Neidio i'r cynnwys
Zero Bully Campus Gêm Ddysgu gan Yi-Cheng Chiang

Mae Zero Bully Campus Gêm Ddysgu gan Yi-Cheng Chiang yn enillydd uchel ei barch o'r 2021 Gwobr Haearn A' Design Award mawreddog iawn yng Nghategori Cystadleuaeth Addysg.


HaearnAddysg· 2021

Zero Bully Campus Gêm Ddysgu

gan Yi-Cheng Chiang

Cleient: Xiamen University

Enillydd Gwobr Haearn A' Design Award yn y Categori Addysg

18,685

Enillydd Gwobr Wedi'i Wirio

Gwirio Statws Gwobr ar gyfer #110129

Lliwiau

Y Dyluniad

Am Zero Bully Campus Gêm Ddysgu

Mae Zero Bully Campus yn gêm ddysgu a grëwyd i helpu myfyrwyr i atal ac ymateb i fwlio yn yr ysgol. Mae'r gêm yn troi lleoliad campws yn ofod digidol lle mae chwaraewyr yn sylwi ar ddigwyddiadau bwlio ac yn dewis sut i gynnig cymorth. Mae chwaraewyr hefyd yn dysgu cydweithredu ag eraill i atal digwyddiadau o'r fath. Mae golygfeydd sefyllfaol trochi ac achosion efelychiadol yn cefnogi'r arfer o strategaethau ymdopi diogel a chadarnhaol. Adeiladwyd y gêm ddysgu gyda Unity ac mae'n gweithredu ar ddyfeisiau Windows, macOS, iOS ac Android.

Y Gydnabyddiaeth

Am y Gwobr Haearn A' Design Award

Mae Zero Bully Campus Gêm Ddysgu yn enillydd Gwobr Haearn A' Design Award, cydnabyddiaeth fawreddog a roddir i ddyluniadau da sydd yn bodloni'r gofynion proffesiynol a diwydiannol a ddisgwylir gan greadigaethau wedi'u dylunio'n dda. Mae enillwyr Haearn yn dangos medrusrwydd mawr, arbenigedd uchel, dealltwriaeth arbenigol a gallu creadigol eu crewyr. Disgwylir i Zero Bully Campus Gêm Ddysgu fod yn greadigaeth uchel ei bri, a edmygir ac a anwylir, sydd yn ymarferol ac yn arloesol. Mae'r dyluniad buddugol hwn o Wobr Haearn A' Design Award yn integreiddio arferion gorau'r diwydiant ac mae ganddo nodweddion technegol cymwys wedi'u cysylltu â gwybodaeth ymarferol a dawn. Parchir Zero Bully Campus Gêm Ddysgu am ei drylwyredd ac fe'i dyluniwyd i ddarparu gwelliannau ansawdd bywyd sydd yn helpu i wneud y byd yn lle gwell.

Y Tu Ôl i'r Dyluniad

Pecyn i'r Wasg

Credydau, aelodau tîm a manylion technegol a ddarparwyd gan y dylunydd.

Priodweddau Unigryw
In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
Dimensiynau a Phecynnu
Width: 1920 pixels x Height: 1080 pixels
Tagiau
Zero bullying, Immersive Game, Learning Game, Bystanders
Technoleg Cynhyrchu
HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
Her Dylunio
The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
Ymchwil
In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
Ysbrydoliaeth
Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
Hyd y Prosiect
This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
Llif Gweithrediad
This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
Patentau
Copyright©2020 Xiamen University. All rights reserved.
Aelodau'r Tîm
YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU
Cydnabyddiaeth Delweddau
Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU

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