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Juyoung Hwang

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Interviews med Juyoung Hwang

Læs interviewene med Juyoung Hwang: forstå deres filosofi, kreative proces og prisvindende arbejde.

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Dagens Designer Interview

9 spørgsmål

I worked as a design planner for 4 years. As a designer in various fields, I was mainly responsible for design planning and content production. I enjoy new challenges, so most of my work has been in startups.

Could you please tell us about your experience as a designer, artist, architect or creator?

I worked as a design planner for 4 years. As a designer in various fields, I was mainly responsible for design planning and content production. I enjoy new challenges, so most of my work has been in startups. The main customers were startup representatives in Korea or those who wanted to proceed with a new project. In addition, during the contract period at the company, I studied the necessary design and business courses separately and performed as a designer.

How did you become a designer?

When I was 5 years old, my mother first introduced me to comic books. Thanks to my mother, I became interested in art and content, and from then on I became interested in the design profession. Naturally, I studied and prepared as a designer while majoring in design at art high school and art college. In addition, I learned and studied the perspectives of various designers by visiting art museums and design fairs in each country. The experience I gained at that time taught me that being a designer is a profession that should be a good influence.

What are your priorities, technique and style when designing?

Mostly, when people encounter a design, we consider it to be intuitive in how they think and use it. Nothing is more important than a single powerful concept than aesthetics or versatility. So the design style is simple and pursues something that can be easily expressed by anyone. Designs that are difficult to access are not remembered by people. Even if they are not designers, it should be a design that anyone can try.

Which emotions do you feel when designing?

Designing is as exciting as playing a game. To play a game is to win by effectively using strategy and skill with the elements you have (team members, budget, time, etc.). Similarly, design is a very enjoyable and exciting process of going up a level, solving problems in different situations.

What particular aspects of your background shaped you as a designer?

Think and act like children. Children are not experts, nor do they know the terminology of their field of expertise. Their thinking is simple, instinctive. Seeing them through their eyes helps take your design to the next level.

What is your growth path? What are your future plans? What is your dream design project?

Inspired by classics and news. Designers should always be able to face new problems and give people a better direction. How to recognize the problem and how to solve it should be considered from various viewpoints. If you make it a habit to read a little book and news every day, you can develop elements to grow as a designer. For this reason, I like and are interested in the Digilog((A compound word that connects Digital and Analog) platform, which is a combination of analog and digital. Although the frequency of use of QR codes was low in Korea just a few years ago, they have been actively used since the pandemic. Related technologies are also highly anticipated in the future. My goal in the future is to proceed with the interconnection project of virtual reality using flat surfaces.

What are your advices to designers who are at the beginning of their career?

I often say to young designers, 'Put yourself on a piece of paper'. For the most part, people are more tolerant of themselves than others. That's why they don't know their problem. As they read their introductions on paper, they learn what they need to fix and who they are. When they evaluate themselves, they have to be as strict as they give points to players after a football match.

You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?

Keep everything simple. For example, if you have a lot of work steps in your project, you should cut them down. A series of similar work steps makes you tired and narrows your perspective. The workflow should be meaningful and provide multiple perspectives. You don't have to finish every project to be perfect at once. When the work phase is over and it is not enough, just repeat it. And as you go through the steps, focus on finding the key. You have to define what you find there, and the concept should be understandable to people.

What is your day to day look like?

When I wake up in the morning, I start my day with a nutrient supplement placed by my bed and stretching. After that, after checking the work request or proposal e-mail, make a work schedule for the day. I eat a light lunch at noon and study for the future. I start working again, and I go to gym at 4:30 in the afternoon. After my workout, I eat dinner at a nearby restaurant. And when I get home, I go back to studying, work, and housework that I couldn't do. This routine is really simple and repetitive, but it will enhance your creativity.

Designinterview

Using Stuff Plakat · 20 spørgsmål

Design should clearly show meaning regardless of shape or size, and should present general themes from a unique point of view.

