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Yuya Nakazawa

JepangFurnitur

ᨓᨓᨊᨌᨑ ᨔᨗᨒᨚᨂ Yuya Nakazawa

ᨅᨌᨗ ᨓᨓᨊᨌᨑ ᨔᨗᨒᨚᨂ Yuya Nakazawa: ᨄᨖᨆᨗ ᨄᨗᨒᨚᨔᨚᨄᨗᨊ, ᨄᨑᨚᨔᨙ ᨀᨑᨗᨐᨈᨗᨊ ᨊ ᨀᨑᨍᨊ ᨐᨂ ᨆᨊᨂ ᨄᨙᨊᨖᨑᨁᨊ.

ᨄᨑᨚᨄᨗᨒ ᨉᨙᨔᨕᨗᨊᨙᨑ

ᨙᨂᨀ ᨆᨙᨁ ᨓᨓᨊᨌᨑ ᨔᨗᨒᨚᨂ Yuya Nakazawa.

ᨑᨗᨈᨙᨑᨅᨗᨊᨗ ᨑᨗ ᨅᨔ ᨕᨗᨂᨁᨒᨗ ᨅᨓᨂ ᨊ ᨑᨗᨄᨈᨑᨗᨊᨗ ᨑᨗ ᨐᨓᨙ ᨑᨗ ᨅᨔ ᨕᨔᨒᨗᨊ.

ᨅᨘᨀᨗ ᨖᨒᨆᨊ ᨅᨔ ᨕᨗᨂᨁᨒᨗᨙ

Wawancara Paddésain Esso Éwé

18 ᨄᨈᨎᨊ

I started my career as a video editor and spent around 15 years shaping other people’s ideas into final forms. Later, I shifted to woodworking because I wanted to take responsibility for the final outcome myself.

Could you please tell us about your experience as a designer, artist, architect or creator?

I started my career as a video editor and spent around 15 years shaping other people’s ideas into final forms.

Later, I shifted to woodworking because I wanted to take responsibility for the final outcome myself.

I studied the basics at a woodworking school, then gained practical experience at a furniture workshop.

Now, I design and produce furniture, mainly chairs.

How did you become a designer?

I have always enjoyed making things, and I still work in video editing as an extension of that.

However, I wanted to create not only digitally, but also physically.

I became interested in how form affects human perception and behavior,

and I wanted to be able to control that through my own work.

What are your priorities, technique and style when designing?

I prioritize structure, usability, and visual consistency.

I mainly work through making—testing ideas directly with physical prototypes rather than relying only on digital tools.

I try to make sure every line and form has a clear reason.

Which emotions do you feel when designing?

I feel both tension and excitement.

There is often a gap between what I see and what I can actually achieve, and I stay in that state until it is resolved.

What particular aspects of your background shaped you as a designer?

My background in video editing and my experience working with skilled craftsmen.

Editing taught me how to structure and refine, while woodworking taught me how decisions directly affect physical results.

What is your growth path? What are your future plans? What is your dream design project?

I want to create chairs that can stand on their own without explanation.

My focus is on improving the level of resolution in both structure and form.

What are your advices to designers who are at the beginning of their career?

Do not ignore discomfort.

If something feels wrong, there is usually a reason, and that is where the work begins.

You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?

Have your own criteria.

Deciding what to remove is more important than deciding what to add.

What is your day to day look like?

I divide my time between my main work, woodworking, and raising a child.

I try to focus deeply within limited time.

How do you keep up with latest design trends? To what extent do design trends matter?

I am aware of trends, but I do not follow them directly.

I prioritize my own judgment over external movements.

How do you know if a product or project is well designed? How do you define good design?

A design is good when nothing feels unresolved.

If there is even a small inconsistency, it is not finished.

How do you decide if your design is ready?

When further changes no longer improve it.

Until then, I do not consider it complete.

What is your biggest design work?

ORUHA Chair.

It was an attempt to balance structural clarity and visual tension through multiple iterations.

