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Dagens Designer Interview

17 spørgsmål

Since I was a child, drawing had become my passion and especially in Manga and Japanese anime. by growing up I decided to follow my passion and enrolled at the High School of Arts.

Could you please tell us about your experience as a designer, artist, architect or creator?

Since I was a child, drawing had become my passion and especially in Manga and Japanese anime. by growing up I decided to follow my passion and enrolled at the High School of Arts. I realized I wanted to express my creativity even more, so continued my studies. I learned as much as I could in order to have a much wider view as a designer. So, I chose to learn more about the fundamentals of art and design. four years later I put myself to the test and started my career right away. Nevertheless, I had prior professional experiences while I was studying. Such jobs were not all design-oriented, but they lead me to be the person I am today, and I'm very proud of that. However, I started my job as a graphic designer right after I finished my studies. Back then the company I used to work with designed displays for brands. I got a promotion and then rejected it. I felt I had to change again and start another job path elsewhere. I was contacted by another company and became their main designer, but after all the experiences working with different companies in different places, I decided to found my own company sandstorm. and today I can say that I am very proud to have won the Gold A ’Design Award in the Computer Graphics, 3D Modeling, Texturing, and Rendering Design Award Category which gives me more motivation to offer new ways of character design to the world that they can enjoy and be an inspirational key for future young designers.

How did you become a designer?

The things that really drive me to be a designer were my passion for art and manga, since then my motivation for art started to grow more and more and when I got my first computer everything start to change.

3D tools were the first challenge for me to learn before taking my journey to another level, then from there I start to learn everything on my own morning and night even though sometimes I start to don't count the time and my only goal was to grow my skills.

Final Fantasy and especially character designer Japanese Tetsuya Nomura and Korean Artist Hyung Taei Kim was my true inspiration and my main motivation to become a character designer, with the style they were making and the unique touch I was mesmerized by all this kind of imagination they have and I want to learn it, since then I start to develop my own skills.

I didn't want to copy their style and make it my own but either learn from it and bring a new unique style that I have never achieved in my life.

And because of hard work and the passion I have, I could achieve it.

What are your priorities, technique and style when designing?

When i want to design something it can be character, environment, vehicle the first thing come to my mind is i want to make something unique, somethings never been done before so i start to imagine what I want to make, sometimes i like to go trough pinterest and look to arts just to open my mind then i close everything

and start make things is like having a puzzle and want to build something from it, that's my style of work i really don't have one direction to follow, i will create a complex puzzle until I found the result i want and once i am happy i start to tweak it and add final touch.

Which emotions do you feel when designing?

When i start making character the first thing came into my mind is to live with them and give them a cool aesthetic and personality's and not

just see them only as 3D models, if I feel such things I stop working and take a break.

I always want to see emotion on my characters i design and give them a purpose of there existence.

What particular aspects of your background shaped you as a designer?

Art and drawing was the key to becoming a character designer, with that in hand it connect me to different places, I never guess that such a skill I had since

I was a child who will let me one day win awards.

What is your growth path? What are your future plans? What is your dream design project?

Each day there is something to learn, making things the same every year is boring, as an artist I always like to bring new things and develop new images

but I only show them slowly.

Luna Lankastar The Night Witch of Linerma that I created has a deep secret within her and only one person knows and this will be revealed with time.

The story will not stop there, there is something very dark and powerful awaiting the witches and much more.

Other than the witches of Linerma there is another project I am making but I can't reveal anything yet.

What are your advices to designers who are at the beginning of their career?

If you want to be a great designer, the first thing is to have passion for what you doing, if you don't you fail.

You should never give up no matter what obstacle you face, such things will make you stronger to face more obstacles like playing video games and wanting to beat the final boss.

Design career is like that and more they will be always challenge awaiting so you need to be ready for them always.

Never lose hope if you get rejected, rejection is the key to making you a beast designer, don't listen to others who said you can't do it, do what you want, and forget others because one day they will come to you.

Always focus on your goal and always ask yourself what is the meaning of your existence.

Never ever give up no matter what challenge you will face, smash everything in your path no matter how it is, learn from your master, understand how they work =, take such knowledge, and make something unique from it because those masters designers were young designers like me and you.

You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?

Learn, work hard, don't be lazy, don't give up, develop your own skills, and always look forward and never backward.

Have a purpose for what you want to do, don't listen to others who say you can't do it, you don't have the skills, do the hard work, and by the time

all who rejected you they going to beg you to learn from your experiences.

What is your day to day look like?

A normal day of mine starts at home with a cup of hot chocolate milk and a bagel or sometimes an egg. I do not usually wake up early because the most productive and efficient time for me starts my work is in the afternoon. Dinner time is around 8 pm. I usually spend 1 or 2 hours after dinner talking to my friends and surfing the Internet. Then back to work at around 10 pm. I am a real night person. My bedtime is usually between 2 to 4 am depends on the progress of my work. And that will be a random workday for me.

I also like shopping and especially fashion clothes as also see what new technology is in the market.

Sometimes in my free time, I hang out with my friends and go for karaoke or play bowling and darts and other times we go for sports and play basketball and badmintons'.

How do you keep up with latest design trends? To what extent do design trends matter?

Usually, I develop and design something on my own even if I see other styles and works from different artists I like to get rid of that copycat and make

something unique and mostly 90 percent of I don't use references and only I use my imagination's on how i want to see the final design.

