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Yummy Hračka pro hru na restauraci by Hang Li

Yummy Hračka pro hru na restauraci by Hang Li is a highly esteemed winner of the very prestigious 2023 Stříbrná cena A' Design Award in Hračky Competition Category.


StříbroHračky· 2023

Yummy Hračka pro hru na restauraci

by Hang Li

Client: Zhejiang University

Stříbrná cena A' Design Award Winner in Hračky Category

76,558

Verified Award Winner

Verify Award Status for #144007

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The Design

About Yummy Hračka pro hru na restauraci

Yummy je dřevěná hračková sada, která dětem nabízí herní zážitek simulace restaurace. Sada obsahuje teppanyaki desku, pokladnu, dřevěné ingredience a dřevěné jídelní lístky. Hrát mohou dvě nebo více dětí společně, přičemž se ujímají rolí zákazníka a kuchaře. Kuchař vybírá ingredience podle jídelního lístku a barevná světla ukazují, zda vaření probíhá, je dokončeno, nebo je pokrm převařený. Zákazník poté poskytne hodnocení a zaplatí. Herní postup učí děti, jak funguje restaurace, a podporuje praktické, kognitivní a sociální dovednosti.

The Recognition

About the Stříbrná cena A' Design Award

Yummy Hračka pro hru na restauraci je vítězem Stříbrné ceny A' Design Award, mimořádně prestižního uznání udělovaného designům nejvyšší kvality, nádherným a působivým. Stříbrní vítězové jsou nesmírně brilantní a mimořádně kreativní díla, která dokládají vynikající odbornost, talent a bystrost svých designérů. Očekává se, že Yummy Hračka pro hru na restauraci bude nádherným, reprezentativním dílem, pozoruhodně profesionálním a hluboce inovativním. Tento design, který získal Stříbrnou cenu A' Design Award, je vysoce pozoruhodný, obdivovaný vynález, který prospívá a posouvá hranice umění, vědy, designu a technologií. Yummy Hračka pro hru na restauraci je výtvor, kterému mnozí závidí, který vyvolává touhy, přináší pozitivní pocity a vzněcuje úžas a údiv.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Designed primarily to provide a restaurant simulation play experience for children, the main body contains a teppanyaki oven, a cash register, a set of wooden ingredients and a set of wooden menus.
The toys can be played by more than one person. By playing different roles such as customer and chef, children will learn about the restaurant operation process such as taking orders, cooking, serving and checking out, and develop their hands-on, cognitive and social skills.
Dimensions & Packaging
540 x 300 x 205 (W mm x D mm x H mm).
The radius of the ingredient's averages 70mm to prevent accidental swallowing by children.
Tags
Children's toys, restaurants, simulations, cooperative games, cognitive exercise, wireless interaction, cooking
Production Technology
The design has been functionally tested twice on sample models.
Materials: The wooden part of the prototype is made of linden plywood, including the wooden box, drawers and wooden components; the 'iron plate' part is made of matt acrylic PMMA with light transmission; the button part is 3D printed in resin.
Functional realization: Arduino UNO for data processing, combined with RFID modules and RFID tags for reading and identifying "ingredients" and "menus".
Design Challenge
We tried to implement a cooking simulation using the NFC toolset. However, it was a relatively difficult development process to accurately differentiate the ingredients and to have the NFC module consistently read and represent the corresponding status in real time.
Research
This project is a toy product design that attempts to explore the experience and optimisation of a physical multiplayer collaborative toy. A first version of the prototype was implemented using Arduino tools.
The kitchen management game has gained popularity on digital platforms. We tried to make it physical and design it specifically for children.
Inspiration
Kitchen simulation games have been a huge success on platforms such as computers and mobile phones and have proved to be fun, engaging and popular with children.
Wooden toys have the advantage of being environmentally friendly and safe. In today's society, virtual game simulations are highly enjoyable, but there is still a majority of the parent community that believes: physical toys are better for the healthy development of children.
Project Duration
The project was launched in Ningbo in March 2022, the initial prototype was completed in Hangzhou in July 2022 and is still being optimized.
Operation Flow
The players take on the roles of the customer and the chef respectively.
Step 1: The customer selects the dish he wants and the menu.
Step 2: The chef finds the appropriate ingredients according to the menu.
Step 3: The toy will identify the ingredients and display the processing progress.
A white light indicates that cooking is in progress.
A green light indicates cooking is complete.
A red light indicates overcooking.
Step 4: When the dish is ready, the customer gives an evaluation and pays the amount.

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