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Wouter van Riet Paap

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Interviews med Wouter van Riet Paap

Læs interviewene med Wouter van Riet Paap: forstå deres filosofi, kreative proces og prisvindende arbejde.

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Designerinterview

40 spørgsmål

I am an architect. I graduated from University in 2006. Before I graduated I also studied Art-history for a few years. So my interest has always been broader than just architecture.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

I am an architect. I graduated from University in 2006. Before I graduated I also studied Art-history for a few years. So my interest has always been broader than just architecture. Long processes and budgets that are allways under pressure made my enthusiasm shift towards 'smaller' projects, like furniture.

Can you tell us more about your company / design studio?

De Ontwerpdivisie is my answer to the changing world of architecture in The Netherlands. Making my own projects, taking initiative, and looking for spin-offs.

What is "design" for you?

"Design" is the result of searching for the essence of an object.

What kinds of works do you like designing most?

Furniture and buildings.

What is your most favorite design, could you please tell more about it?

Tavolo Livelli, the layered table, because it shows how beautifull simplicity can be.

What was the first thing you designed for a company?

A villa in Driebergen, The Netherlands.

What is your favorite material / platform / technology?

Wood and steel are my favorite materials.

When do you feel the most creative?

At the beginning of a design, when I make my first sketches.

Which aspects of a design do you focus more during designing?

How well the initial concept is still visible in the design.

What kind of emotions do you feel when you design?

Happiness and frustration.

What kind of emotions do you feel when your designs are realized?

Fulfillment

What makes a design successful?

When people like it, when it is usefull to people.

When judging a design as good or bad, which aspects do you consider first?

First I consider whether I still like the design.

From your point of view, what are the responsibilities of a designer for society and environment?

I think we (designers) should not harm our environment and by creating beauty I hope society gets a little more beautiful as well.

How do you think the "design field" is evolving? What is the future of design?

Design will be more personal, by using 3D printing and custom design over the internet.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

I have not held an exhibition before.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

My design inspiration primarily comes from my everyday live: When I need someting I design it, hopefully someone else needs it as well.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

My design style is minimalism. I first explored this style in architecture during my studies and later implemented in my furniture design. I like to keep things simple.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

I live in The Netherlands. The Netherlands have a strong tradition of design: Dutch design. I personally admire designers like Gerrit Rietveld.

How do you work with companies?

I work with companies that I have learned to know in my work as an architect. I like to make them part of my succes.

What are your suggestions to companies for working with a designer? How can companies select a good designer?

Look at their designs, their way of working and who they are. Don't just consider their price.

Can you talk a little about your design process?

First I sketch as a way to get ideas. When an idea is right I make 3D models to show to the client. I use their input to perfect it and than finalize the design in AutoCad.

What are 5 of your favorite design items at home?

Orange Slice, Eames DAR, Eames DSW, Artemide Tolomeo and the Tavolo Livelli

Can you describe a day in your life?

I go to work at the architecture office I work every day. When I finish there at about 18:00 I go home and start working on my own designs. It is quite intensive but the feeling when finishing a great design is worth it.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

Follow your dreams and don't let anyone tell you it is too difficult. You can do it!

From your perspective, what would you say are some positives and negatives of being a designer?

Positive: Being creative is wonderful. People are happy when you design something especially for them.

Negative: The importance of money/budget, especially as an architect.

What is your "golden rule" in design?

Keep it simple.

What skills are most important for a designer?

To be able to visualize your ideas and to be able to make people enthusiastic for your ideas.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

Handsketching, SketchUp, Rendering, AutoCad, Photoshop. Inspiration is found in my everyday life and own imagination.

Designing can sometimes be a really time consuming task, how do you manage your time?

Just work until you are too tired to continue, there is not a lot of managing involved.

How long does it take to design an object from beginning to end?

That is always different.

What is the most frequently asked question to you, as a designer?

How do you get these ideas?

What was your most important job experience?

To experience the power of your own enthusiasm.

Who are some of your clients?

Housing companies, private clients, developers.

What type of design work do you enjoy the most and why?

I enjoy designing for my own house the most. Because I am probably my most critical client.

What are your future plans? What is next for you?

Expanding my collection of furniture with storage space. And selling them.

Do you work as a team, or do you develop your designs yourself?

Mostly by myself.

Do you have any works-in-progress being designed that you would like to talk about?

I am currently designing a sofa with the same principles as the Tavolo Livelli.

How can people contact you?

They should sent me an email at: info@ontwerpdivisie.nl

Any other things you would like to cover that have not been covered in these questions?

No thank you.

Stort Interview

The Monomorph Stol · 10 spørgsmål

As an architect, I’ve always been intrigued by systems and repetition — by how a single intelligent component can create complexity through variation in arrangement.

Your innovative approach to creating The Monomorph Chair using 39 identical wooden elements represents a fascinating exploration of modularity - could you elaborate on how this concept of standardization aligns with your architectural background and vision for sustainable design?

