Oneder Plataporma sa Edukasyon by Dana Freud is a highly esteemed winner of the very prestigious 2021 A' Design Award nga Puthaw in Disenyo sa Edukasyon, Gamit Pangtudlo ug Sulod sa Pagsanay Competition Category.
PuthawEdukasyon· 2021
Oneder Plataporma sa Edukasyon
by Dana Freud
Client: Dana Freud
A' Design Award nga Puthaw Winner in Edukasyon Category
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About Oneder Plataporma sa Edukasyon
Ang Oneder usa ka cross-platform nga sistema sa edukasyon para sa mga magtutudlo ug estudyante nga adunay espesyal nga panginahanglan. Ang mga magtutudlo maghimo og gipasibo nga mga leksyon nga nahiuyon sa akademikong mga sumbanan pinaagi sa desktop application, ug ang mga estudyante mohuman sa mga assignment gamit ang tablet application sa eskwelahan o sa balay. Ang nahuman nga buluhaton ipadala balik sa mga magtutudlo isip klaro nga mga taho para sa matag estudyante ug klase. Ang mga administrador sa eskwelahan mosusi sa gipasumaryo nga mga resulta pinaagi sa dashboard. Ang accessibility maoy nanguna sa disenyo, mao nga ang gidak-on sa typography, contrast, ug mga kolor gipili ug gisulayan pag-ayo uban sa mga tiggamit.
The Recognition
About the A' Design Award nga Puthaw
Oneder Plataporma sa Edukasyon usa ka mananaog sa A' Design Award nga Puthaw, usa ka dungganon nga pag-ila nga gihatag sa maayong mga disenyo nga nakatagbo sa propesyonal ug industriyal nga mga gikinahanglan nga gipaabot gikan sa maayo ang pagkadisenyo nga mga paglalang. Ang mga mananaog sa Puthaw nagpakita og dakong kahanas, taas nga espesyalisasyon, eksperto nga pagsabot, ug mamugnaon nga abilidad sa ilang mga tiglalang. Gilauman nga ang Oneder Plataporma sa Edukasyon mahimong gipabilhan, gihangaan, ug gihigugma nga paglalang nga praktikal ug bag-o. Kini nga disenyo nga nakadaog og A' Design Award nga Puthaw naghiusa sa labing maayong mga praktis sa industriya ug adunay hanas nga teknikal nga mga kinaiya nga nalambigit sa kahibalo ug talento. Oneder Plataporma sa Edukasyon gitahod tungod sa pagkamaabtik niini ug gidisenyo aron maghatag og mga pagpaayo sa kalidad sa kinabuhi nga makatabang sa paghimo sa kalibutan nga mas maayong dapit.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Oneder is a digital product for teachers and students with special needs, which enables teachers to build and share their own curriculum that is aligned to academic standards and suited to their individual students’ exclusive learning skills. Oneder's academic app enables the students to practice educational yet enjoyable tasks from their day-to-day situations. Conclusively, this platform presents the analyzed and quantitative data in an intuitive and efficient display for the school administrators.
- Dimensions & Packaging
- Due to the fact that this is a cross-platform product, the dimensions and specifications are dynamic and responsive in that they automatically adjust to the screen size and type of device being used.
- Tags
- educational design, UI, UX, website design, dashboard, tracking, data
- Production Technology
- The methodology of "design thinking" was used to create several concepts which will serve the teachers in the most efficient and intuitive way. A group of four educators were included in several brainstorming sessions to generate the most accessible and varied solution for communication with the students.
- Design Challenge
- The challenge for the student-designed product was to create a platform that had to comply with the most stringent accessibility regulations, since its users were on a wide spectrum of disability: from vision or hearing impairment to autism. Issues such as typography sizes, contrast, and color choices were carefully selected and followed by a number of user testings.
- Research
- The research objective was to define the personas of the product and understand the accessibility standards. The methodology used was qualitative interviews with special needs teachers, psychologists, and school administrators. Data collection was done on 15/40 of the relevant population. Participants were special needs students and teachers and the key insights that there are three personas and three different platforms to consider. The results of the research created an empowering product for teachers and a powerful and meaningful tool for communicating with their students.
- Inspiration
- The inspiration for this product came from interviews and observations of special needs students and their teachers. Knowing that special education teachers had little time to create a lesson assignment, it was necessary to design a clear, intuitive, and efficient interface. In addition, because the students were on a wide spectrum of disabilities, it was important for the product to be accessible, functional, and minimalistic as well as aesthetically and appealing.
- Project Duration
- The project started in December 2015 and finished in January 2017.
- Operation Flow
- The product flow consists of three steps: First, the teachers create in the desktop app customized lessons for their students. Then, the students fill the assignments through their tablet app. The students perform the tasks at school or at home, and send the teachers the filled assignments. The teachers receive a report for each student and class, and the extensive data is summarized in a clear and efficient dashboard for the school administrators.
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