Luxblade Chytrá lampa by Menghai Xia, Siyu Zang and Qijun Nie is a highly esteemed winner of the very prestigious 2025 Železná cena A' Design Award in Osvětlení Competition Category.
ŽelezoOsvětlení· 2025
Luxblade Chytrá lampa
by Menghai Xia, Siyu Zang and Qijun Nie
Client: Functional Form Flock Allies
Železná cena A' Design Award Winner in Osvětlení Category
Verified Award Winner
Verify Award Status for #164780The Design
About Luxblade Chytrá lampa
Luxblade je chytrá lampa navržená pro domácí použití. Hlavní světelná jednotka, nazývaná čepel, je cylindrická lampa bez tradičního závitového mechanismu, obsahující řídicí čipy, baterii a LED panely. Čepel je odnímatelná a lze ji nosit v ruce, díky čemuž se světlo stává hmatatelným objektem. Podlahová i stolní verze nabízí tři světelné zdroje: hlavní světla, základnové kupole a světelné kruhy. Dotykové plochy na čepeli umožňují upravovat směr světla kruhovými pohyby a jas svislými pohyby prstu. Magnetická základna slouží k dobíjení čepele.
The Recognition
About the Železná cena A' Design Award
Luxblade Chytrá lampa je vítězem Železné ceny A' Design Award, prestižního uznání udělovaného dobrým designům, které splňují profesní a průmyslové požadavky očekávané od dobře navržených výtvorů. Železní vítězové prokazují velké dovednosti, vysokou specializaci, odborné porozumění a tvůrčí kapacitu svých tvůrců. Očekává se, že Luxblade Chytrá lampa bude vysoce ceněným, obdivovaným a oblíbeným výtvorem, který je praktický a inovativní. Tento design, který získal Železnou cenu A' Design Award, integruje osvědčené postupy odvětví a má kompetentní technické vlastnosti spojené s know-how a talentem. Luxblade Chytrá lampa je vážen pro svou důkladnost a je navržen tak, aby poskytoval zlepšení kvality života, která pomáhají činit svět lepším místem.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The Luxblade lighting project introduces a cylindrical lightbulb without a traditional screw in mechanism, featuring advanced internal components like control chips, a battery, and LED panels. Inspired by making light tangible, users can grab and interact with the light. Both floor and desktop lamps have three light sources: main lights, foundation domes, and light rings. Touchpads on the blade let users adjust light direction with circular motions and control brightness with vertical swipes.
- Dimensions & Packaging
- Main light unit, the blade: Length 350 mm x Diameter 44 mm
The foundation light dome: Diameter 258mm
Floor lamp height: 1500mm
Desktop lamp height: 1000mm - Tags
- Tangible light, interactive lighting, smart home integration, touch sensitive controls, detachable light source, home decor, personalized lighting, LED technology, HomeKit, scifi inspired design
- Production Technology
- We managed the design and prototyping process in house using CAD and 3D printing. The main light source, "The Blade," is housed in a durable white acrylic shell, while the base and foundation domes are made from anodized aluminum to ensure stability and add the necessary weight. The advanced LED technology is integrated within this structure, and we developed touch-sensitive controls using capacitive touch sensors. The magnetic charging base was also engineered for seamless docking, and the software was built to integrate with Apple HomeKit for smart home compatibility.
- Design Challenge
- The hardest part of designing Luxblade was balancing its sci-fi-inspired aesthetic with practical functionality. Internally, we faced challenges in making light feel tangible while ensuring the product remained user-friendly and not overly futuristic. Externally, we had to address production limitations, such as integrating touch controls and battery technology in a sleek form. Additionally, ensuring compatibility with smart systems like Apple HomeKit while adhering to safety and tech regulations added complexity. Through iterative design and testing, we achieved a functional yet emotionally engaging product.
- Research
- Our research for Luxblade blended functionality with a sense of wonder, inspired by tangible light in science fiction. We designed a light users could physically grab and carry. User feedback helped refine aesthetics, usability, and emotional interaction, resulting in a romantic, hands-on experience seamlessly integrated with smart systems like Apple HomeKit, merging science fiction-inspired design with practical, smart technology for everyday use.
- Inspiration
- The inspiration of this project is the concept of “grabbing” light, transforming it from an intangible element into a physical, interactive experience. The luxblade allows users to hold and carry light, making it feel more personal and portable. By eliminating the traditional screw in mechanism, the design enhances this experience, creating a versatile object that redefines how we interact with light, shifting it from a purely visual element to a tangible, user controlled source.
- Project Duration
- 2023.11-present. Savannah,Ga, USA and Beijing,China
- Operation Flow
- Luxblade has touch controls for adjusting light direction with circular motions and brightness with vertical swipes. The Blade, the main light source, is detachable for portability, and a guiding light on the magnetic dock activates upon removal. The base light also turns on when The Blade is removed, providing continuous lighting that can be controlled via Apple HomeKit or manually for a customizable and seamless experience.
- Patents
- Patent Pending
- Team Members
- Designer: Menghai Xia
Designer: Siyu Zang
Designer: Weijing Zhao
Designer: Qijun Nie
Designer: Yuqing Xiao - Image Credits
- All pictures are works of the team.
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