Who is your favourite designer?

Hans J. Wegner.

His work shows a clear relationship between structure and the human body.

Would you tell us a bit about your lifestyle and culture?

I am based in Japan.

Through world traveling, I became aware of how unique Japan is in its precision and cultural layering, and that influences my work.

Would you tell us more about your work culture and business philosophy?

I mainly work alone to maintain consistency in decisions.

When collaborating, I focus on whether the design intent can be preserved.

What are your philanthropic contributions to society as a designer, artist and architect?

I believe creating long-lasting objects is a form of contribution.

It reduces unnecessary consumption over time.

What positive experiences you had when you attend the A' Design Award?

It gave me a chance to test whether my own standards are valid outside my personal environment.

It also helped me reassess my criteria through external evaluation.

Wawancara Désain

Oruha Primary Function: Kadera · 20 ᨄᨈᨎᨊ

ORUHA is built on the idea of eliminating contradictions between structure, usability, and perception. I wanted the form to feel inevitable—something that could only exist in this exact configuration.

What is the main principle, idea and inspiration behind your design?

ORUHA is built on the idea of eliminating contradictions between structure, usability, and perception.

I wanted the form to feel inevitable—something that could only exist in this exact configuration.

The inspiration came from accumulated experience, cultural context, and the tension between precision and intuition.

What has been your main focus in designing this work? Especially what did you want to achieve?

My focus was to create a chair that stands on its own without explanation.

I aimed for structural clarity, visual tension, and a form that influences how a person perceives and behaves in space.

What are your future plans for this award winning design?

I plan to expand ORUHA into a series and explore variations that deepen the relationship between structure and presence.

I also intend to exhibit it internationally to test how it behaves in different cultural contexts.

How long did it take you to design this particular concept?

It took about a year, including rough sketches, clay models, and the creation of multiple full-scale prototypes.

I remade it many times until there was no room for further improvement.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

It was self-initiated.

I could not find a chair that satisfied my own standards, so I created one that resolved the contradictions I felt.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

I produce the work myself.

I collaborate with companies only when the design intent can be preserved through execution.

What made you design this particular type of work?

I am drawn to objects that directly engage the human body.

Chairs require structure, usability, and presence to coexist, making them the most challenging and meaningful objects to design.

Where there any other designs and/or designers that helped the influence the design of your work?

Hans J. Wegner’s body of work is a major reference point—especially the clarity between structure and the human body.

I am also influenced by a veteran craftsman I worked with, whose decision-making deeply shaped my approach.

Who is the target customer for his design?

People who value structural honesty, tactile materials, and long-lasting objects.

Those who seek furniture that communicates through form rather than explanation.

What sets this design apart from other similar or resembling concepts?

Every line carries both structural and visual meaning.

There is no decoration, no excess—only decisions that resolve necessity and perception simultaneously.

How did you come up with the name for this design? What does it mean?

“ORUHA” combines two Japanese ideas:

“ORU,” to weave, and “HA,” waves.

It reflects how the waves of one’s life—memory, experience, and emotion—are woven into form.

This chair is the physical expression of my own accumulated journey.

Which design tools did you use when you were working on this project?

Hand tools, woodworking machinery, and clay for modeling.

I rely on physical prototyping rather than digital tools to test ideas directly.

What is the most unique aspect of your design?

The balance between structural clarity and visual tension.

It appears simple at first glance, but the form is the result of countless decisions and refinements.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

I worked primarily alone to maintain consistency.

However, the foundation of my approach comes from years of learning alongside skilled craftsmen.

What is the role of technology in this particular design?

Technology increases precision, but it does not replace judgment.

The final form is shaped by human decisions, not by tools.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

Yes.

I conducted structural tests through repeated prototyping and observed how small changes affected usability and perception.

Travel and cultural exposure also informed my understanding of context.

What are some of the challenges you faced during the design/realization of your concept?

Resolving small inconsistencies that disrupted the flow of the structure.

