 2D and 3D technology.
- Tags
- Chinese mythology, god, superpower, fantasy, otherworld, model
- Production Technology
- Before designing, extract keywords from the original work for the foundation. Innovate elements like color and shape for inspiration. Gather extensive data, prioritize sketches for style and elements, and use tools like Designdoll, ZBrush, 3ds Max, and Substance Painter. Develop low and high poly models, conduct UV mapping, rendering, and coloring, refining continuously in Photoshop for desired outcome.
- Design Challenge
- During 3D design, challenges extend to hardware and software limitations. Intricate head details expose flaws in traditional workflows, especially with long hairs causing detail loss. ZBrush's retopology preserves details as a workaround. Some models pose challenges for automatic UV unwrapping, solved by deleting unseen faces beforehand. Limited hardware affects precision, slowing production. Optimal hardware setup is crucial for efficient 3D modeling.
- Research
- Research on character design inspired by Chinese tradition, particularly "The Mountain God and the Proud Insect" from the Classic of Mountains and Seas. Methodology integrates creative exploration, literature review, and design iteration. Data collection involves keyword extraction, utilizing tools like DesignDoll, Marvelous Designer, ZBrush, UVLayout, KeyShot, 3ds Max, and Photoshop.
- Inspiration
- Since childhood, I've loved Chinese mythology, but noticed its portrayal in books is often flat. Inspired by modern 3D software, I aim to use 2D/3D techniques to give life to creatures from the Classic of Mountains and Seas. My project focuses on authenticity by blending traditional elements with modern technology, creating vivid characters with distinct traditional traits.
- Project Duration
- The project began in Beijing in May 2022, completed in August 2022, and was exhibited at the Beijing University of Chemical Technology Art Gallery in July 2023.
- Operation Flow
- Before design, extract keywords. Brainstorm innovative elements. Gather data, finalize style with sketches. Use Designdoll, Marvelous Designer, ZBrush for shaping. Create low/high-res models, UV map with UVLayout, refine, preview with Keyshot. Enhance materials in 3ds Max, color with Substance Painter, render. Iterate for quality due to hardware limits. Post-process in Photoshop for logos, layout adjustments.
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