How do you know if a product or project is well designed? How do you define good design?

The most important thing when you design something is to have a fundamental of how to design, it can be character, architecture, vehicles,

Understanding shapes, perspective, anatomy, colors, shading, and lighting is the key to good design, those kinds of elements when you learn them with

trial and error will help you achieve your goal

How do you decide if your design is ready?

To be honest, even Luna that I made and win awards i still want to tweak it and make something more better, a design can never be finished there is always for improvement

but when the visual is right then you can say you achieved your goal but make tweaks and add touches to bring things to a new level style.

What is your biggest design work?

Luna of course.

I was always fascinated by Korean fashion and its culture this is where it really all starts. at first, I wanted to create a beautiful digital human Korean girl but then my imagination start to take me somewhere else once I started to see Luna coming to life. From there I start to think about how can I give a beautiful touch and make her unique from there I start to get inspiration from witches and mystery fantasy characters to create her to a new level of creativity. Because her name was Luna I was thinking maybe if I create a lamp and a shape of a crescent it will be a good idea but then the way to make it and implement it was tricky from there I start to test and try everything like using Lego, it was for me like a puzzle to achieve what I want at the end from there I start to think about creating different lighting scenario for her and different hairstyle design. Luna motivates me to create more appealing characters with different touches.

Who is your favourite designer?

My favorite character designer is Akira Toriyama, dragon ball was my main influence to becoming designer, the way how the character was shaped and designed was something

I never saw in any art before,

Would you tell us a bit about your lifestyle and culture?

My favorite city is Tokyo and especially Akihabara this is what drives me to come and learn the Japanese culture and became part of the society and established sandstorm in the heart of Tokyo.

Music also plays a big role in my inspiration without I will always feel something missing, music is the key to opening your imagination and making your dream to reach your vision, I always listen to cyber-punk songs and fantasy choral, I also like metal songs such guilty gear, Castlevania and final fantasy.

If you know how to design then you will bring something new to society.

Because I founded and created Sandstorm I am going to bring it to a whole new level and image that has never been seen before.

And with the passion I have and the vision I am aiming, I will do my best to bring something unique to the world.

Would you tell us more about your work culture and business philosophy?

I usually work by myself but when clients reach me I open myself to them and let them use my services to make their vision and business grow faster.

I like always to surprise my clients and give them something unique so that I can help their businesses grow, I have worked with many clients during my experiences and to be honest, everything has an upside down but it's also a good experience and learning path to understand how to deal with clients and build a strong relationship with them.

As an artist, I like to share my skills and knowledge with my clients and give them the right direction to make their business grow, I am a very expensive artist in the market but also I provide high-quality products to my clients in a short amount of time.

I have skills I have developed for myself that help me beat the clock and especially deadlines, in my whole career I have never missed a deadline, I don't like to rush in my work but also don't like to focus on details first when designing I like to see the whole things together and shape it together to make it good then after I start to add touches to make it great.

But in our World client is the king no matter what skills you have, but even that you can educate him to make something that he can be proud of as an achievement.

That's how as a designer I work usually with my clients and business partners.

What positive experiences you had when you attend the A' Design Award?

Every design competition is a good choice and path to test your skills, it's a good opportunity to open up to the World.

I never thought I will win an Award in my career and especially the Golden Award, because of my busy work I hesitate to participate and was overwhelmed with all the pieces of information received but then I got many replies from the staff to participate especially when I uploaded Luna, this driven me a big motivation to participate in the competition and test my skills and it was truly rewarding as experience.

A' Design Award is not a simple competition award this kind of award will open you so many things in your career once you understand how it works, it's so well organized and professional comparing other awards competitions.

Winning awards drive me to work more and design new unique styles so this will help me contribute to society.

Being the Designer of the Day gives more passion and freedom of imagination to bring news images and touch to the World that can other young artists and designers learn from it.

Designinterview

Niferia Digital Kunst · 20 spørgsmål

I was always fascinated by witches and dark fantasy and this is where it really how i created Niferia. at first, I wanted to create a beautiful digital human Korean girl but then my imagination starts to take me…

What is the main principle, idea and inspiration behind your design?

I was always fascinated by witches and dark fantasy and this is where it really how i created Niferia. at first, I wanted to create a beautiful digital human Korean girl but then my imagination starts to take me somewhere else once I started to see Soya

From there I start to think about how I can give a beautiful dark touch and make her unique from there I start to get inspiration from witches and mystery fantasy characters to create her to a new level of creativity.

The way made soya is like using Lego, it was for me like a puzzle to achieve what I want at the end from there I start to think about creating different lighting scenario and cinematic shots to give the final visual and representation of her characteristic as a light witch.

What has been your main focus in designing this work? Especially what did you want to achieve?

After i completed Luna, and then when i saw other talented artists create realism visuals and beautiful character likeness, i then decided to move toward realism in real time with Blender and especially develop my skills in Eevee, that was my main goal to achieve such visual in real time.

What are your future plans for this award winning design?

So many project and technology that i am developing that will be bring something new to the gaming industry and whole world.

How long did it take you to design this particular concept?

Niferia took me 1 month around to finish it especially when i want it to make her dark outfit and look visual style because i didn't had concept or visual direction, so i created her from my mind.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

I wanted to challenge my self to develop realism character in real time within blender with dark visual touch.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

No, all my works and characters that i made they will never be sold to anyone, i like to keep them for my self, but usually if the client is requesting something similar then i provide him the visual and style based of the direction received.