These issues are often invisible to others but critical to the final form.

How did you decide to submit your design to an international design competition?

I wanted to test whether my own standards held value outside my personal environment.

External evaluation helps refine my criteria.

What did you learn or how did you improve yourself during the designing of this work?

This work is my first independent creation.

Through it, I learned that my physical and intuitive sense of form was not mistaken.

Before reaching this point, no one expected anything from me—but that absence of expectation allowed me to define my own standards without compromise.

Any other things you would like to cover that have not been covered in these questions?

Design is never isolated.

Every object carries context, history, and accumulated decisions.

My goal is to create forms that remain meaningful beyond trends and time.

Wawancara Légénda Désain

50 ᨄᨈᨎᨊ

Since childhood, I have been fascinated by forms and structures through indie games, music, and scale models. After a 15-year career in video editing, I studied woodworking for one year and received the Top Graduate…

Could you please tell us a bit about your design background and education?

Since childhood, I have been fascinated by forms and structures through indie games, music, and scale models. After a 15-year career in video editing, I studied woodworking for one year and received the Top Graduate Award. Subsequently, I worked at a solid wood furniture workshop for four years, learning not only technical skills but also the methodology of decision-making through production. My debut work, "ORUHA," created in my sixth year of woodworking, has achieved eight international design awards.

What motivates you to design in general, why did you become a designer?

It started because I couldn't find furniture that I was truly satisfied with. I am interested in how forms influence human perception and behavior, and I believe design is the only way to consciously control those elements.

Did you choose to become a designer, or you were forced to become one?

I chose this path as a transition from digital creation as a video editor to tactile, analog craftsmanship. While I didn't have absolute certainty at first, my conviction grew as I persisted and engaged deeply with the craft. It was only after committing seriously that my choice became clear.

What do you design, what type of designs do you wish to design more of?

I currently focus on chair designs centered on wood. Moving forward, I aim to create furniture that integrates structural beauty and comfort at an even higher level.

What should young designers do to become a design legend like you?

Never give up on believing in yourself. People around you will use various words to obstruct your path; view them as trials. If you can overcome them, you will finally become your true self. I was in that exact position before winning this award.

What distinguishes between a good designer and a great designer?

It depends on where the designer’s perspective lies—how they perceive the world and how they approach it. Simply put, I believe it comes down to the depth of their problem-solving abilities.

What makes a good design a really good design, how do you evaluate good design?

A design can only be called "good" when there are no points left to correct. If even a single contradiction is found, it is a failure.

What is the value of good design? Why should everyone invest in good design?

It fundamentally transforms the experience of a space. Long-lasting designs also reduce waste and contribute to a more sustainable society.

What would you design and who would you design for if you had the time?

I would like to design chairs for public spaces. I want to see how forms behave and function under uncontrolled, diverse usage conditions.

What is the dream project you haven't yet had time to realize?

To collaborate with an architect to design furniture not merely as objects, but as an integral part of the architectural space.

What is your secret recipe of success in design, what is your secret ingredient?

Never giving up and never compromising on the goals I have set. Even if a project is near completion, if I find a structural issue, I will discard it and start over.

Who are some other design masters and legends you get inspired from?

Leonardo da Vinci, Antoni Gaudí, Susumu Hirasawa, and Hayao Miyazaki. Technically, I am influenced by a highly skilled veteran furniture craftsman I worked with.

What are your favorite designs by other designers, why do you like them?

Furniture that has survived across generations. Its raison d'être is still clearly expressed within its form today.

What is your greatest design, which aspects of that design makes you think it is great?

Human beings themselves. I find the human structure inherently devoid of waste. Even from a creative standpoint—money, history, religion, capitalism, and morals—everything was designed by humans.

How could people improve themselves to be better designers, what did you do?

Thorough observation and repetitive prototyping. I constantly keep my antennae up to analyze anything that strikes a chord with me.

If you hadn't become a designer, what would you have done?

I would likely still be working as a video editor.

