Lumo Cymhwysiad Symudol Addysgol by Ruihong Jiang is a highly esteemed winner of the very prestigious 2026 Gwobr Haearn A' Design Award in Symudol Competition Category.
HaearnSymudol· 2026
Lumo Cymhwysiad Symudol Addysgol
Client: Lumo
Gwobr Haearn A' Design Award Winner in Symudol Category
Verified Award Winner
Verify Award Status for #180883The Design
About Lumo Cymhwysiad Symudol Addysgol
Mae Lumo yn gymhwysiad dysgu symudol a ddyluniwyd ar gyfer plant â dyslecsia. Mae'r cymhwysiad yn cefnogi ymarfer darllen a sillafu trwy realiti estynedig a lleferydd. Mae plant yn archwilio bydoedd stori, yn tapio gwrthrychau tri dimensiwn, ac yn dweud enwau'r gwrthrychau yn uchel. Caiff pob gair a leferir ei gasglu fel cerdyn ymarfer, ac mae setiau gorffenedig yn datgloi penodau newydd. Dewisir teipograffeg, cyferbyniad a chyflymder er mwyn lleihau'r llwyth gwybyddol, ac mae amlygiadau lliw yn nodi llythrennau penodol. Mae'r dull aml-synhwyraidd yn cysylltu sain, delwedd ac ystyr ar rythm hunan-gyflymedig.
The Recognition
About the Gwobr Haearn A' Design Award
Mae Lumo Cymhwysiad Symudol Addysgol yn enillydd Gwobr Haearn A' Design Award, cydnabyddiaeth fawreddog a roddir i ddyluniadau da sydd yn bodloni'r gofynion proffesiynol a diwydiannol a ddisgwylir gan greadigaethau wedi'u dylunio'n dda. Mae enillwyr Haearn yn dangos medrusrwydd mawr, arbenigedd uchel, dealltwriaeth arbenigol a gallu creadigol eu crewyr. Disgwylir i Lumo Cymhwysiad Symudol Addysgol fod yn greadigaeth uchel ei bri, a edmygir ac a anwylir, sydd yn ymarferol ac yn arloesol. Mae'r dyluniad buddugol hwn o Wobr Haearn A' Design Award yn integreiddio arferion gorau'r diwydiant ac mae ganddo nodweddion technegol cymwys wedi'u cysylltu â gwybodaeth ymarferol a dawn. Parchir Lumo Cymhwysiad Symudol Addysgol am ei drylwyredd ac fe'i dyluniwyd i ddarparu gwelliannau ansawdd bywyd sydd yn helpu i wneud y byd yn lle gwell.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
- Dimensions & Packaging
- Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
- Tags
- Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
- Production Technology
- Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
- Design Challenge
- A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
- Research
- This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
- Inspiration
- Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
- Project Duration
- The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
- Operation Flow
- Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
- Team Members
- Ruihong Jiang
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