What made you design this particular type of work?

I just wanted to create realism likeness, but since Niferia wasn't based by any reference, i created her form my mind.

Where there any other designs and/or designers that helped the influence the design of your work?

No there is no one, every characters or production visual i ma is by me only since i enjoy every things to make is imperfect and perfect at the same time but perfection even masters artists can not achieve it, but i really enjoy every moment when i craft my characters.

Who is the target customer for his design?

There is no target, i made it for me but also i can say that it was also an influence for other games company in AAA game production.

What sets this design apart from other similar or resembling concepts?

Niferia's outfit, i want to create real time dark outfit that will fit her characteristic and visual

How did you come up with the name for this design? What does it mean?

For Niferia, the name it just came from my mind, i like it how it spell and then i give her such name.

Which design tools did you use when you were working on this project?

Blender is my main design tool and because i wanted to challenge my self to create outfit and dark visuals i developed my skills to make clothes, armors with clean curves and complex shapes.

What is the most unique aspect of your design?

This dark witch is a fantasy imagination and she doesn't exist in real life, but maybe someone in the world can look like her.

My focus when i made Niferia is i want to see her real human and if anyone see her they will think she is real wearing dark outfit cosplay.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

No one, i made everything by my self.

What is the role of technology in this particular design?

Realism with Eevee, that was the main technology behind this character, achieving a realism in blender with Eevee is not an easy task at all since it can look fake so i developed a method and complete node shader that will bring any character to life especially skin shading.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

No Niferia is not influenced by anything, i made her from my mind.

What are some of the challenges you faced during the design/realization of your concept?

Hair grooming since blender was still weak, but now as blender have better system grooming i will recreate her in real time again but in unreal engine.

How did you decide to submit your design to an international design competition?

To be honest, as an Artist i enjoy my passion every second in my life and because of that i wasn't open others, because the only thing i wanted to do is create characters that i see in my mind but then i i found out that they are design competition that you can submit your works to get appreciated and that's how it came the idea to submit my design.

What did you learn or how did you improve yourself during the designing of this work?

Many things, first achieve realism in real time which was the most challenge for me and second unique style that has never been seen, those was two important things that i was focus when i was making Niferia, i want it to create a mysterious dark witch that anyone who will see her, they thing she is a real human.

Any other things you would like to cover that have not been covered in these questions?

I would like to thank you for giving me the opportunity to express myself once again and sharing my passion and experience and the challenges I faces during the making of Niferia. I also would like to thank you for the silver award I win which now gives me more motivation and challenge to bring something more and new style of level creativity to the World.

Designinterview

Soya Lankastar Digital Kunst · 19 spørgsmål

I was always fascinated by witches and fantasy this is where it really soya came to be. at first, I wanted to create a beautiful digital human Korean girl but then my imagination starts to take me somewhere else once I…

What is the main principle, idea and inspiration behind your design?

I was always fascinated by witches and fantasy this is where it really soya came to be. at first, I wanted to create a beautiful digital human Korean girl but then my imagination starts to take me somewhere else once I started to see Soya

From there I start to think about how I can give a beautiful dark touch and make her unique from there I start to get inspiration from witches and mystery fantasy characters to create her to a new level of creativity.

The way made soya is like using Lego, it was for me like a puzzle to achieve what I want at the end from there I start to think about creating different lighting scenario and cinematic shots to give the final visual and representation of her characteristic as a light witch.

What has been your main focus in designing this work? Especially what did you want to achieve?

Every character I develop, I use blender as my main production workflow this time I wanted to achieve something dark, beauty deep mysterious, I achieved what I want but still as an artist I always like to find new challenges to bring something new to the World and this is really my true passion.

What are your future plans for this award winning design?

To complete my story the Witches of Linerma and reveal the true identity of this Witch why her name is Luna where she came from and what's the reason that she is the main protagonist of the story to save Linerma from the Darkness that the God of chaos Enix created.

How long did it take you to design this particular concept?

It took me 1 month to make Soya from modeling, and texturing to rigging and final lighting and compositing

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

I wanted to create something new and unique but also that have mystery, dark and beautiful.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

No, it wasn't but I received many requests and offers from different big companies and studios from China, Korea, France, Singapore, Japan such as Netease, Square Enix, Colosso, Yihuu to sell my design and explain the process of how it was made and lease the production rights, but I rejected them all and I have no plan to sell any of my characters to any platform.

What made you design this particular type of work?

I wanted to create a dark beauty even and with the technology we have in our hand I am going to bring Soya this time to something new.

Where there any other designs and/or designers that helped the influence the design of your work?

It was only me and every character I have created there is no one involved.

Who is the target customer for his design?

I didn't target anyone it was my personal project, but I was focusing on bringing a new image and unique style to sandstorm the company I created and my design Soya with other creative styles helped me achieve that.

What sets this design apart from other similar or resembling concepts?

Soya is a mysterious dark light witch and sister of Luna Lankaster that it's very hard to reproduce this is why every day I receive emails from different places in the world asking for tutorials or selling in it.

How did you come up with the name for this design? What does it mean?

Luna it's coming from the name Moon and her earring, and her necklace is a moon this is why her name is Luna.

Which design tools did you use when you were working on this project?