How do you define design, what is design for you?

The act of expressing maximum freedom and beauty within the constraints of functionality.

Who helped you to reach these heights, who was your biggest supporter?

My family, and the connections I have with friends and acquaintances.

What helped you to become a great designer?

Experience in the field—specifically, learning the decision-making criteria held by a veteran master craftsman.

What were the obstacles you faced before becoming a design master?

Time and financial resources.

How do you think designers should present their work?

Taking excellent photographs and organizing one's personal background and philosophy logically.

What's your next design project, what should we expect from you in future?

Developing chairs with new structural concepts and expanding the "ORUHA" series.

What's your ultimate goal as a designer?

To continue creating without interruption throughout my life.

What people expect from an esteemed designer such as yourself?

I am not yet sure if I am "renowned," but I believe people expect work that is truly essential.

How does design help create a better society?

By creating items that are loved for a long time, I contribute to a sustainable society that does not rely on mass consumption.

What are you currently working on that you are especially excited about?

Ongoing production and the construction of my own workshop.

Which design projects gave you the most satisfaction, why?

"ORUHA Chair." My ideals of structure and beauty were realized without compromise, proving that the idea could physically exist.

What would you like to see changed in design industry in the coming years?

As digital technology advances, I hope to see a re-evaluation of the importance of tactile materials and physical sensations.

Where do you think the design field is headed next?

Most designs will become easier to produce and, consequently, easier to ignore. AI will accelerate this, but what remains will be human judgment—the decision of what to select and what to reject.

How long does it take you to finalize a design project?

Several months, though it varies depending on the number of times I start over.

When you have a new design project, where do you start?

I begin with small-scale models, then transition to full-scale prototypes.

What is your life motto as a designer?

Never ignore discomfort.

Do you think design sets the trends or trends set the designs?

It is like the "chicken and the egg" dilemma where you don't know which came first; I believe design and trends are born while reflecting each other.

What is the role of technology when you design?

Technology increases precision, but it is not a substitute for human judgment.

What kind of design software and equipment do you use in your work?

Hand tools, woodworking machinery, and clay for modeling. I use whatever the required shape demands.

What is the role of the color, materials and ambient in design?

Materials are the core of the design, and the environment is the context in which it exists. Color serves to emphasize the inherent texture of the material.

What do you wish people to ask about your design?

Questions regarding the "inevitability" of the structure and form.

When you see a new great design or product what comes into your mind?

Whether the thought process that led to that specific form is visible.

Who is your ideal design partner? Do you believe in co-design?

An architect.

Which people you interacted had the most influence on your design?

The Japanese musician Susumu Hirasawa.

Which books you read had the most effect on your design?

"Paintabon!" by Katsuya Terada.

How did you develop your skills as a master designer?

Countless hours of prototyping and a continuous habit of rigorous self-criticism.

Irrelative of time and space, who you would want to meet, talk and discuss with?

My own children when they have reached my current age. I intend to live as a role model for them, and I would like to ask if my path was the right one.

How do you feel about all the awards and recognition you had, is it hard to be famous?

I still don't have a real sense of being "famous."

What is your favorite color, place, food, season, thing and brand?

The color of wood (walnut), orange, salmon roe (Ikura), autumn, and quiet spaces.

Please tell us a little memoir, a funny thing you had experienced as a designer?

When someone saw the clay model of "ORUHA" and asked if I would sell it as a sculpture.

What makes your day great as a designer, how do you motivate yourself?

The day a curve I imagined finally takes shape as a beautiful physical line.

When you were a little child, was it obvious that you would become a great designer?

Vaguely. I felt that if I remained sincere to my own internal standards, I would eventually reach this point—though this specific recognition came quite suddenly.

What do you think about future; what do you see will happen in thousand years from now?

Technology will advance exponentially over the next few decades. In 100 years, the world will be beyond our current imagination. As for 1,000 years from now, I simply cannot say.

Please tell us anything you wish your fans to know about you, your design and anything else?