What is the main principle, idea and inspiration behind your design?

Design should clearly show meaning regardless of shape or size, and should present general themes from a unique point of view. That point of view is an Idea, an Inspiration, and the aggregate of those principles is a Design.

What has been your main focus in designing this work? Especially what did you want to achieve?

The most important thing in the artwork is whether the audience knows the movie in the poster. Conversely, when they saw the movie, they remembered the poster.

What are your future plans for this award winning design?

The award winning design will be used as personal portfolios.

How long did it take you to design this particular concept?

It didn't take long to come up with the concept. Each piece took about an hour.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

The Artworks contain personal experiences and emotions as personal creations. The goal is to allow the audience to see, enjoy and share experiences with the project.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

This design is not currently in production. If the opportunity arises, the designer wants to produce the posters by himself or lease the production right to a design company.

What made you design this particular type of work?

The purpose of the project is to show a different perspective by reworking the industrial product.

Where there any other designs and/or designers that helped the influence the design of your work?

Alessandro Mendini's design 'Anna G'.

Who is the target customer for his design?

Alessandro's first customer started with Alessi's chairman, Roberto.

What sets this design apart from other similar or resembling concepts?

The biggest difference of this design is that it makes the audience think about the relationship between the subject of the movie and the objects used in the poster.

How did you come up with the name for this design? What does it mean?

Above all, 'Using Stuff' was the most powerful feature, so it was used as the title.

Which design tools did you use when you were working on this project?

The drawings used liners and brush pens. After that, it was finalized with a graphic design program (Photoshop, Illustration, etc.).

What is the most unique aspect of your design?

What is unique about this design is that it creates a fresh and fun vibe through common objects.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

Posters within the project were individually created. Finally, the designer asked relevant experts for advice on whether the posters were visually optimized and whether these descriptions were clear from an editorial perspective.

What is the role of technology in this particular design?

The 'Using Stuff' project wanted to give people a social message about the world issues they are currently facing.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

The most important factor is the perception between the audience and the famous films selected by the prestigious institutions. Because a good movie everyone knows is an easy way to understand design. In addition, in order to see the design more intuitively, designer divided the sequence of the movie to create a mood board, extracted the signature color and used it in the artworks.

What are some of the challenges you faced during the design/realization of your concept?

The most difficult part was ‘making the work easy for anyone to understand’. Even if the design is visually excellent, if it cannot communicate with people, it is not ‘good design’.

How did you decide to submit your design to an international design competition?

The motivation for participating in the competition is a request for nomination of artworks through e-mail.

What did you learn or how did you improve yourself during the designing of this work?

A notable improvement is the method of describing works that can be translated worldwide.

Any other things you would like to cover that have not been covered in these questions?

Juyoung Hwang is considering ways to expand this project in the future. He aims to conversion the arworks into 3D and interact with them through the application.

Designlegende Interview

50 spørgsmål

With a degree in environment design, Hwang has long been immersed in transforming emotions and everyday moments into visual narratives.

Could you please tell us a bit about your design background and education?

With a degree in environment design, Hwang has long been immersed in transforming emotions and everyday moments into visual narratives. His approach likens design to cooking—starting with a fresh idea as the main ingredient, refining it through technical tools, and finally presenting it with emotional resonance.

What motivates you to design in general, why did you become a designer?

His design philosophy centers on communication—conveying messages that strike a deep emotional chord. Through his work, he seeks to translate intangible feelings into visuals that transcend language and culture.

Did you choose to become a designer, or you were forced to become one?

Design wasn't a retreat, but a deliberate decision. Design became the most intuitive language for conveying inner thoughts and emotions, and it guided my creative direction.

What do you design, what type of designs do you wish to design more of?

His current work focuses on emotionally driven graphic design—particularly posters that carry strong narratives. Looking ahead, he aims to explore projects that fuse philosophy with empathy and accessibility, making complex ideas more relatable through visual storytelling.