I use mostly Blender when making Luna but also, I used Marvelous Designer for making her clothes and Zbrush for sculpting details such as her crescent and then knald for baking the high details.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

No, I didn't collaborate with anyone, I made Luna by self at home using my personal computer.

What is the role of technology in this particular design?

Technology was an important role for me, by learning Blender and developing my own skills and techniques on it help me imagine and create what I want to achieve as the final product.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

No, it wasn't the only thing that was influenced was Luna necklaces beside that everything was created from my imaginations.

What are some of the challenges you faced during the design/realization of your concept?

The challenge I faced during the production of Luna was her characteristic and personality, at first, I was focusing on creating a beautiful Korean girl in CG but then slowly started to see something out of what I wanted to make then once it appeared I start to focus on her slowly until I created her how I wanted to see her.

How did you decide to submit your design to an international design competition?

To be honest I never thought of that until someone from your staff contacted me to participate in the competition, at first I was hesitating because I was busy but also it was my first experience participating in an international design competition then I decided to free my time and focus on the competition for me it was a great experience and I will participate again in the future.

What did you learn or how did you improve yourself during the designing of this work?

After I created Luna The Night Witch and win the heart of people around the world and receiving different awards in different platforms and got featured which I never tought of it, because of that it gave me a strong motivation to start to developing my self more and create more characters for my fantasy dark story.

Any other things you would like to cover that have not been covered in these questions?

I would like to thank you for giving me the opportunity to express myself and sharing my experience and the challenges I faces during the making of Soya Lankastar. I also would like to thank you for the silver award I win which now gives me more motivation and challenge to bring something to a new high level of creativity to the World.

Designinterview

Luna Lankastar Natheksen · 19 spørgsmål

I was always fascinated by Korean fashion and it's culture this is where it really all starts. at first, I wanted to create a beautiful digital human Korean girl but then my imagination start to take me somewhere else…

What is the main principle, idea and inspiration behind your design?

I was always fascinated by Korean fashion and it's culture this is where it really all starts. at first, I wanted to create a beautiful digital human Korean girl

but then my imagination start to take me somewhere else once I started to see Luna coming to life.

From there I start to think about how can I give a beautiful touch and make her unique from there I start to get inspiration from witches and mystery fantasy characters to create her to a new level of creativity.

Because her name was Luna I was thinking maybe if I create a lamp and a shape of a crescent it will be a good idea but then the way to make it and implement it was tricky from there I start to test and try everything like using Lego, it was for me like a puzzle to achieve what I want at the end from there I start to think about creating different lighting scenario for her and different hairstyle design.

Luna motivates me to create more appealing characters with different touches.

What has been your main focus in designing this work? Especially what did you want to achieve?

By learning blender and developing my skills and techniques on it I wanted to achieve something deep, beautiful and mystery I never done in my whole career life and after I won many awards and my work got featured many times I was on the point to say that I achieved what I want but still

as an artist I always like to find new challenges to bring something new to the World and this is really my true passion.

What are your future plans for this award winning design?

To complete my story the Witches of Linerma and reveal the true identity of this Witch why her name is Luna where she came from and what's the reason

that she is the main protagonist of the story to save Linerma from the Darkness that the God of chaos Enix created.

How long did it take you to design this particular concept?

It took me two months and a half to make Luna from modeling, and texturing to rigging and final lighting and compositing

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

I wanted to create something new and unique but also mystery and beautiful.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

No, it wasn't but I received many requests and offers from different big companies and studios from China, Korea, France, Singapore, Japan such as Netease, Square Enix, Colosso, Yihuu to sell my design and explain the process of how it was made and lease the production rights but I rejected them all.

What made you design this particular type of work?

I wanted to create an eternal beauty even for me her creator I still don't believe I made her but with the technology we have in our hand

I am going to bring Luna to a new whole level of creativity this time.

Where there any other designs and/or designers that helped the influence the design of your work?

It was only me.

Who is the target customer for his design?

I didn't target anyone it was my personal project but I was focusing on bringing a new image and unique style to sandstorm the company I created and my design Luna with other creative styles helped me achieve that.

What sets this design apart from other similar or resembling concepts?

Luna is a mysterious witch that it's very hard to reproduce this is why every day I receive emails from different places in the world asking for tutorials or selling in it.

How did you come up with the name for this design? What does it mean?

Luna it's coming from the name Moon and her earring and her necklace is a moon this is why her name is Luna.

Which design tools did you use when you were working on this project?

I use mostly Blender when making Luna but also I used Marvelous Designer for making her clothes and Zbrush for sculpting details such as her crescent and then knald for baking the high details.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

No, I didn't collaborate with anyone, I made Luna by self at home using my personal computer.

What is the role of technology in this particular design?

Technology was an important role for me, by learning Blender and developing my own skills and techniques on it

help me imagine and create what I want to achieve as the final product.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

No it wasn't the only thing that was influenced was Luna necklaces beside that everything was created from my

imaginations.

What are some of the challenges you faced during the design/realization of your concept?

The challenge I faced during the production of Luna was her characteristic and personality, at first I was focusing on creating a beautiful Korean girl in CG but then slowly started to see something out of what I wanted to make then once it appeared I start to focus on her slowly until I created her how I wanted to see her.

How did you decide to submit your design to an international design competition?

To be honest I never thought of that until someone from your staff contacted me to participate in the competition, at first I was hesitating because I was busy but also it was my first experience participating in an international design competition then I decided to free my time and focus on the competition for me it was a great experience and I will participate again in the future.

