Skip to content
BlindBox Ghjocu Di Legnu by Ufuk Bircan Özkan
BlindBox Ghjocu Di Legnu by Ufuk Bircan Özkan
BlindBox Ghjocu Di Legnu by Ufuk Bircan Özkan
BlindBox Ghjocu Di Legnu by Ufuk Bircan Özkan
BlindBox Ghjocu Di Legnu by Ufuk Bircan Özkan

Ferru Ghjochetti · 2014

BlindBox Ghjocu Di Legnu

by Ufuk Bircan Özkan

  • A' Design Award di Ferru 2014 in Ghjochetti
  • CLIENT: Ufuk Bircan Özkan
  • Estimated Number of Design Views: 28,096
  • Verification code 50C940D143 · Verify this award
Email this page

Colors

About BlindBox Ghjocu Di Legnu

BlindBox hè un ghjocu di legnu chì combina i puzziche cù i ghjoculi di memoria, è rinforza i sentimenti cum'è l'udiu è u toccu. Hè un ghjocu basatu in turnu per dui ghjucatori. U ghjucatore chì recullà u so propiu marmu prima chì l'altru ghjucatore vincite. I tiratori horizontali sò muviti da i ghjucatori per allinà i buchi in u mezzu per creà camini verticali per i marmi per falà. U ghjocu precisa capacità di pensamentu strategicu per bluccà u vostru avversariu, una bona memoria per i movimenti ghjusti è alta attenzione per fà fora induve u vostru marmi si move à.

About the A' Design Award di Ferru

BlindBox Ghjocu Di Legnu hè un vincitore di u premiu A' Design Award di Ferru, una ricunniscenza prestigiosa attribuita à i boni disegni chì rispondenu à i requisiti prufessiunali è industriali aspettati da creazioni ben cuncipite. I vincitori di Ferru dimustranu una grande abilità, una alta specializazione, una cumpresa esperta è a capacità creativa di i so creatori. Si aspetta chì BlindBox Ghjocu Di Legnu sia una creazione assai apprezzata, ammirata è cara chì hè pratica è innuvatrice. Stu disegnu vincitore di u premiu A' Design Award di Ferru integra e migliori pratiche di u settore è hà caratteristiche tecniche cumpetenti ligate à u sapè fà è à u talentu. BlindBox Ghjocu Di Legnu hè rispettatu per a so meticulosità è hè cuncipitu per furnisce miglioramenti di a qualità di a vita chì aiutanu à fà di u mondu un locu megliu.

Press Kit

Unique Properties
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Dimensions & Packaging
Proposed package dimensions are mm x mm x mm
Tags
wood, game, puzzle, maze, turn based, marbles, sound
Production Technology
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Design Challenge
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Research
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Inspiration
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Project Duration
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Operation Flow
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Image Credits
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

Related Designs

View All

Good Design Deserves Great Recognition

Nominate Your Work for the A' Design Award.

Nominate