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The Sacred City Funzione Primaria: Illustrazione by Tsutomu Kitazawa

The Sacred City Funzione Primaria: Illustrazione by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 A' Design Award di Bronzu in Disignu Graficu Competition Category.


BronzuGrafica· 2021

The Sacred City Funzione Primaria: Illustrazione

by Tsutomu Kitazawa

Client: gehngraphics,LLC.

A' Design Award di Bronzu Winner in Grafica Category

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Verified Award Winner

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The Design

About The Sacred City Funzione Primaria: Illustrazione

Testu di u Libru: A Cità Sacra hè un'illustrazione digitale creata cum'è visuale chjave per un videogiocu high fantasy. L'opera d'arte rapprisenta una legenda chjamata L'Oracoli, chì accade una volta ogni parechji seculi. In quellu ghjornu, i rè di ogni terra si riuniscenu à a cattedrale accantu à e cascate è aspettanu l'arrivu di i missaghjeri. Parechji spettatori viaghjanu da terre luntane, sperendu di riceve benedizzioni da i dii. A scena hè stata disegnata à manu cù un software digitale, aduprendu un metudu di photo bashing. L'architettura Romanica è Gotica sò state cumbinate per dà à u mondu imaginariu un sensu di realità.

The Recognition

About the A' Design Award di Bronzu

The Sacred City Funzione Primaria: Illustrazione hè un vincitore di u premiu A' Design Award di Bronzu, una ricunniscenza assai prestigiosa attribuita à i disegni eccellenti chì si distinguenu per a creatività, l'ingegnu è l'acutezza. I vincitori di Bronzu sò artefatti largamente abili è sorprendentemente creativi chì autenticanu a vasta sperienza, l'imaginazione è l'ingegnosità di i so disegnatori. Si aspetta chì The Sacred City Funzione Primaria: Illustrazione sia un oggettu assai apprezzatu, ammiratu è caru, rimarchevulemente prufessiunale è innuvatore. Stu disegnu vincitore di u premiu A' Design Award di Bronzu incorpora e migliori pratiche di l'arte, di a scienza, di u disegnu è di a tecnulugia è hè eccellente per l'attinzione à i detaglii. The Sacred City Funzione Primaria: Illustrazione suddisfa splendidamente i bisogni, tocca i disideri, incanta i sentimenti è chjama a curiusità.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
Dimensions & Packaging
7700pixel x 3500pixel 150dpi
Tags
“Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
Production Technology
This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
Design Challenge
Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
Research
It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone.
Inspiration
When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
Project Duration
Created during the one-month period of May 2020.
At a studio in Tokyo, Japan.
Operation Flow
Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization.
Team Members
TSUTOMU KITAZAWA
Image Credits
TSUTOMU KITAZAWA / gehngraphics,LLC.

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