What did you learn or how did you improve yourself during the designing of this work?

After I created Luna The Night Witch and win the heart of people around the world and receiving different awards in different platforms and got featured which I never tought of it, because of that it gave me a strong motivation to start to developing my self more and create more characters for my fantasy dark story.

Any other things you would like to cover that have not been covered in these questions?

I would like to thank you for giving me the opportunity to express myself and sharing my experience and the challenges I faces during the making of Luna Lankastar.

I also would like to thank you for the golden award I win which now gives me more motivation and challenge to bring something to a new high level of creativity to the World.

Designlegende Interview

48 spørgsmål

I have more than 20 years of design experience in the industry, I enrolled first in the department of the University of Science but thought that it didn't suit me, dropped out and re-entered the graphic design…

Could you please tell us a bit about your design background and education?

I have more than 20 years of design experience in the industry, I enrolled first in the department of the University of Science but thought that it didn't suit me, dropped out and re-entered the graphic design department of a School of art. I learned there for 4 years. After purchasing a personal computer, I learned how to use CG tools my really first 3d software was 3D max from there I started to develop my skills in CG graphics then after I move to study 2D/3D animation and with the skill I had I jumped two years and get my diploma with an excellent score in 1 year only

What motivates you to design in general, why did you become a designer?

My passion to art, games and animation make me become a designer

Did you choose to become a designer, or you were forced to become one?

I choose to become a designer for the passion I have for fantasy characters and especially witches.

What do you design, what type of designs do you wish to design more of?

I focus mainly on creating life-like portraits for characters, but I also focus on creatures, environments, and character animation.

What should young designers do to become a design legend like you?

To be honest I still can't call myself a legend I still have a lot to learn even with everything I have achieved

I am looking for more challenges and new unique styles to bring to the world, so for any young

designers who want to succeed in their design careers.

Have passion first and learn from master's, understand their techniques but take that knowledge

and apply it in your own work, work very hard, and never ever Give Up.

What distinguishes between a good designer and a great designer?

In my opinion, a good designer is someone who makes something that really exists, and people

see it many times but a great designer is someone who can take that good design as a first step

then mix it, combine it with other elements that it's not related to the design he making, and bring something unique that no one was thinking of.

It's like making a Lego and in my opinion, it's the way to make a really great design.

What makes a good design a really good design, how do you evaluate good design?

You can evaluate a good design when it's original and has never been seen before but also the way it was made

and created is also important.

The touch, style, lighting, compositing, and how it was integrated it can be digital art or cinematic game art.

The thing it attracts more looks to a design can be character, environment, and gadgets is when the whole package is merged together to

make the final piece, everything is linked, and when you have such thing the design will show by it self.

What is the value of good design? Why should everyone invest in good design?

Making a good design will help you boost your productivity and your career in the future because the world is

always looking for originality something has never been seen or done before and when you invest in that then many doors will

open after.

What would you design and who would you design for if you had the time?

With my experiences and the skills I gained learning many tools and techniques and developing my own style, if I will have time

I will design for big fashion industries, Automotive companies in the World, such as Gucci, Prada, Nike, Lamborghini, ect

What is the dream project you haven't yet had time to realize?

Making video game, but this dream is no more a dream as I am on my way to achieve it soon.

What is your secret recipe of success in design, what is your secret ingredient?

I really don't have any secrets, the only secret I have is my passion for what I want to make.

Since I was a child I always like fantasy stories such as dragons, witches, demon hunters, etc

But I wasn't skilled enough to achieve what I enjoyed the most now after I gained a lot of experiences

and many high-quality skills I decided to create everything that I saw in my childhood from Japanese animation, games,

etc

Who are some other design masters and legends you get inspired from?

They are many designers I got inspired by and I respect the most but once I was very mesmerized by Tetsuya Nomura character designer of Final Fantasy then Hyung-Tae Kim the creator of Magna Carta two designs influenced me a lot to learn why their design look

beautiful and unique, then once I learn to work in the CG industry I learned that what I was influenced by will take me to something

I never imagined I will be and this is where my real adventure starts.

What are your favorite designs by other designers, why do you like them?

It's very hard to mention all designers as in our world they are so many talents but the most I like and respect is

Mr Akira Toriyama the creator of Dragon Ball, and the way he brings his story and characters to the World only geniuses can do, I also like Tetsuya Nomura's works of

Final Fantasy and Kingdom Heart's touch and style are beautiful and even his sketch art has soul in it.

As I mentioned before I like Hyung-Tae Kim the way he designs the clothes for his characters and how he put accessories to them is beautiful and unique.

What is your greatest design, which aspects of that design makes you think it is great?

This is very hard to answer as they are many great designs and it's really hard to compare which one

is the greatest.

For me, a great design is when you put soul into it and make something unique and will start as

a touch for future generations to learn from it.

How could people improve themselves to be better designers, what did you do?

If you want to become a good designer and want you to improve your skills, learn from others masters designers artists,

respect them and never compare your self to them, after you gain experiences and learn from them, don't copy them

take that knowledge you gained and make your own identity, and identity that few people have in the World this where you

can be a better designer.

If you hadn't become a designer, what would you have done?

I will still work in the art industry because everything else I have failed, I have never liked a school and what they teach

and i want to find something that make me dream and imagine.

How do you define design, what is design for you?