What should young designers do to become a design legend like you?

Hwang emphasizes the importance of thinking before creating. He believes young designers should focus less on trendy aesthetics and more on purpose and message. Developing a clear point of view and understanding the social context of their work are, in his view, essential for building lasting impact.

What distinguishes between a good designer and a great designer?

To him, a good designer has skill, but a great designer has something to say. Greatness lies not just in how a work looks, but in its capacity to resonate, challenge, and endure. Emotional honesty and philosophical clarity set apart the remarkable from the competent.

What makes a good design a really good design, how do you evaluate good design?

A truly good design, Hwang explains, addresses both function and emotion. It should solve a problem, convey a story, and stay memorable over time. He also values simplicity that hides complexity and visuals that invite interpretation.

What is the value of good design? Why should everyone invest in good design?

Design, in his view, is not decoration but dialogue. Good design can bridge differences, evoke empathy, and inspire action. Its value lies in its ability to improve experiences, shape behaviors, and foster understanding across cultures.

What would you design and who would you design for if you had the time?

If time and resources permitted, Hwang would like to design for marginalized communities—particularly projects aimed at accessibility, healing, and education. He dreams of creating visual systems that empower people in vulnerable situations.

What is the dream project you haven't yet had time to realize?

Hwang is considering ways to expand this project in the future. He aims to convert the artwork into 3D and make it interactive through an application. This will allow viewers to share even more powerful emotions.

What is your secret recipe of success in design, what is your secret ingredient?

According to Hwang, consistency is key. His approach includes immersing deeply in the subject matter and finding emotional relevance before even touching a design tool. He also cites the ability to embrace solitude and think slowly as his personal secret ingredients.

Who are some other design masters and legends you get inspired from?

He draws inspiration from a wide range of figures, from design theorist Victor Papanek to contemporary thinkers like Jordan Peterson and SSendhil Mullainathan. He particularly admires designers who strike a fine balance between form and philosophy.

What are your favorite designs by other designers, why do you like them?

His favorite pieces are those that seem simple yet deeply impactful, such as Victor Papanek's Tin Can Radio and Alessandro Mendini's Anna G. He values works that engage the viewer both emotionally and intellectually.

What is your greatest design, which aspects of that design makes you think it is great?

There's no single representative artwork. Each work displays a different aspect. The important thing is that each work accurately conveys its message.

How could people improve themselves to be better designers, what did you do?

To improve as a designer, Hwang stresses the importance of writing. Articulating one’s thoughts in words clarifies design intention. He also suggests observing daily life closely and questioning everything.

If you hadn't become a designer, what would you have done?

Had he not chosen design, he might have become a writer or a teacher—roles that, like design, involve communication, clarity, and empathy. He also learns a lot from the innocence and simplicity of the children he teaches.

How do you define design, what is design for you?

Design is a "philosophical narrative of simplicity." It's a way to question the world, reframe existing assumptions, and articulate alternative perspectives.

Who helped you to reach these heights, who was your biggest supporter?

His mother's unwavering dedication and faith provided the driving force to overcome obstacles. He attributes his growth to mentors and peers who offered critique rather than comfort. Honest feedback, more than praise, helped him refine his path.

What helped you to become a great designer?

Persistence and reflection. He views failure as a learning engine and believes mastery comes not from talent but from sustained curiosity and grit.

What were the obstacles you faced before becoming a design master?

The biggest obstacles are self-doubt and the pressure of being swayed by trends. As a designer, the true turning point lies in trusting your intuition and constantly reflecting on design thinking.

How do you think designers should present their work?

Hwang believes designers should present their work like authors present a story—with context, emotion, and clarity. A good presentation doesn't just show visuals but conveys the “why” behind each decision.

What's your next design project, what should we expect from you in future?

His upcoming project revolves around social empathy—particularly focusing on visual accessibility in public communications. The aim is to create emotionally intelligent design systems for public good.

