Extreme of Emptiness Celf Gyhoeddus 3d by Haiyu Zheng is a highly esteemed winner of the very prestigious 2024 Gwobr Haearn A' Design Award in Graffeg Cyfrifiadurol Competition Category.
HaearnGraffeg Cyfrifiadurol· 2024
Extreme of Emptiness Celf Gyhoeddus 3d
by Haiyu Zheng
Gwobr Haearn A' Design Award Winner in Graffeg Cyfrifiadurol Category
Verified Award Winner
Verify Award Status for #155560The Design
About Extreme of Emptiness Celf Gyhoeddus 3d
Mae Eithaf Gwacter yn waith celf gyhoeddus sy'n trochi gwylwyr ym mhryderthwch y gwanwyn a'r haf, gan anelu at ymchwilio i'r myrdd o greaduriaid rhyfeddol sydd i'w cael mewn natur. Mae'r darn hwn yn gyfrwng pwerus, gan bontio'r bwlch rhwng bodau dynol a natur trwy bylu'r ffiniau yn gelfydd. Trwy breswylio'n farddol yn y cylch rhithwir hwn o natur, profwch gynhesrwydd golau'r haul, clywch sisial tyner yr awel, sylwch ar y newidiadau cynnil yn natur gyda phob anadl, gan ysgogi yn y pen draw ymdeimlad dwfn o anrealiti dilys.
The Recognition
About the Gwobr Haearn A' Design Award
Mae Extreme of Emptiness Celf Gyhoeddus 3d yn enillydd Gwobr Haearn A' Design Award, cydnabyddiaeth fawreddog a roddir i ddyluniadau da sydd yn bodloni'r gofynion proffesiynol a diwydiannol a ddisgwylir gan greadigaethau wedi'u dylunio'n dda. Mae enillwyr Haearn yn dangos medrusrwydd mawr, arbenigedd uchel, dealltwriaeth arbenigol a gallu creadigol eu crewyr. Disgwylir i Extreme of Emptiness Celf Gyhoeddus 3d fod yn greadigaeth uchel ei bri, a edmygir ac a anwylir, sydd yn ymarferol ac yn arloesol. Mae'r dyluniad buddugol hwn o Wobr Haearn A' Design Award yn integreiddio arferion gorau'r diwydiant ac mae ganddo nodweddion technegol cymwys wedi'u cysylltu â gwybodaeth ymarferol a dawn. Parchir Extreme of Emptiness Celf Gyhoeddus 3d am ei drylwyredd ac fe'i dyluniwyd i ddarparu gwelliannau ansawdd bywyd sydd yn helpu i wneud y byd yn lle gwell.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- "Extreme of Emptiness" is a public art piece. The scene is set in spring and summer, in order to explore a wide variety of marvelous creatures in nature and use them as a strong carrier to connect humans and nature, hoping to blur the boundaries between us and nature in a poetic way. Poetically inhabiting the virtual nature, feeling the temperature of the sunlight, feeling the sound of the breeze, feeling the subtle changes of nature in a moment of breathing, feeling a "real sense of unreality".
- Dimensions & Packaging
- The project is displayed on an LED billboard with a resolution of 8K and a size of 888 square meters. This piece is mainly produced by Cinema 4D and Octane Render, also uses Houdini for the FX effects.
- Tags
- Naked-eye 3D billboard, CG, digital art, public art, visual art, 3D Anamorphic, motion design, digital nature
- Production Technology
- CG, Naked-Eye 3D Technology
- Design Challenge
- Starting from the natural world we live in, the work explores how to connect the "non-human" creatures of nature with the city. The work chooses the sea slug as the main character of the story, not only its unique posture when traveling allows for more dynamic forms to be explored, but also in a public space with a diverse crowd, a cute and curious "sea rabbit" can easily attract people's attention and goodwill. In addition, the sea slug and its surroundings are boldly colored to amplify the difference between the imaginary world and the real world.
- Research
- This work explores how to achieve the effect of art healing through digital art. Art healing is more of an emotional expression, how to rely on the creator's own perception of the surrounding world, through the expression of digital art to help the audience psychological, emotional and physical relaxation, relieve stress, and give emotional value to society.
- Inspiration
- The ecosystems in nature are complex and fascinating, life expresses itself in a mysterious way, and the vastness of the unknown makes me fantasize about the choices that creatures go through in the process of evolution. I want to illustrate it through digital visual art and create a real sense of unreality to bring the audience a moment of tranquility outside the world. I hope more people will pay attention to the "wonderland" that is about to be lost before we have a chance to understand it.
- Project Duration
- July 1st, 2023 - Sept. 26th, 2023, Chengdu,China
- Operation Flow
- The virtual world breaks through the limitations of traditional exhibition space and interacts directly with the audience on the bustling shopping street in Chengdu, China. Utilizing the clever visual difference without the use of any professional equipment to achieve the shocking effect of naked eye 3D, to bring the audience a new visual experience!
- Patents
- Copyright: Haiyu Zheng, Flint Art, 2023
- Image Credits
- Copyright: Haiyu Zheng, Flint Art, 2023
Sponsored
Explore Beyond Designers.org
Discover products, services and opportunities from our advertising partners.
More to Explore
Related Designs
Explore more award-winning designs from the same category, selected by merit.