Design is a plan for arranging elements in such a way as best to accomplish a particular goal.” Meanwhile, the meaning of design depends on the context and can also mean a variety of other things. Design is the creation of an experience.

Who helped you to reach these heights, who was your biggest supporter?

Learning from other master's artists, and challenging myself daily helped me achieve these heights.

My parents were my big supporters when they saw me draw Majin Vegeta when I had 5 years old, I wish

they were still alive so they can be proud of me but even with the lost it give me more strength to challenge myself every day.

What helped you to become a great designer?

The loss of my parents make me what I am now but also when my mother bought me my first PC, I was convinced that I would use it for designing and making art in the future. After that, I learned by myself computer works and how to use various software and tools.

What were the obstacles you faced before becoming a design master?

In life, if you want to succeed you must face obstacles and they can come very hard so you can choose between giving up or stand up and smash it before achieving your goal, In my life, i face so many rejections due to my skills

How do you think designers should present their work?

When you want to present something, make it unique something was never been seen before but also create different shots

of it, make a story from it, and create a message to tell the viewers what is about and why.

What's your next design project, what should we expect from you in future?

First I would like to thank you for the Golden Award received for Luna the Night Witch, I wasn't expect such

award as I was thinking it will only be a bronze award.

My next design project I aiming this time is something I always wanted to achieve since I gained many skills and experiences, now with

the things I have i will do all my best and put my heart and soul into it to bring it to the World.

What's your ultimate goal as a designer?

My goal as a designer is to keep my touch and style as a symbol of creativity in the World for future designers.

What people expect from an esteemed designer such as yourself?

I am a designer who is passionate about facing challenges every day no matter hard are they, so

as an artist, I always focus on bringing a unique style and originality to character arts but with the technology and tools we

have in our hands I will bring all the characters I made up till now to a hole new level.

How does design help create a better society?

The design has the power to shape the way we interact with and experience the world around us. When thoughtful and intentional design principles are applied to everything from buildings to products to digital interfaces, it can make a positive impact on society. For example, a well-designed public space can encourage community engagement and foster a sense of belonging, while a user-friendly app can empower people to access important information or services. Design can also address social and environmental issues by creating solutions that are accessible, sustainable, and equitable. Overall, the design that prioritizes the needs of individuals and communities can lead to a better society for all.

What are you currently working on that you are especially excited about?

I am making a dark RPG game related to light and darkness, witches, dragons, demon hunters, ect

Which design projects gave you the most satisfaction, why?

Luna Lankastar the one I won the golden award, because of this mysterious character even if I want to try to reproduce it again I can't, I still of course have all the master data of her for every project but if I want to make something with that beautiful and mystery look I don't know if I can reproduce her same.

I saw many designers took her and wanted to produce the same once I published her but none did it, I have checked many artworks that want to copy my style

but no one has achieved it yet this is why even for me it's the creator's I can't reproduce it as she is and I want to keep it like this.

So this is the most character design project I was satisfied with and that opened many doors as a designer.

What would you like to see changed in design industry in the coming years?

the design industry is constantly evolving, and some possible changes that may happen in the coming years are:

1- Increased focus on sustainability and environmentally-friendly design

2- Greater integration of technology, such as virtual and augmented reality, in the design process

3- More diversity and inclusion in design teams and the products they create

4-Greater emphasis on creating designs that are accessible and easy to use for people with disabilities

5- Continued integration of data analysis and user feedback into the design process to create more effective and user-centered products.

Where do you think the design field is headed next?

I really can say that the design industry is continually evolving, and it's challenging to predict precisely where it's heading in the future. However, based on current trends and emerging technologies, we can see a few possible directions. For instance, the rise of AI and automation is creating opportunities for designers to focus on creating more meaningful and personalized experiences. Additionally, we can expect to see more emphasis on sustainability, inclusivity, and user-centered design in the future. Overall, the design industry is continuously evolving, and it will be fascinating to see how it evolves in the coming years.

How long does it take you to finalize a design project?

It really depends of the subject and the final image and quality and I am aiming for.

Sometimes it can take 1 month, sometimes 3 months

When you have a new design project, where do you start?

I always start by imagining what I will make from there I start to research elements and gather references from Google but then

I try always to get 90% rid of the research I made just to give me an idea of what I will make from there I change completely everything.

I am the kind of artist's that my work is very hard to reproduce because the way I think, I am like a puzzle and you can form the puzzle how you want and

that's what I do.

What is your life motto as a designer?

My life as a designer is to bring new images and values to the world for the better by making the complicated simple and showing the beauty of it.

Do you think design sets the trends or trends set the designs?

Designers that stay up to date with graphic design trends have an advantage over designers that stick to what they learned in college or design school. By knowing what is trending in the design industry, you can offer clients innovative ideas for their needs instead of relying on the basics. Constantly creating new design work that melds current trends with your personal style, will make your online portfolio into a unique visual destination for designers and clients alike.

Your graphic design career deserves to be treated with respect, keeping up with trends is the best way to do that. Feeding your creative inspiration is as important as finding new clients.

So in my opinion design can change trends, and trends can create the development of design.

What is the role of technology when you design?

Technology and tools are very important when I am making life-portrait fantasy characters or other productions.

It really speeds up the imagination and image I have in my mind to make more art.

What kind of design software and equipment do you use in your work?