What's your ultimate goal as a designer?

Hwang's long-term goal is to build a platform that connects design, philosophy, education, and mental health. He envisions a studio that pursues joy through design thinking.

What people expect from an esteemed designer such as yourself?

He believes audiences expect integrity, originality, and social consciousness from recognized designers. Therefore, he strives to balance artistic freedom with civic responsibility.

How does design help create a better society?

For Hwang, design is a medium of care. It can nurture empathy, bridge gaps, and visualize silent voices. Thoughtful design contributes to a more inclusive and emotionally aware society.

What are you currently working on that you are especially excited about?

Currently, he is designing a multi-sensory exhibition that explores “solitude in the digital age.” The challenge lies in making isolation feel both relatable and visually poetic.

Which design projects gave you the most satisfaction, why?

One of his most fulfilling experiences was working with youth mental health organizations to design identity systems that reduced stigma and opened dialogue.

What would you like to see changed in design industry in the coming years?

He hopes to see more designers trained in philosophy, sociology, and ethics. Design education, he argues, should go beyond software and into humanistic thinking.

Where do you think the design field is headed next?

Hwang predicts design will evolve into a more interdisciplinary and emotionally aware discipline, blending data science, psychology, and narrative.

How long does it take you to finalize a design project?

The time needed varies by complexity, but most projects take about 3 to 6 weeks. However, conceptualization may take much longer, depending on the emotional depth required.

When you have a new design project, where do you start?

Every new project begins with questions, not answers. Hwang starts by asking, “Why does this need to exist?” and “Who does this truly serve?”

What is your life motto as a designer?

"Design simply, think deeply." He values simple processes and careful reflection.

Do you think design sets the trends or trends set the designs?

He believes truly meaningful design creates trends, not the other way around. It sets a new rhythm rather than following existing beats.

What is the role of technology when you design?

Technology, for Hwang, is a tool—not a goal. It should enable emotion and enhance meaning, not overshadow them.

What kind of design software and equipment do you use in your work?

Hwang utilizes a variety of design software, including image graphics, video editing, and modeling. However, However, he emphasizes that the choice of software should align with the story being told. Analog tools like pencil sketches and clay models are often used during conceptual phases.

What is the role of the color, materials and ambient in design?

To Hwang, color sets the emotional tone, material defines tactility, and ambient creates atmosphere. These three elements must harmonize to form a coherent sensory narrative.

What do you wish people to ask about your design?

Rather than being asked “how it was made,” Hwang hopes people will ask “why it was made.” He believes the value of design lies in its intention and emotional impact.

When you see a new great design or product what comes into your mind?

Upon encountering a great design, his first thoughts are often, “How did they solve the problem so simply?” or “What kind of effort was put into the design process?”

Who is your ideal design partner? Do you believe in co-design?

Hwang values co-design deeply. He ideally collaborates with designers who are emotionally intelligent, humble, and have a deep understanding of human behavior based on insightful social issues.

Which people you interacted had the most influence on your design?

Among many, mentors from his academic years and community organizers in social design fields have left a strong imprint on his practice.

Which books you read had the most effect on your design?

Humanities and classic books offer much inspiration and insight. Michael Sandel's "Justice: What's the Right Thing to Do?" and Richard Bach's "Jonathan Livingston Seagull a story" have been significant influences.

How did you develop your skills as a master designer?

He improved his skills through deliberate practice, peer feedback, and a habit of “learning from every failed design.”

Irrelative of time and space, who you would want to meet, talk and discuss with?

If possible, he would converse with Leonardo da Vinci to explore the intersection of science, philosophy, and aesthetics.

How do you feel about all the awards and recognition you had, is it hard to be famous?

He regards fame as a byproduct, not a goal. While grateful, he often reminds himself to return to the quiet joy of creating.

What is your favorite color, place, food, season, thing and brand?

