Cuisino Primary Function: Gamified nga Suporta sa Desisyon Bahin sa Pagkaon by Yi Chen is a highly esteemed winner of the very prestigious 2026 A' Design Award nga Puthaw in Disenyo sa Teknolohiyang Mobile, Aplikasyon ug Software Competition Category.
PuthawMobile· 2026
Cuisino Primary Function: Gamified nga Suporta sa Desisyon Bahin sa Pagkaon
by Yi Chen
A' Design Award nga Puthaw Winner in Mobile Category
- 7,561
- Verified Award Winner
- Verify Award Status for #174948
The Design
About Cuisino Primary Function: Gamified nga Suporta sa Desisyon Bahin sa Pagkaon
Book Text: Ang Cuisino nag-imahin pag-usab sa mga desisyon mahitungod sa pagkaon isip usa ka gamified nga ritwal, nga naghimo sa naandang mga pagpili nga mga higayon sa kalipay. Pinaagi sa paggamit sa behavioral psychology ug malingaw nga UI, kini nagpakunhod sa kakapoy sa paghukom ug naghatag gahom sa mga tiggamit sa pagkaon nga mas himsog nga walay tensiyon. Dinasig sa casual nga mga dula ug mga wellness app, ang interface naggiya sa mabinantayong pagkaon pinaagi sa mga micro-interaction, mga ganti sa pag-uswag, ug usa ka makapakalma nga visual system. Ang kasinatian naghimo sa nutrisyon nga dili kaayo bahin sa disiplina ug mas bahin sa malipayong pagtukod og batasan.
The Recognition
About the A' Design Award nga Puthaw
Cuisino Primary Function: Gamified nga Suporta sa Desisyon Bahin sa Pagkaon usa ka mananaog sa A' Design Award nga Puthaw, usa ka dungganon nga pag-ila nga gihatag sa maayong mga disenyo nga nakatagbo sa propesyonal ug industriyal nga mga gikinahanglan nga gipaabot gikan sa maayo ang pagkadisenyo nga mga paglalang. Ang mga mananaog sa Puthaw nagpakita og dakong kahanas, taas nga espesyalisasyon, eksperto nga pagsabot, ug mamugnaon nga abilidad sa ilang mga tiglalang. Gilauman nga ang Cuisino Primary Function: Gamified nga Suporta sa Desisyon Bahin sa Pagkaon mahimong gipabilhan, gihangaan, ug gihigugma nga paglalang nga praktikal ug bag-o. Kini nga disenyo nga nakadaog og A' Design Award nga Puthaw naghiusa sa labing maayong mga praktis sa industriya ug adunay hanas nga teknikal nga mga kinaiya nga nalambigit sa kahibalo ug talento. Cuisino Primary Function: Gamified nga Suporta sa Desisyon Bahin sa Pagkaon gitahod tungod sa pagkamaabtik niini ug gidisenyo aron maghatag og mga pagpaayo sa kalidad sa kinabuhi nga makatabang sa paghimo sa kalibutan nga mas maayong dapit.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
- Dimensions & Packaging
- Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
- Tags
- food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
- Production Technology
- Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
- Design Challenge
- The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
- Research
- This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
- Inspiration
- Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
- Project Duration
- The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
- Operation Flow
- Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
- Patents
- Patent pending.
Copyrights belong to Yi Chen, 2025. - Team Members
- Designer: Yi Chen
- Image Credits
- Image #1: Designer Yi Chen, Cuisino, 2025.
Sponsored
Explore Beyond Designers.org
Discover products, services and opportunities from our advertising partners.
More to Explore
Related Designs
Explore more award-winning designs from the same category, selected by merit.