I will simply continue to create.

Wawancara Paddésain

36 ᨄᨈᨎᨊ

I started as a video editor, shaping other people’s ideas. Over time, I realized I had no control over the final form—I was always interpreting, never deciding.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

I started as a video editor, shaping other people’s ideas.

Over time, I realized I had no control over the final form—I was always interpreting, never deciding.

I moved to woodworking because it allowed me to take full responsibility for what I create.

It was not a romantic choice, but a necessary one.

Can you tell us more about your company / design studio?

I work independently, focusing on furniture design, primarily chairs.

The studio remains intentionally small to maintain full control over both concept and execution.

Each piece is developed through direct making.

What is "design" for you?

Design is the act of giving form to intention so that it creates a specific response in people.

It is not complete when it functions, but when it affects how a person perceives and behaves in a space.

Structure, function, context, and perception must align—and the form must communicate without explanation.

What kinds of works do you like designing most?

Objects that directly engage the human body, especially chairs.

They require structure, usability, and presence to exist simultaneously.

What is your most favorite design, could you please tell more about it?

Hans J. Wegner’s work is a major reference point for me.

Not as a single piece, but as a body of work where structure, craftsmanship, and human interaction are resolved into forms that feel inevitable.

What is your favorite material / platform / technology?

Wood and hand tools.

They allow direct feedback between hand, structure, and form.

When do you feel the most creative?

When I define something that did not exist before, based on my own experience and constraints.

Which aspects of a design do you focus more during designing?

I focus on eliminating contradictions between structure, usability, context, and visual perception.

If these do not align, the design cannot stand.

What kind of emotions do you feel when you design?

I feel tension and excitement at the same time.

There is also a constant sense of isolation, like being alone in a vast space with no clear answer.

What kind of emotions do you feel when your designs are realized?

Relief, not satisfaction.

Satisfaction usually means I stopped too early.

What makes a design successful?

Nothing unnecessary, nothing missing.

It resolves structural, functional, contextual, and emotional requirements at once.

When judging a design as good or bad, which aspects do you consider first?

A good design feels inevitable.

If it appears adjustable, it is incomplete.

From your point of view, what are the responsibilities of a designer for society and environment?

Designers are responsible for what they introduce into the world, not only physically but also culturally.

Design influences how people behave, perceive, and assign value over time.

The role is not to reject others, but to ensure what you create holds meaning within its context.

How do you think the "design field" is evolving? What is the future of design?

Design is becoming more visible and more rapidly evaluated.

With AI, large-scale and average-level production will continue to expand.

What remains distinct is work shaped by human judgment—decisions formed through experience, context, and intent.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

April 2026, Landry Rice, Minato-ku, Tokyo (Japan)

May 2026, Suwatte Chairs, Scaleworks Gallery, Nagano (Japan)

June 2026, Woodworker Week NAGOYA, Nagoya Area, Nagoya (Japan)

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

My work is shaped by accumulated experience, materials, cultural context, and the history of objects.

Travel, daily life, and exposure to different environments continuously influence how I see form and function.

Ideas emerge from the interaction between memory, context, and the constraints of making.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

I explore continuity within structural constraints.

Every line must carry both structural and visual meaning.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

Based in Japan.

Through traveling globally, I realized how unique Japan is in its mix of precision, contradiction, and cultural layering—from traditional craftsmanship to subculture like anime.

This environment creates both discipline and tension in my work.

Can you talk a little about your design process?

First, I define structure: usability, strength, and construction.

Then I integrate experience, context, and intuition, eliminating contradictions.

Finally, I refine by hand until no discomfort remains.

If that state cannot be reached, I discard the work.

What are 5 of your favorite design items at home?

A small statue I found at a flea market,

tongs designed to measure and mix miso,

a Yogibo cushion,

liquid milk for my child,

and a family photograph.

Can you describe a day in your life?

I divide my time between my primary work, woodworking, and raising a child.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

Do not ignore what feels wrong.