His favorite color is orange, favorite place is a quiet spaces, favorite food is pizza. His favorite season is fall, favorite season is fall, favorite objects are pencils and liners, and favorite hobbies are watching movies and reading.

Please tell us a little memoir, a funny thing you had experienced as a designer?

His favorite color is orange, favorite place is a quiet space, favorite food is pizza. His favorite season is fall, favorite objects are pencils and liners, and favorite hobbies are watching movies and reading.

What makes your day great as a designer, how do you motivate yourself?

A great design day begins with observation. He believes that ideas come from a walk in the park or a line in the newspaper before work.

When you were a little child, was it obvious that you would become a great designer?

As a child, he loved to draw and share his creations with his friends. This curiosity and experimental spirit foreshadowed his future as a designer.

What do you think about future; what do you see will happen in thousand years from now?

He envisions a future where design is not merely visual but multi-sensory and therapeutic—responding to both societal and emotional needs.

Please tell us anything you wish your fans to know about you, your design and anything else?

He hopes his design speaks where words fail—and that people find not just meaning, but warmth and memory within it.

Designerinterview

40 spørgsmål

Design is like the process of cooking. ‘Idea’ is a fresh healthy ingredient, and using it as a design tool and program ‘Skill’, food is completed. The design is to serve the finished dish with a 'story'.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

Design is like the process of cooking. ‘Idea’ is a fresh healthy ingredient, and using it as a design tool and program ‘Skill’, food is completed. The design is to serve the finished dish with a 'story'. For Ju-Young Hwang, the designer must clearly understand and fulfill that responsibility. I started walking the path of a designer to give deep impressions and messages to people.

Can you tell us more about your company / design studio?

I am currently working as a freelancer, not affiliated with a company/design studio.

What is "design" for you?

Design should clearly show meaning regardless of shape or size, and should present general themes from a unique point of view. That point of view is an Idea, an Inspiration, and the aggregate of those principles is a Design.

What kinds of works do you like designing most?

‘Anna G’ by Alessandro Mendini. Ingenious and simple, his products inspire us to create stories. His designs are fun, imaginative, and thus lively. That's why I like his work.

What is your most favorite design, could you please tell more about it?

When I was 6 years old, I first saw the ‘Anna G’ wine opener. Holding the handle of the product and moving it, the product danced gracefully like a ballerina. At that moment, I imagined through the product and created a story. It was no longer just a product, but a children's book, a toy, and love. It was the first product that made me dream and dream of design.

What was the first thing you designed for a company?

It is a tunnel design using media glass at Jeongok Port in Hwaseong, Korea. At that time, I majored in environmental design at university, so I belong to the space design department at the company. The company's main product was the 4th generation display glass for media playback. the product was heavy, so it was designed by adding auxiliary devices considering the load.

What is your favorite material / platform / technology?

Surprisingly, my favorite material is paper. Paper is one of the oldest materials, and I think it is an important material and source that gave rise to various cultures. That is why, as a designer dealing with digital contents, I like and are interested in the Digilog(A compound word that connects Digital and Analog) platform, which is a combination of analog and digital.As a tool to connect the platform, interaction design based on Hashtag and QR code technology is often used. Although the frequency of use of QR codes was low in Korea just a few years ago, they have been actively used since the pandemic. I am really looking forward to the related technologies that will come out in the future, and I am thinking about my design and how to apply it.

When do you feel the most creative?

The human hand is the most creative tool since the birth of mankind. Because tools and civilizations were created by hand. Today, with the development of modern technology, there are many programs that are more effective and easier. However, there is no more creative moment than when you use your hands to sow, refine, and organize your thoughts.

Which aspects of a design do you focus more during designing?

Mostly, when people encounter a design, we consider it to be intuitive in how they think and use it. Nothing is more important than a single powerful concept than aesthetics or versatility.

What kind of emotions do you feel when you design?