My main tool is Blender when making character production then Unreal Engine for real-time production among other tools such as Zbrush, Substance painter, Marvelous Designer, etc

What is the role of the color, materials and ambient in design?

Create beauty, unique style, space, and depth.

What do you wish people to ask about your design?

Anything.

When you see a new great design or product what comes into your mind?

Get inspired from it and make something

Which books you read had the most effect on your design?

I read everything.

How did you develop your skills as a master designer?

By learning from other master designers and implementing that knowledge in my own works

then developing and implementing new techniques and workflow to make something beyond what I have learned.

From there, I create a proper structure to follow then I use it in all my works but when I feel things are getting repeated

I switch completely and add more things into it and mix it to make something new.

Irrelative of time and space, who you would want to meet, talk and discuss with?

I want to meet those two legendary artists

Mr Akira Toriyama and Masako Nozawa of course are plenty I want to meet but those

two people who give me big imagination and influenced on choosing choose to become an artist.

How do you feel about all the awards and recognition you had, is it hard to be famous?

Having awards and recognition from different places gives you more challenge and motivation to move always forwards and never give up because in life nothing is impossible if you

have the passion first, and work hard until you feel hurt next, this is where.

For me famous is something that will come over time if you work hard for it, but to be honest I am not that interested to be famous the only thing I am focusing

in my life is to make something unique and creative.

What is your favorite color, place, food, season, thing and brand?

My favorite color is Black, and the most place I like to visit is Venice.

I like crabs, seafood is my favorite food as for the season, and I like spring very much.

I like also sports cars; I owned 2 sports cars, but I sold them.

For brand I like listen to fantasy music and gothic as for my brands my favorite is

Please tell us a little memoir, a funny thing you had experienced as a designer?

The funny thing I still remember well, is when I was studying in art school they always asked us to make painting portraits, so In my ant house

I messed her whole house with my paintings, I remember she told me you can never succeed or find a job on what you doing, it was funny.

What makes your day great as a designer, how do you motivate yourself?

Every moment of my life is a source of inspiration, keeping an open mind of curiosity and accepting different ideas and cultures.

When you were a little child, was it obvious that you would become a great designer?

When I was a kid, I liked drawing very much. My parents told me that I was always curious about things around me in my childhood but I never thought of becoming a designer I always have dreamed of it and I want to achieve it one day.

But I remember I had a lot of fun drawing dragon balls, batman, spiderman, Captain America, and Tiger Mask, I really enjoyed doing it.

What do you think about future; what do you see will happen in thousand years from now?

With the advanced technology, we have every day, I think future generations will live on another planet and

the technology will be high enough that it will look like a science movie like the star wars we know now.

In the future, there will be more designs and creativity to change human life and facilitate life style.

Please tell us anything you wish your fans to know about you, your design and anything else?

I hope they can learn from my experience and the success I have achieved and Never Give Up no matter what challenges or obstacles they going to face, the beauty of having that is it put you to the real test.

So you have two choices Give Up or take the challenge and smash it with no return.

You can find more about me in the link below and I hope it can bring you new imagination and creativity.

https://mania-carta.com/

https://www.sandstormstudio.com/

Designerinterview

40 spørgsmål

Since I was a child, drawing had become my passion and especially in Manga and Japanese anime. by growing up I decided to follow my passion and enrolled at the High School of Arts.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

Since I was a child, drawing had become my passion and especially in Manga and Japanese anime. by growing up I decided to follow my passion and enrolled at the High School of Arts. I realized I wanted to express my creativity even more, so continued my studies. I learned as much as I could in order to have a much wider view as a designer. So, I chose to learn more about the fundamentals of art and design. four years later I put myself to the test and started my career right away. Nevertheless, I had prior professional experiences while I was studying. Such jobs were not all design-oriented, but they lead me to be the person I am today, and I'm very proud of that. However, I started my job as a graphic designer right after I finished my studies. Back then the company I used to work with designed displays for brands. I got a promotion and then rejected it. I felt I had to change again and start another job path elsewhere. I was contacted by another company and became their main designer, but after all the experiences working with different companies in different places, I decided to found my own company sandstorm. and today I can say that I am very proud to have won the Gold A ’Design Award in the Computer Graphics, 3D Modeling, Texturing, and Rendering Design Award Category which gives me more motivation to offer new ways of character design to the world that they can enjoy and be an inspirational key for future young designers.

Can you tell us more about your company / design studio?

I am the founder and CEO of my company sandstorm I established in Tokyo

I specialize in triple-A Character Production and other services.

I specialized in making High-End Digital Characters using the latest technology.

My main production tool is Blender and Unreal Engine.

As the Blender industry is growing I am focusing on making Blender as the image the best production tool for Film Production and Gaming Industry.

I am dedicated to outsourcing and managing digital art production, sandstorm is capable of delivering cutting-edge virtual human and digital characters for a huge range of CG projects.

I also specialize in Motion graphics, Anime Celshading, Environment, Compositing, Projection Mapping, Real-time Rendering, and more.

My goal is to create the best character quality design that has soul around the World.

Fusing Blender and Unreal together, we aim to create the most distinctive designs and styles in real-time in the World.

You can know more about my company and what we provide in the link below.

https://www.sandstormstudio.com/

What is "design" for you?

Design for me is the way I communicate with myself through others, it's my real soul's native language

I believe design is a bridge connecting art and our daily life. It improves our living utility and happiness by transforming amazing thoughts and ideas into reality.