That discomfort is where the work begins.

From your perspective, what would you say are some positives and negatives of being a designer?

The advantage is the ability to define what should exist.

The disadvantage is carrying full responsibility for whether it truly deserves to exist.

What is your "golden rule" in design?

A form is complete only when no further decision improves it.

What skills are most important for a designer?

The ability to recognize inconsistency and act on it.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

I mainly use hand tools and woodworking machines.

But in reality, the tool I rely on most is my hands and eyes.

While working, I constantly check small discomforts in the form—things that don’t feel right but are hard to explain.

When I get stuck, I step away from the work.

Walking or doing something unrelated often helps me come back with a clearer sense of what is wrong.

Designing can sometimes be a really time consuming task, how do you manage your time?

I prioritize resolving the design first.

Time is adjusted to meet that requirement, not the other way around.

How long does it take to design an object from beginning to end?

It depends on the level of resolution required.

What is the most frequently asked question to you, as a designer?

“How much is this chair?”

What was your most important job experience?

Traveling globally and experiencing different cultures and environments.

It redefined my understanding of context, value, and form.

What type of design work do you enjoy the most and why?

Designing objects that must resolve both structure and perception simultaneously.

What are your future plans? What is next for you?

To create chairs that can stand globally without explanation.

Objects that justify themselves purely through form and presence.

Do you work as a team, or do you develop your designs yourself?

Primarily solo to maintain consistency.

Do you have any works-in-progress being designed that you would like to talk about?

I am currently working on a chair that I have already remade multiple times.

Each time it gets closer, but something still feels unresolved—usually in how the structure transitions into the overall form.

It is not a big, visible problem, but a small inconsistency that keeps the piece from feeling complete.

I am trying to reach a point where the structure, weight, and visual flow all feel inevitable.

Until then, I consider it unfinished, no matter how close it looks.

How can people contact you?

info@yedit.jp

Any other things you would like to cover that have not been covered in these questions?

Design is never isolated.

Every object carries context, history, and accumulated decisions.

Wawancara Malampé

Oruha Primary Function: Kadera · 10 ᨄᨈᨎᨊ

I realized that this paradox would become the emotional core of the Oruha Chair only after the piece was completed.

The Oruha Chair presents a striking paradox that few furniture designs dare to explore: its exterior communicates visual sharpness and sculptural tension, while the act of sitting reveals an unexpectedly enveloping softness. What was the precise moment during the development of the Oruha Chair when you recognized that this intentional reversal between visual intensity and bodily comfort could become the defining emotional signature of the entire piece?

I realized that this paradox would become the emotional core of the Oruha Chair only after the piece was completed. During the making process, my mind was occupied with very simple intentions: to create something beautiful, and to create a chair that could be sat in comfortably for a long time. I was not consciously trying to create a contradiction.But when I finally sat in the completed chair, the sharp visual tension and the unexpectedly gentle embrace of the body reacted with each other—almost like a chemical reaction. Only then did I understand that this contrast was not an accident, but a defining emotional feature of the work.Looking back, I believe the seed of this paradox was already present in the clay model stage, working unconsciously. The coexistence of visual sharpness and tactile softness transforms the chair from an object into an experience. That realization came only after the making was over.

In an era when mass production dominates the furniture industry and consumers increasingly question the cultural value of handcrafted objects, the Oruha Chair stands as a thoughtful counterpoint, realized almost entirely through traditional Japanese hand tools and direct material dialogue. How do you believe the Oruha Chair contributes to a broader conversation about the place of analog craftsmanship within contemporary furniture design, and what message does its existence send to a generation of designers who have grown up working primarily with digital tools?

Oruha is carved almost entirely with hand tools. This is not simply a production method—it is a question posed to contemporary furniture design. In an era dominated by mass production, carving by hand appears inefficient. Yet the process of touching the material, responding to it, and searching for the form through physical negotiation creates a density of judgment that digital tools cannot replicate.Oruha suggests to the digital-native generation of designers thatform is not born only from calculation, but also from touch, intuition, and emotion.Analog craftsmanship is not a nostalgic technique; it is a sensory interface that reveals possibilities beyond digital logic.