Designing is as exciting as playing a game. To play a game is to win by effectively using strategy and skill with the elements you have (team members, budget, time, etc.). Similarly, design is a very enjoyable and exciting process of going up a level, solving problems in different situations.

What kind of emotions do you feel when your designs are realized?

I don't have any emotions when the design is finished more than I thought. Because I considered all the situations in the planning stage and expected various outcomes. So no matter what results (good results or bad results) come out, I accept the situation and plan and proceed with another project for a new challenge.

What makes a design successful?

Continuous analysis, strong concepts, and sustainable questions are what make a successful design. First, analysis through data and data determines the direction of design we will pursue in the future. A simple and clear concept leads to the success of the design. Finally, the question of sustainability provides the potential for design to evolve without stopping. Good design does not stay in the present, but has the power to move forward.

When judging a design as good or bad, which aspects do you consider first?

When encountering a design, the first thing to look at is whether this design is clearly understood. No matter how aesthetically good a design is, if communication between the user and the designer is not achieved, it cannot be said to have played a fundamental role in design. Good design should be understandable to everyone.

From your point of view, what are the responsibilities of a designer for society and environment?

Designer Victor Papanek emphasized social change through process rather than outcome. The role of the designer is to urge change with continuous interest in the environment and society through the project. If a designer does a design without purpose and without a message, it is avoiding responsibility to people and cannot be called a good designer.

How do you think the "design field" is evolving? What is the future of design?

Today, anyone can easily shoot and edit video to make a movie. In addition, programming development can be easily made through software. Compared to the past, various design tools can be used in one design field today. People will be confused by the myriad ways to use the different design tools. So the ultimate principle of design will become even more important. Consistency and clarity are needed in any field. In the future of design, technology will be subdivided, and design spirit and principles will be simplified.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

In July 2020, it was an exhibition in Incheon, Korea. Before the pandemic, an exhibition was held every two years. Currently, the situation is difficult due to the long-term pandemic, but he is aiming to hold an exhibition within three years.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

Inspired by classics and news. Designers should always be able to face new problems and give people a better direction. How to recognize the problem and how to solve it should be considered from various viewpoints. Therefore, the most effective way to develop creativity is to meet and talk with people of various professions. If a single problem is viewed through various opinions and processes, good results can be obtained.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

The design style is simple and pursues something that can be easily expressed by anyone. Designs that are difficult to access are not remembered by people. Even if they are not designers, it should be a design that anyone can try. In order to develop a style, I search for retro products and pictograms in each country and try various things.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

I live in Incheon, Korea. Oriental painting is different from Western landscape painting, and its realistic approach is also different. Oriental painting, especially Korean painting, emphasizes the power and relationship between blank space and subject matter. It is also a required element in many designs today. In addition, the approach to nature rather than people is a guideline that evolves the field of design and suggests the future.

How do you work with companies?

First, I listen to a briefing about the project at the company and consider whether the direction I am pursuing is right. And discuss the feasibility of the project with the company. If the project is feasible and suitable for several factors (social impact, potential, etc.), the proposal is accepted. After that, negotiate with the company about the conditions and rights for the project.

What are your suggestions to companies for working with a designer? How can companies select a good designer?

Designer should always have a clear concept. To do this, communication skills between team members are important. For example, the story of the Tower of Babel. Inconsistent terminology and processes make it difficult to get a clear concept. When working on the same project, different values and directions for design have a bad effect on designers and companies. Therefore, companies should have criteria for selecting designers with the same goal to some extent.

Can you talk a little about your design process?

Ideas seek to come out quickly and easily. I prefer to come up with ideas within 15 minutes. If it doesn't come out, take a break or postpone it to the next day. The selected ideas are organized into sentences so that anyone can easily understand them. Condensed sentences into words as a concept. After that, I try to work from various occupational and environmental perspectives to effectively express the derived concept. Finally, the design is completed after hearing opinions from experts in various fields.

What are 5 of your favorite design items at home?

