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The Sacred City Ilustrasyon by Tsutomu Kitazawa

The Sacred City Ilustrasyon by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 A' Design Award nga Bronse in Disenyo sa Grapiks, Ilustrasyon ug Biswal nga Komunikasyon Competition Category.


BronseGrapiko· 2021

The Sacred City Ilustrasyon

by Tsutomu Kitazawa

Client: gehngraphics,LLC.

A' Design Award nga Bronse Winner in Grapiko Category

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Verified Award Winner

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Colors

The Design

About The Sacred City Ilustrasyon

Ang Sacred City usa ka digital nga ilustrasyon nga gihimo isip usa ka yawing biswal alang sa usa ka high fantasy nga video game. Ang obra nagpakita og usa ka lehenda nga gitawag ug The Oracles, nga mahitabo makausa matag pila ka siglo. Nianang adlawa, ang mga hari sa matag yuta magtigom sa katedral tapad sa mga busay ug maghulat sa pag-abot sa mga mensahero. Daghang mga tumatan-aw ang mopanaw gikan sa layong mga dapit, nga naglaom nga makadawat og mga panalangin gikan sa mga diyos. Ang eksena gihimo pinaagi sa kamot gamit ang digital software pinaagi sa metodo nga photo bashing. Gisagol ang Romanesque ug Gothic nga arkitektura aron mahatagan ug pagbati sa reyalidad ang gihanduraw nga kalibutan.

The Recognition

About the A' Design Award nga Bronse

The Sacred City Ilustrasyon usa ka mananaog sa A' Design Award nga Bronse, usa ka labihan ka prestihiyoso nga pag-ila nga gihatag sa talagsaon nga mga disenyo nga gipaila sa pagkamamugnaon, kaabtik, ug kamatngon. Ang mga mananaog sa Bronse mga hanas kaayo ug makapahibulong nga mamugnaon nga mga artipakto nga nagpamatuod sa dakong kasinatian, imahinasyon, ug kaabtik sa ilang mga tigdesinyo. Gilauman nga ang The Sacred City Ilustrasyon mahimong gipabilhan, gihangaan, ug gihigugma nga butang nga talagsaon ang pagkapropesyonal ug bag-o. Kini nga disenyo nga nakadaog og A' Design Award nga Bronse naglakip sa labing maayong mga praktis sa arte, siyensya, disenyo, ug teknolohiya ug maayo kaayo tungod sa pagtagad niini sa mga detalye. The Sacred City Ilustrasyon nagtagbaw sa mga panginahanglan sa matahom nga paagi, nag-igo sa mga tinguha, nagbihag sa mga pagbati, ug nagdani sa pagkamausisaon.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
Dimensions & Packaging
7700pixel x 3500pixel 150dpi
Tags
“Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
Production Technology
This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
Design Challenge
Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
Research
It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone.
Inspiration
When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
Project Duration
Created during the one-month period of May 2020.
At a studio in Tokyo, Japan.
Operation Flow
Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization.
Team Members
TSUTOMU KITAZAWA
Image Credits
TSUTOMU KITAZAWA / gehngraphics,LLC.

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