Lumo Edukativna mobilna aplikacija by Ruihong Jiang is a highly esteemed winner of the very prestigious 2026 Željezna nagrada A' Design Award in Dizajn Mobilnih Tehnologija, Aplikacija i Softvera Competition Category.
ŽeljezoMobilni· 2026
Lumo Edukativna mobilna aplikacija
Client: Lumo
Željezna nagrada A' Design Award Winner in Mobilni Category
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The Design
About Lumo Edukativna mobilna aplikacija
Lumo je mobilna aplikacija za učenje dizajnirana za djecu s disleksijom. Aplikacija podržava vježbanje čitanja i pisanja putem proširene stvarnosti i govora. Djeca istražuju svjetove priča, dodiruju trodimenzionalne objekte i naglas izgovaraju nazive tih objekata. Svaka izgovorena riječ se prikuplja kao kartica za vježbanje, a kompletirani setovi otključavaju nova poglavlja. Tipografija, kontrast i tempo su odabrani tako da smanje kognitivno opterećenje, a obojena isticanja označavaju određena slova. Multisenzorni pristup povezuje zvuk, sliku i značenje ritmom koji dijete samo određuje.
The Recognition
About the Željezna nagrada A' Design Award
Lumo Edukativna mobilna aplikacija je pobjednik Željezne nagrade A' Design Award, prestižnog priznanja koje se dodjeljuje dobrim dizajnima što ispunjavaju profesionalne i industrijske zahtjeve očekivane od dobro dizajniranih kreacija. Željezni pobjednici pokazuju veliku vještinu, visoku specijalizaciju, stručno razumijevanje i kreativne kapacitete svojih stvaralaca. Očekuje se da Lumo Edukativna mobilna aplikacija bude visoko cijenjena, voljena i njegovana kreacija koja je praktična i inovativna. Ovaj dizajn koji je osvojio Željeznu nagradu A' Design Award integrira najbolje industrijske prakse i ima kompetentne tehničke karakteristike povezane sa znanjem i talentom. Lumo Edukativna mobilna aplikacija se poštuje zbog svoje temeljitosti i dizajniran je da pruži poboljšanja kvaliteta života koja pomažu da svijet postane bolje mjesto.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
- Dimensions & Packaging
- Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
- Tags
- Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
- Production Technology
- Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
- Design Challenge
- A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
- Research
- This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
- Inspiration
- Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
- Project Duration
- The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
- Operation Flow
- Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
- Team Members
- Ruihong Jiang
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