Pen, bookshelf, desk, chair, paper. It is the best functional design product for design!

Can you describe a day in your life?

When I wake up in the morning, I start my day with a nutrient supplement placed by my bed and stretching. After that, after checking the work request or proposal e-mail, make a work schedule for the day. I eat a light lunch at noon and study for the future. I start working again, and I go to gym at 4:30 in the afternoon. After my workout, I eat dinner at a nearby restaurant. And when I get home, I go back to studying, work, and housework that I couldn't do. It's a very simple and repetitive day.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

I often say to young designers, 'Put yourself on a piece of paper'. For the most part, people are more tolerant of themselves than others. That's why they don't know their problem. As they read their introductions on paper, they learn what they need to fix and who they are. When they evaluate themselves, they have to be as strict as they give points to players after a football match.

From your perspective, what would you say are some positives and negatives of being a designer?

A designer is someone who convinces others with one word or one product. So, keeping things simple and easy is my characteristic and strength. Ironically, the disadvantage is that it is difficult to simplify the process of organizing it.

What is your "golden rule" in design?

The golden rule should be simple. If you are working on a project, there are a lot of steps you need to cut down. A series of similar work steps makes you tired and narrows your perspective. The workflow should be meaningful and provide multiple perspectives. A design doesn't have to be perfect all at once. When the work phase is over and it is not enough, just repeat it. This is like the daily routine of our life.

What skills are most important for a designer?

Finding the core is the most important thing. Designers have to look at tons of resources and information to find out what people are asking for and needing. We also have to define what we find there, and it has to be understandable to people. In conclusion, the ability to find the core is the most necessary competency for designers and for the future of design.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

I think of a designer as an engineer as well as a philosopher like the ancient Romans. As technology expands, design tools and programs are important, but the wisdom and essence of people are important. That is why books are indispensable for design work. The wisdom and stories of classics are the same for all generations. We can also realize the approach and way of finding the heart of the design.

Designing can sometimes be a really time consuming task, how do you manage your time?

Design seems easy, but it is an aggregate of complex processes. Time is limited and we need to manage it systematically. That's why it's very important to plan ahead of time. We need to strictly manage and control that time.

How long does it take to design an object from beginning to end?

It takes as little as 1 week and as long as 1 year. It depends on the size and situation of the project. However, during the project period, the process is always the same.

What is the most frequently asked question to you, as a designer?

People ask me, 'Where do you usually get your ideas from?' The answer is . ‘Go to many places, hear many things, see many objects’.

What was your most important job experience?

The most important experience is R&D development support project planning. B2G businesses for startups are active in Korea. It was the first business and field that challenged me. As I received and proceeded with the project, I was able to create a more accurate and understandable concept. This was enough to further develop my design skills.

Who are some of your clients?

Although diverse, the main customers are finance and mothers with children. I am interested in education, and I am thinking about how to provide a better future for my children. For financial customers, I mainly propose planning and processes to create products that are intuitive and easy to use for users.

What type of design work do you enjoy the most and why?

Drawing work. Because the unconscious drawings sometimes become clues for the next project. It is not burdensome, and I like it as a lubricant that softens the hardness of thoughts.

What are your future plans? What is next for you?

Currently I am working as a freelancer, but I would like to go into a company where I can work with a better size and workforce and work on projects. A new challenge always excites me and inspires passion.

Do you work as a team, or do you develop your designs yourself?

I do both team and individual work. A team project is a good way to improve and develop skills that I lack. Personal design work is great for organizing my thoughts and strengthening my core.

Do you have any works-in-progress being designed that you would like to talk about?

Since the pandemic, the movement of many people has been controlled. If communication between countries becomes more free and restrictions are lifted, I would like to proceed with design work related to travel.

How can people contact you?

You can communicate with me through my E-mail or SNS. E-mail : gabell@naver.com, Instagram : jimmy_n_yom.

Any other things you would like to cover that have not been covered in these questions?