As an architect, I’ve always been intrigued by systems and repetition — by how a single intelligent component can create complexity through variation in arrangement. In that sense, The Monomorph is an extension of architectural thinking into the realm of furniture. Standardization, when done thoughtfully, can lead to less waste, more efficient production, and surprisingly expressive outcomes. For me, sustainability isn’t just about materials — it’s also about designing smart, elegant systems that use fewer resources without compromising on aesthetics or quality.

The Monomorph Chair's unique construction method allows it to be transported as a flat package - how did this consideration for logistics and assembly influence your design decisions throughout the development process?

Flat-packing wasn’t just a bonus — it was part of the design brief I set for myself from the beginning. I wanted to create a sculptural, distinctive chair that could be shipped affordably and assembled with minimal tools. This challenge pushed me to explore how parts could interlock and support each other structurally, which ultimately became part of the chair’s visual language. The assembly method is intuitive and almost poetic — like building something from a kit, but with architectural precision.

What inspired you to pursue the challenging goal of creating The Monomorph Chair using a single repeating shape, and how did this constraint ultimately lead to discoveries about efficiency and waste reduction in furniture design?

The idea started as a kind of design provocation: could I make a functional and comfortable chair using only one shape? That self-imposed constraint turned out to be incredibly productive. It forced me to think carefully about angles, structural behavior, and how each part contributes to the whole. Using just one CNC-cut element made production more efficient and minimized offcuts. Ironically, the limitation unlocked a lot of creativity — it turned problem-solving into a design strategy.

The Monomorph Chair's evolution included variants with 16 identical elements and different materials like paper cord and vegan leather - could you share the key insights from this experimental phase that led to the final 39-element design?

The 16-element versions were successful in their own way — they had a strong visual identity and worked well both structurally and ergonomically. However, they relied on a combination of materials, such as paper cord or fabric, to form the seat and backrest. I realized that if I wanted to push the idea of a single, repeating shape even further — not just formally, but also materially — I had to reduce the reliance on secondary components. That’s how the 39-element version emerged: it’s built entirely from one material and one shape, making the concept of modular purity as complete as possible.

As The Monomorph Chair earned recognition with an A' Design Award, how do you see this achievement influencing your future approach to furniture design, particularly in terms of combining simplicity with sophistication?

The award is a huge encouragement — not just because it celebrates the design itself, but because it validates the thinking behind it. I’ve always believed that simplicity and sophistication aren’t opposites — they’re two sides of the same coin. Going forward, I’ll continue to explore how minimal forms can evoke emotional richness, and how constraints can be engines of elegance rather than limitations.

The development of The Monomorph Chair involved extensive prototyping and testing - could you walk us through the journey of finding that perfect triangular shape that successfully balanced both aesthetic appeal and ergonomic comfort?

It took dozens of iterations to find the “golden triangle” — one that looked sharp, carried loads efficiently, and conformed to the human body. Each millimeter shift made a difference, especially in how the seat cradled the sitter or how the backrest met the spine. The final form isn’t just a result of drawing — it’s the product of sitting, adjusting, testing, and repeating. That process mirrors how buildings are refined during design development — the details make all the difference.

Your research statement mentions design-led standardization - how does The Monomorph Chair exemplify this philosophy, and what implications might this approach have for the future of sustainable furniture production?

Design-led standardization means letting design guide the system, rather than letting the system dictate design. The Monomorph shows that standard parts don’t have to result in generic outcomes. By giving each identical element a unique role within a larger structure, the whole becomes more than the sum of its parts. I believe this approach has huge potential for sustainability: it allows for scalable production with minimal material diversity, yet offers visual richness and adaptability.

The Monomorph Chair's ability to transform into a sofa by adding more elements suggests remarkable versatility - how did you envision this adaptability while maintaining the integrity of the single-shape concept?

Versatility was always part of the ambition. The idea that you could build other pieces — a bench, a sofa, even a daybed — using the same building block was a kind of proof of concept. It’s modularity in its purest form. That adaptability comes not from compromise, but from a strong conceptual foundation: if the shape is right, the possibilities multiply. It’s a bit like LEGO — infinite variation from one smart piece.

Given your company's focus on utilizing 'lost space', how does The Monomorph Chair reflect this design philosophy while challenging traditional approaches to furniture construction?

In my architectural work, I often focus on transforming overlooked or undervalued spaces. With The Monomorph, I applied the same mindset to material and form — looking for untapped potential in repetition, in offcuts, in constraints. Traditional furniture design often starts with form and then adds structure; I reversed that process. By starting with structure, the form emerged naturally. That’s where design gets interesting — when it’s both honest and inventive.

Looking at The Monomorph Chair's success in combining minimalist aesthetics with modular functionality, what advice would you offer to designers seeking to create furniture that balances innovation with practical implementation?

Start with a clear constraint — not as a limitation, but as a creative tool. Innovation often comes from working within a tight framework. Also, prototype early and often. Let your hands — and your body — be part of the design process. And finally, don’t be afraid to rethink conventions. A chair doesn’t have to look like a chair, as long as it invites you to sit.

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