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No Know Ystafell Ddianc Fewnol by Rong Han

No Know Ystafell Ddianc Fewnol by Rong Han is a highly esteemed winner of the very prestigious 2025 Gwobr Efydd A' Design Award in Mewnol Competition Category.


EfyddMewnol· 2025

No Know Ystafell Ddianc Fewnol

by Rong Han

Gwobr Efydd A' Design Award Winner in Mewnol Category

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Verified Award Winner

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The Design

About No Know Ystafell Ddianc Fewnol

Mae No Know yn ystafell ddianc llofruddiaeth sgript wedi'i lleoli ar yr ail lefel islawr mewn ardal siopa yn Xi'an, Tsieina. Mae'r lleoliad yn ymestyn dros 1080 metr sgwâr ac yn cynnwys deg ystafell â themâu gwahanol, gan gynnwys arddulliau Gweriniaethol, Tsieineaidd, dyfodolaidd a minimalaidd. Gadewir llawer o elfennau heb eu gorffen, ac mae rhai waliau'n aros yn eu cyflwr wedi'r dymchwel, gyda wynebau agored a gorffeniadau stwco syml. Cadwyd y grisiau gwreiddiol fel canolbwynt yr ardal gyhoeddus. Mae'r coridorau'n 1.2 metr o led, fel bod chwaraewyr yn pasio ei gilydd yn agos, gan annog cyfarfyddiadau cymdeithasol.

The Recognition

About the Gwobr Efydd A' Design Award

Mae No Know Ystafell Ddianc Fewnol yn enillydd Gwobr Efydd A' Design Award, cydnabyddiaeth hynod fawreddog a roddir i ddyluniadau rhagorol sydd yn nodedig am greadigrwydd, dyfeisgarwch a chraffter. Mae enillwyr Efydd yn arteffactau medrus iawn a thrawiadol o greadigol sydd yn dilysu profiad helaeth, dychymyg a dyfeisgarwch eu dylunwyr. Disgwylir i No Know Ystafell Ddianc Fewnol fod yn wrthrych uchel ei fri, a edmygir ac a anwylir, sydd yn nodedig o broffesiynol ac arloesol. Mae'r dyluniad buddugol hwn o Wobr Efydd A' Design Award yn ymgorffori arferion gorau mewn celf, gwyddoniaeth, dylunio a thechnoleg, ac yn rhagorol am ei sylw i fanylion. Mae No Know Ystafell Ddianc Fewnol yn bodloni anghenion yn odidog, yn cyffwrdd â dyheadau, yn swyno teimladau ac yn apelio at chwilfrydedd.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
Dimensions & Packaging
1080 square metre
Tags
Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
Production Technology
The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
Design Challenge
A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
Research
During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
Inspiration
The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
Project Duration
The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
Operation Flow
The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
Patents
Shanxi Shanye Architectural Design Co., Ltd
Team Members
Han Rong
Image Credits
Shanxi Shanye Architectural Design Co., Ltd

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