I want to tell you about my ultimate dream. When I was asked what my dream was since I was a child, I always replied this way. ‘Even if people don’t know the name of designer Juyoung Hwang, I want it to be a design that anyone can recognize when they see his work.’ Thanks for reading this long interview.

Stort Interview

Using Stuff Plakat · 10 spørgsmål

It focuses on one aspect of an object, such as its function or form. Sometimes it's more powerful to focus on one thing than to have a lot of different things. Seeing objects simply makes the most sense to the public.

Your innovative approach to reconstructing movie posters with everyday objects in Using Stuff Poster has garnered significant attention, including a Bronze A' Design Award - could you elaborate on how you select and arrange these ordinary items to create such extraordinary visual narratives?

It focuses on one aspect of an object, such as its function or form. Sometimes it's more powerful to focus on one thing than to have a lot of different things. Seeing objects simply makes the most sense to the public.

The Using Stuff Poster series tackles complex societal issues like the Russian-Ukraine war and COVID-19 through familiar movie references - what inspired you to bridge contemporary challenges with iconic film imagery?

Recognize unconscious emotions felt when observing contemporary events. Perceptual awareness is transformed into symbolic elements of various films. People experience the symbolic elements of the film and share emotions. The relationship between contemporary events and the story is important.

In developing Using Stuff Poster, you mentioned focusing on making issues both understandable and memorable - how does your creative process of object selection and composition help achieve this delicate balance?

This process is not easy. It must be handled very carefully, as it can lead to bias if the balance is off.That's why simplicity is a clear message.

The vibrant colors and minimalist backgrounds in Using Stuff Poster create a striking visual impact - could you share your philosophy behind these artistic choices and how they enhance the message of each piece?

The primary emotion felt when seeing color provides people with a conscious experience. For example, red evokes passion and fire, and blue evokes calm and water. Vivid colors and simple backgrounds make the concept even stronger.

Looking at the evolution of Using Stuff Poster since its inception in 2016, how has your approach to storytelling through object arrangement evolved, particularly in response to changing global events?

Previous designs focused on presenting a single event as it appeared on the surface. Current design focuses on thinking from a humanistic perspective and approaching fundamental philosophical topics.

The Using Stuff Poster project demonstrates remarkable versatility in transforming everyday objects into powerful visual metaphors - could you walk us through your process of discovering new possibilities within seemingly ordinary items?

Focus and emphasize one aspect of the object. Novelty is about exploring the primal elements. Break away from the familiarity of objects and look at them differently. This will be a powerful piece in creating good design.

Your work in Using Stuff Poster shows a masterful blend of accessibility and depth - how do you ensure that each piece remains engaging for casual viewers while conveying deeper social commentary?

Evaluation varies depending on the environment in which one lives, values, and the nature of the individual. That is why design must be constantly rethought to ensure that it is presented without bias.

The Using Stuff Poster series has potential for both digital and physical exhibitions - how do you envision the project evolving across different platforms and spaces to maximize its impact?

Good design should be clear regardless of space, size, or context. Good design impresses people, and designers should strive to do so. The power of design is powerful, and its potential is limitless.

In creating Using Stuff Poster, you mentioned the importance of making recurring problems unforgettable - could you share a specific example where object selection and composition particularly succeeded in achieving this goal?

Wars have occurred constantly throughout history, and they still occur today. Even now, the world is watching and experiencing the Russian-Ukrainian war, the Israeli-Hezbollah war, etc. War takes many forms, but the primal emotions people feel are the same. Focusing on this and expressing it intuitively is the most important goal to achieve.

As the creator of Using Stuff Poster and recipient of the Bronze A' Design Award, what advice would you offer to emerging designers about finding fresh perspectives in familiar objects and translating them into meaningful visual narratives?

Look at objects in a variety of ways, and express them simply. Focus on one message to express. Familiarity turns into newness. This will be a powerful tool for designers.

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