Dwarfs Panguna nga Gamit: Kit sa Edukasyon alang sa mga Bata by Man Wai Wong is a highly esteemed winner of the very prestigious 2020 A' Design Award nga Puthaw in Disenyo sa Dulaan, Dula ug Produkto sa Libangan Competition Category.
PuthawDulaan· 2020
Dwarfs Panguna nga Gamit: Kit sa Edukasyon alang sa mga Bata
by Man Wai Wong
A' Design Award nga Puthaw Winner in Dulaan Category
Verified Award Winner
Verify Award Status for #88745The Design
About Dwarfs Panguna nga Gamit: Kit sa Edukasyon alang sa mga Bata
Teksto sa Libro: Ang Dwarfs usa ka edukasyonal nga kit alang sa mga bata nga adunay autism spectrum disorder nga nag-edad og unom hangtod dose ka tuig nga nagtuon sa ordinaryong mga eskwelahan. Ang kit naglangkob sa usa ka Emoboard ug gagmay nga mga bloke nga gitawag og Emobjects. Usa ka social worker ang mogiya sa dula. Ang bata motan-aw sa usa ka Emobject, mohikap niini ug ibutang kini sa Emoboard, nga dayon mopatugtog og tingog nga nalambigit sa usa ka negatibo nga emosyon. Ang bata mutag-an sa emosyon ug mosusi sa mga kard sa tubag, unya mopili og laing Emobject nga makapahupay niini. Ang panan-aw, panghikap, ug pagdungog gigamit aron sa pagsuporta sa pagpahayag ug pagkontrol sa emosyon ug sa pagdasig sa komunikasyon.
The Recognition
About the A' Design Award nga Puthaw
Dwarfs Panguna nga Gamit: Kit sa Edukasyon alang sa mga Bata usa ka mananaog sa A' Design Award nga Puthaw, usa ka dungganon nga pag-ila nga gihatag sa maayong mga disenyo nga nakatagbo sa propesyonal ug industriyal nga mga gikinahanglan nga gipaabot gikan sa maayo ang pagkadisenyo nga mga paglalang. Ang mga mananaog sa Puthaw nagpakita og dakong kahanas, taas nga espesyalisasyon, eksperto nga pagsabot, ug mamugnaon nga abilidad sa ilang mga tiglalang. Gilauman nga ang Dwarfs Panguna nga Gamit: Kit sa Edukasyon alang sa mga Bata mahimong gipabilhan, gihangaan, ug gihigugma nga paglalang nga praktikal ug bag-o. Kini nga disenyo nga nakadaog og A' Design Award nga Puthaw naghiusa sa labing maayong mga praktis sa industriya ug adunay hanas nga teknikal nga mga kinaiya nga nalambigit sa kahibalo ug talento. Dwarfs Panguna nga Gamit: Kit sa Edukasyon alang sa mga Bata gitahod tungod sa pagkamaabtik niini ug gidisenyo aron maghatag og mga pagpaayo sa kalidad sa kinabuhi nga makatabang sa paghimo sa kalibutan nga mas maayong dapit.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- There are two aspects that the ASD children are not good at, emotion and communication, the product aims to improve the children's social lives by training these two aspects.
The product targets 6 - 12 years old ASD children who are educated in ordinary schools. It involves a playing process with a social worker to educate the children about emotion expression and emotion control. In the process, visual, tactile and auditory sensation of the children will be triggered, so that the children will have more and deeper communication with the social worker instead of only verbal communication, eventually their social skills will be improved. - Dimensions & Packaging
- Emoboard: Width 400mm x Depth 400mm x Height 283mm
Each Emobject: About Width 70mm x Depth 70mm x Height 70mm - Tags
- autism, education, sensation, communication
- Production Technology
- In the design, RFID technology is added to complete the auditory stimulation. Also, digital programming of Arduino and Pure Data are also involved.
- Design Challenge
- The most challenging issue in the project would be the technology part.
RFID technology and digital programming were definitely difficult for a product designer. Therefore, a former IT tutor in Hong Kong Polytechnic University was invited to help with these parts. - Research
- A first hand research was conducted in 2018, included observation on some ASD children and an interview with a social worker who was working on some projects about ASD children. The research was to know about what kind of difficulties or issues that the ASD children and social worker face in their usual lives.
A first hand survey was conducted in 2019 in order to collect people's impression on different emotions for the design development. The participants were required to draw the colours and anything that could recall their different emotional memories. 30 people participated in the survey, included adults, children and ASD children. - Inspiration
- Under Integrated Education in Hong Kong, some ASD students were being labelled because of their different behaviours, many of them just do not know how to express their feelings and emotions properly. Therefore, this became the starting point of the project.
In the design, different sensations were involved because I took tactile therapy as a reference. It inspired me to arrange stimulation of different sensations so that ASD children will be triggered to have more and deeper communication since some of them are not good at verbal communication. - Project Duration
- The project is a Product Design student final year project finished in Hong Kong Polytechnic University. The project started in September 2018 in Hong Kong and finished in May 2019 also in Hong Kong, half of the duration was for research stage, half was for design stage. It was exhibited at the Design Annual Show 2019 in Hong Kong Polytechnic University.
- Operation Flow
- The gaming process is held by a social worker while an ASD child is the participant.
First, the child is required to pick up an Emobject that represents a negative emotion. He has to observe it by eyes, touch it by ears and put it on the Emoboard, the Emoboard will then produce a sound that represents that specific negative emotion. After the whole observation, the child will guess which negative emotion that the Emobject represents. He can check the answers with the answer cards.
After, the child is required to use the observation method mentioned above to guess another Emobject that represents a negative emotion, which can soothe the previous negative emotion. If his answer is correct, he can put the Emobject he chooses on the Emoboard, the sound of Emoboard will slowly change from the negative emotion to the positive one.
The gaming process is to educate ASD children about emotion expression and control. - Team Members
- Main designer: Man Wai Wong
Co-designer: Chi Wing Lee
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