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Space Center Edukativna igra od Chia-Ching Chou

Dizajn Space Center Edukativna igra od dizajnera Chia-Ching Chou je visoko cijenjeni dobitnik prestižne nagrade 2020 Brončana nagrada A' Design Award u kategoriji Dizajn Obrazovanja, Nastavnih Pomagala i Sadržaja za Obuku.


BronzaObrazovanje· 2020

Space Center Edukativna igra

autor Chia-Ching Chou

Klijent: National Library of Public Information

Dobitnik nagrade Brončana nagrada A' Design Award u kategoriji Obrazovanje

20,019

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Verificirajte status nagrade za #92560

Boje

Dizajn

O dizajnu Space Center Edukativna igra

Svemirski centar je immersivna edukativna igra postavljena na ulazu u biblioteku. Igra se projektuje na zid širine deset metara i visine 3,8 metara. Djeca lansiraju brojevne rakete da bi pronašla planetu klasifikacije i započela putovanje kroz biblioteku. Na kraju igre, mapa prikazuje gdje se nalaze knjige koje odgovaraju odabranom klasifikacijskom broju. Dizajn kroz igru uči značenje klasifikacijskih brojeva u podsticajnoj atmosferi. Cilj je povećati motivaciju i pomoći djeci da sama pronađu knjige.

Priznanje

O nagradi Brončana nagrada A' Design Award

Space Center Edukativna igra je pobjednik Brončane nagrade A' Design Award, visoko prestižnog priznanja koje se dodjeljuje izvanrednim dizajnima što se odlikuju kreativnošću, domišljatošću i oštroumnošću. Brončani pobjednici izdašno su vješti i upečatljivo kreativni artefakti koji potvrđuju golemo iskustvo, maštu i snalažljivost svojih dizajnera. Očekuje se da Space Center Edukativna igra bude visoko cijenjen, voljen i njegovan predmet koji je izuzetno profesionalan i inovativan. Ovaj dizajn koji je osvojio Brončanu nagradu A' Design Award uključuje najbolje prakse u umjetnosti, nauci, dizajnu i tehnologiji i izvrstan je zbog pažnje posvećene detaljima. Space Center Edukativna igra sjajno zadovoljava potrebe, dotiče želje, očarava osjećaje i privlači znatiželju.

Iza dizajna

Press komplet

Zasluge, članovi tima i tehnički detalji koje je dostavio dizajner.

Jedinstvena svojstva
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
Dimenzije i pakovanje
Width 10m x Height 3.8m after project on a wall
Oznake
Interaction, Game, Learning game, Education,Immersive
Tehnologija proizvodnje
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop
Dizajnerski izazov
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
Istraživanje
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
Inspiracija
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Trajanje projekta
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
Tok rada
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
Članovi tima
Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design
Autorstvo slika
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU

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