The Oruha Chair introduces a genuinely compelling spatial proposition, that of a personal refuge existing within shared or public environments, effectively suggesting that a single piece of furniture can transform how a person relates emotionally to the space around them. In what ways do you envision this idea of a private sanctuary embedded within a publicly oriented object influencing how designers, architects, and interior planners might begin to rethink the emotional responsibilities of furniture in communal settings?

Oruha was conceived as a piece of furniture that creates a moment of personal rest within shared or public spaces. Public spaces are open by nature, yet this openness often leaves individual emotions unprotected. The enveloping comfort and sculptural presence of Oruha create a small boundary within the space—a temporary sanctuary of quiet.This idea encourages architects and interior designers to reconsider furniture not only as functional equipment but as something that can shape the emotional atmosphere of a space. A single chair can change how a person relates to their surroundings. Oruha is a proposal for that shift.

Your background in video editing, a discipline built on controlling rhythm, sequence, and emotional perception through the arrangement of fragments in time, appears to have shaped the conceptual foundation of the Oruha Chair in a way that feels genuinely unprecedented in furniture design. Could you walk us through in detail how the editorial thinking you developed while working with moving images was ultimately translated into the physical tension, curvature, and spatial presence that define the Oruha Chair?

I worked for many years as a video editor. Editing is the act of arranging fragments of time to create rhythm, tension, and emotional perception. This editorial way of thinking deeply influenced the form of Oruha.The continuity of curves, the sharpness of edges, the way light touches the surfaces, and the flow of the viewer’s gaze—all of these were composed with an awareness of rhythm and temporal experience.Although it is a chair, I designed it as if it were a sequence of visual moments. The tension and release within the form reflect the sensibilities I cultivated through editing.

The development of the Oruha Chair involved abandoning two full-scale prototypes before arriving at the final form, a process that ultimately required setting aside conventional measurement and reference systems in favor of sensory judgment and direct responsiveness to the wood itself. What did this radical shift from numerical precision to tactile intuition reveal to you about the deeper limitations of conventional design methodologies, and how did it permanently transform your understanding of what it means to treat craftsmanship as a design methodology rather than a finishing technique?

I discarded two full-scale prototypes during the development of Oruha. The reason was simple: the forms created through numerical design did not align with the sensory reality of the human body. Numbers are useful, but they cannot capture the subtle reactions of the body.By placing tactile intuition at the center, I came to understand that design is not the act of drawing a correct answer, but the act of adjusting the dialogue between material and body.Craftsmanship is not merely a finishing technique—it can become the design method itself. This was one of the most important discoveries Oruha gave me.

The organic geometry of the Oruha Chair pushed well beyond what industrial manufacturing or parametric design logic could achieve, ultimately demanding a process of continuous physical negotiation between the maker's hands and the material over many months. Could you describe the specific moments during the hand-carving process when the form of the Oruha Chair felt as though it was emerging from the wood rather than being imposed upon it, and how you learned to distinguish between a decision that was consciously yours and one that the material itself was guiding you toward?

The making of Oruha required months of physical negotiation with the wood. In woodworking, once material is removed, it never returns. This demands a rhythm of carving a little, observing, and sometimes carving boldly.Certain areas—such as the tips of the backrest and the ends of the armrests—are structurally thin. Their final thickness was not determined by my intention alone, but by what the wood allowed. Through touch, I could sense the limit.There was a moment when the form no longer felt like something I was imposing, but something the wood itself was revealing. That shift—from conscious decision to material-guided decision—is where the inevitability of Oruha’s form was born.

