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Designable Cascia d'Attrezzi per l'Educazione à u Design by Bruno Oro
Designable Cascia d'Attrezzi per l'Educazione à u Design by Bruno Oro
Designable Cascia d'Attrezzi per l'Educazione à u Design by Bruno Oro
Designable Cascia d'Attrezzi per l'Educazione à u Design by Bruno Oro
Designable Cascia d'Attrezzi per l'Educazione à u Design by Bruno Oro

Bronzu Educazione · 2026

Designable Cascia d'Attrezzi per l'Educazione à u Design

by Bruno Oro

  • A' Design Award di Bronzu 2026 in Educazione
  • CLIENT: Designable
  • Estimated Number of Design Views: 7,193
  • Verification code 3C3A70A969 · Verify this award
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About Designable Cascia d'Attrezzi per l'Educazione à u Design

Designable hè una cascia d'attrezzi educativa creata per i studienti di design. A cascia d'attrezzi cuntene 97 carte di metudi chì incuraghjiscenu un pensamentu inclusivu è guidatu da l'empatia. Ogni carta prupone un metudu, un incitamentu o un scenariu chì simuleghja l'esperienze di l'utilizatori, cumprese quelle di e persone cù disabilità. E carte misuranu 80 per 150 millimetri è sò stampate nantu à un cartone micca patinatu di 350 g/m² per un usu tattile. Una scatula di conservazione persunalizata hè stampata in 3D in PLA cù divisori interni. Una versione numerica hè publicata cum'è schedariu PDF accessibile. E carte ponu esse aduprate sole o in squadre durante ogni fase di design.

About the A' Design Award di Bronzu

Designable Cascia d'Attrezzi per l'Educazione à u Design hè un vincitore di u premiu A' Design Award di Bronzu, una ricunniscenza assai prestigiosa attribuita à i disegni eccellenti chì si distinguenu per a creatività, l'ingegnu è l'acutezza. I vincitori di Bronzu sò artefatti largamente abili è sorprendentemente creativi chì autenticanu a vasta sperienza, l'imaginazione è l'ingegnosità di i so disegnatori. Si aspetta chì Designable Cascia d'Attrezzi per l'Educazione à u Design sia un oggettu assai apprezzatu, ammiratu è caru, rimarchevulemente prufessiunale è innuvatore. Stu disegnu vincitore di u premiu A' Design Award di Bronzu incorpora e migliori pratiche di l'arte, di a scienza, di u disegnu è di a tecnulugia è hè eccellente per l'attinzione à i detaglii. Designable Cascia d'Attrezzi per l'Educazione à u Design suddisfa splendidamente i bisogni, tocca i disideri, incanta i sentimenti è chjama a curiusità.

Press Kit

Unique Properties
An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
Dimensions & Packaging
Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
Tags
Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
Production Technology
The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
Design Challenge
The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
Research
This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
Inspiration
This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
Project Duration
The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
Operation Flow
Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
Image Credits
Bruno Oro, Subinay Malhotra

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