The Curious Gastronaut Fungsi Utama: Gaga Karateʼ by Nalisha Chouraria is a highly esteemed winner of the very prestigious 2020 A' Design Award Bessi in Desain Mainan, Gim, sibawa Produk Hobi Competition Category.
BessiMainan· 2020
The Curious Gastronaut Fungsi Utama: Gaga Karateʼ
Client: Nalisha Chouraria
A' Design Award Bessi Winner in Mainan Category
Verified Award Winner
Verify Award Status for #104621The Design
About The Curious Gastronaut Fungsi Utama: Gaga Karateʼ
Teks Buku: The Curious Gastronaut iyanaritu gaga karateʼ na undang ana-ana sibawa kaluarga untuk manessa'i inanre nasaba main-main. Tuppui petunjuk ri kartu-kartu iya makkeguna gambara, sining pamaingngé harekki bahang-bahang inanre, gancangngi mancaji percobaan iya wedding riyanré ri siseng cocco'na, sappai asenna, sibawa manessa'i sibawa sininna limaé pancaindera. Resepé sibawa reaksiéngngi rikkeng nirating sibawa ricatatta. Gaga iyaé wedding ripésa'i sibawa inanré tongengngé yalé makanja rimalléngngi bawang alusu' pikkirié, ri laleng cara séddi tau, sibawa-sibawa, iyaréga masing-masing. Dé' gaga aseng lokka ripasang, jaji sining pamaingngé riparellui mancaji lettu' pole ri wettu maéga. Boko'na iya mabbicaraé cocco untuk lima anaʼ-anaʼ sibawa ri wettu allao-lao.
The Recognition
About the A' Design Award Bessi
The Curious Gastronaut Fungsi Utama: Gaga Karateʼ iyanaritu pakoro A' Design Award Bessi, pakalebbi iya malebbi iya ripabbere ri desain makessing iya mappabbura persyaratan profesional sibawa industri iya ripakkirangngi pole ri ciptaan iya makessing ripikkiri. Pakoro Bessi mappakita keterampilan malompo, spesialisasi dalleng, pemahaman ahli sibawa kapasitas kreatif tau mabbuat. The Curious Gastronaut Fungsi Utama: Gaga Karateʼ ripakkirangngi mancaji ciptaan iya ripakalebbi, ripuji sibawa rirennu iya praktis sibawa inovatif. Desain pakoro A' Design Award Bessi iyae mappasilaong praktik tepat industri sibawa napaitai karakteristik teknis iya kompeten iya sipulung sibawa pengetahuan sibawa bakat. Nasaba ketelitiannna, The Curious Gastronaut Fungsi Utama: Gaga Karateʼ mappoleang pakalebbi sibawa ripikkiri mappabbere perbaikan kualitas laleng iya ritulung mappadeceng lino mancaji tempe makessing.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Dimensions & Packaging
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Tags
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Production Technology
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Design Challenge
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Research
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspiration
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Project Duration
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Operation Flow
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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