Receiving the Gold A' Design Award, one of the most prestigious international recognitions in the field of furniture design through the A' Furniture Design Award category, places the Oruha Chair within a global context of works recognized for innovation, craftsmanship excellence, and meaningful contribution to the discipline. How do you envision this recognition shaping the trajectory of your practice going forward, and what new directions or territories of exploration do you feel the acknowledgment of the Oruha Chair now makes possible for furniture that operates at the intersection of craft, emotion, and spatial thinking?

Receiving the A’ Design Award Gold positioned Oruha within an international context of recognized innovation and craftsmanship. For me, this recognition brings a new sense of responsibility and motivation.I want to deepen the intersection of sculpture, emotion, and spatial thinking, and explore proposals that go beyond the conventional boundaries of furniture. The recognition of Oruha strengthened my belief thatform has the ability to carry and transmit emotional experience.From here, I hope to expand toward creating spatial experiences that support human life more gently and meaningfully.

The Oruha Chair exists simultaneously as a spatial sculpture and a piece of everyday furniture intended to be touched, lived with, and allowed to age gracefully through long-term use, a duality that challenges the conventional boundaries between the art object and the functional design object. Reflecting on the complete journey of the Oruha Chair from its conceptual origins in the metaphor of waves and emotional transitions to its realization through sensory judgment and hand tools, what do you believe the Oruha Chair ultimately communicates about the capacity of physical form to carry and transmit human emotional experience?

Oruha began with the metaphor of waves—movement, transition, and emotional fluctuation. The question was whether these intangible qualities could be held within a physical form.Now, when I look at the completed chair, I feel that form can indeed become a vessel for emotion. The sense of calm when touching it, the visual tension, the quietness when sitting—these are all evidence that form can influence the inner state of a person.Oruha suggests that objects have the potential to act upon our emotional landscape.

What is particularly fascinating about the Oruha Chair is the treatment of the armrests, which maintain visually sharp and assertive edges while providing a gentle and secure tactile experience at the point of direct human contact, a detail that seems to crystallize the entire philosophy of the design into a single, repeatable moment of touch. Could you elaborate on the specific decisions made during the development of the Oruha Chair to achieve this precise balance at the armrests, and what that particular detail taught you about the relationship between the visual language of an object and the haptic experience it delivers to the body?

The armrests are where the philosophy of Oruha is most concentrated. They needed to maintain a visually sharp and assertive edge while offering a gentle, secure tactile experience at the point of contact.I refined the angle of the edges, the spread of the surfaces, and the way the fingers settle into the form—repeatedly carving and adjusting until all tactile discomfort disappeared. Through this process, I learned thatvisual language and haptic experience are not separate, but complementary.I was also inspired by the design of game controllers. The areas frequently touched are smooth and low-resistance, while untouched areas can be surprisingly angular. They are designed for long-term use with remarkable sophistication. I applied the same philosophy to the armrests, seeking a balance between visual clarity and tactile comfort.

For design enthusiasts who are drawn to the question of how the Oruha Chair reconciles sculptural ambition with genuine ergonomic responsibility, the chair's capacity to support extended, everyday use without compromising its expressive formal logic is especially compelling. What specific structural and formal strategies were embedded within the Oruha Chair to ensure that its sculptural complexity never came at the expense of the physical comfort and safety of the person occupying it, and how were these strategies tested, refined, and validated across the multiple iterations of its demanding development process?

The central challenge in developing Oruha was to unify sculptural freedom with the physical reliability required of a chair—without allowing one to compromise the other. I approached the piece not by separating structure and form, but by designing them as a single continuous flow that follows both the movement of the body and the logic of the material.The line of the spine, the angle of the pelvis, the way pressure disperses—these were determined not by numbers, but by the feedback of the body and the hand. Through multiple prototypes, I tested and refined the form until its complexity supported comfort rather than opposing it.In the end, I came to believe that sculptural expression and ergonomics are not opposing forces. They can arise from the same root and enhance each other. When the flow of the form aligns with the flow of the body, a chair becomes more than a functional object—it becomes an emotional place to inhabit. Oruha is one answer to that possibility.

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