Space Center Fungsi Pokok: Gamé Appagguruang by Chia-Ching Chou is a highly esteemed winner of the very prestigious 2020 A' Design Award Tambaga in Desain Pendidikan, Alat Bantu Ajar, na Konten Pelatihan Competition Category.
TambagaPendidikan· 2020
Space Center Fungsi Pokok: Gamé Appagguruang
Client: National Library of Public Information
A' Design Award Tambaga Winner in Pendidikan Category
Verified Award Winner
Verify Award Status for #92560The Design
About Space Center Fungsi Pokok: Gamé Appagguruang
Teks Buku: Space Center iyanaritu gamé appagguruang immersif iyya ripasangngi ri sumpekna perpustakaang. Gamé-é riprojeksikangngi ri rinding iyya sappulo mété alowanna sibawa 3,8 mété tanréna. Ana'-ana'-é mappalappa roket angka untu' saréngngi wanua klasifikasi sibawa mappammulai pallalengeng ri laleng perpustakaang. Ri cappa'na gamé-é, riakkatta séddi peta iyya mappaitangngi kégi buku-buku iyya sisaréng klasifikasi angka iyya ripiléi ritaro. Rancangang-éwé mappagguruangngi anéng klasifikasi angka-é naolai cara mallennung ri laleng suasana iyya mattulung. Akkattana iyanaritu untu' pakaraja motivasi sibawa tulung ana'-ana'-é saréngngi buku-é alénamuto.
The Recognition
About the A' Design Award Tambaga
Space Center Fungsi Pokok: Gamé Appagguruang iyanaritu pakoro A' Design Award Tambaga, pakalebbi iya malompo tongeng iya ripabbere ri desain luar biasa iya riissengngi nasaba kreativitas, kecerdikan sibawa ketajaman. Pakoro Tambaga iyanaritu artefak iya terampil sibawa mappabbura kreatif iya mappabbentuk pengalaman iya maega, imajinasi sibawa kecerdikan tau mabbuat. Space Center Fungsi Pokok: Gamé Appagguruang ripakkirangngi mancaji objek iya ripakalebbi, ripuji sibawa rirennu, profesional sibawa inovatif. Desain pakoro A' Design Award Tambaga iyae mappasilaong praktik tepat ri seni, sains, desain sibawa teknologi sibawa makessing nasaba perhatiannna ri detail. Space Center Fungsi Pokok: Gamé Appagguruang mappabbura kebutuhan makessing, mappakkela keinginan, mappabbentuk perasaan sibawa mappabbura rasa penasaran.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimensions & Packaging
- Width 10m x Height 3.8m after project on a wall
- Tags
- Interaction, Game, Learning game, Education,Immersive
- Production Technology
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Design Challenge
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Research
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspiration
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Project Duration
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Operation Flow
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Team Members
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Image Credits
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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