For me, the design represents creativity, responsibility, challenges, and evolution for the next generation, and each design piece creates a unique object either in

the virtual world or the real world that influences the way people think and behave to promote a healthy community and innovative thinking.

By taking advantage of both the experience and knowledge from the past and the capability and potential from the present,

we will be able to discover more of the beauty and infinite possibilities of this world and make it move forward to be an inspiration for future generations.

What kinds of works do you like designing most?

I like working on fashion, graphic and character design because they are all closely related to my daily life. At the same time, I also keep learning, improving and challenging myself on some other design categories, especially those related to new technologies. My recent interests are digital humans. I love to work on different creative projects with ideas and inspirations from the daily life. I believe different design categories are somehow connected with each other. With the constant improvement of technology, we are now able to design things that could be useful and functional for multiple occasions and different scenarios.

What is your most favorite design, could you please tell more about it?

It's Luna the Night Witch of Linerma that who got many awards on different platforms and social media.

As also won the Gold A ’Design Award in the Computer Graphics, 3D Modeling, Texturing, and Rendering Design Award Category which was a true surprise for me.

What was the first thing you designed for a company?

Some graphic prints, flyers and advertising artworks for TV channel

What is your favorite material / platform / technology?

I used to work with Adobe and 3D Max a lot for graphic design artwork, stand designs, and packaging projects then I hone my skills to learn different software and techniques from Maya, cinema 3D, Modo, Lightwave, Softimage, and many others but once I discovered blender I switched completely to it and it became my main production tool for anything I want to make.

When do you feel the most creative?

When I am alone at night listening to music.

Which aspects of a design do you focus more during designing?

I always make sure that my character I design feel alive and want to come from my screen, as also I make sure the core ideas and concepts of the characters and final look are transmitted clearly.

What kind of emotions do you feel when you design?

Devoted, delighted, dedicated.

What kind of emotions do you feel when your designs are realized?

Pleased and satisfied but still I want to bring more and more creative styles.

What makes a design successful?

A good design should be able to transmit its core concept clearly. It should be functional and practical. I believe a successful design can bring satisfaction and happiness to people.

When judging a design as good or bad, which aspects do you consider first?

A clear interpretation of its concept and value can usually leave a good impression at the beginning.

From your point of view, what are the responsibilities of a designer for society and environment?

As a designer, my intention is to become a pioneer and pathfinder. For me, design is the outcome of critical thinking and exploring. By taking advantage of the power of design, I believe we can find better solutions to the existing problems in our society and environment.

How do you think the "design field" is evolving? What is the future of design?

am glad to see the design field has become more diverse and inclusive these years. Rapidly developing science and technology give us more flexibility in forms, methods, and platforms. In the future, I think “Metaverse” concept may become more popular and we may expect more relevant art and design works appear in the field. Another trending technology is the Artificial Intelligence. I have seen art works created by AI robots on the news. The AI robots were surprisingly creative and productive. They might become strong competitors of human being not only in production but also in creative industry. The good thing is this pressure of competition can transform into motivation that urges us to keep thinking, exploring and moving forward.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

I have never done any exhibitions in my life.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

usually find inspirations in my daily life. Things I have come across or people I have met. My brain is most productive at night. I like staying alone, letting thoughts and ideas flash by. Traveling to new places and experiencing new things are good ways to look for inspirations and feed creativity as well.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

In my design, I always focus on details and give life to my characters but also put them in a story and give them life, personality, and characteristics.

When designing something I focus on not making the same things many times as me It will be boring and will never help me move forward so I try to get as much as I can from

repeating things and focusing on bringing new styles and creativity to my works but keeping my creative touch.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

I live in Tokyo,

For me I can live anywhere even in an island and it will never affect me but when designing my characters I free my mind from anything related to

real life and just dream and imagine in my new fantasy world, but discover and travel to other countries and culture help me also gain more experiences and learn new thing's.

How do you work with companies?

When a company reaches me, I always try to give them more of what they ask for and surprise them with something they never expected and let them come back and use my services

for their vision and production again.

What are your suggestions to companies for working with a designer? How can companies select a good designer?

A good designer is someone who has the passion to share his skills and knowledge with others so they can learn from it and use

it in their business marketing, for me a real creative designer is someone who listens carefully and translates his idea and vision through images and motion.

It's a way to communicate with others in a creative way.

Can you talk a little about your design process?

When I want to make characters it can be fantasy dark witches, demon hunters, or dragon knights I try to imagine what I want to make, and sometimes

I get myself rid of searching for pictures on the internet to make something similar, I always try to limit that most of the time and focus only on my imagination.

So with all experiences and skills I had I put myself to the test to see what skills I gained and how I can implement them properly in my design and what other elements are missing

and how I can raise the level bar again more in a creative way.

And this kind of process makes me challenge myself every day because repeating things the same each year is boring and the way to break that is to bring new things.

Sometimes I am looking for failure so I can get up stronger.

In life if you don't fail you will not succeed, you must fail and get up, trial and error will lead you to more growth and success.

What are 5 of your favorite design items at home?

Clock, Lighting Desk, Balcony, Colorful Lamps, futuristic Bed

Can you describe a day in your life?

A normal day of mine starts at home with a cup of hot chocolate milk and a bagel or sometimes an egg. I do not usually wake up early because the most productive and efficient time for me starts my work is in the afternoon. Dinner time is around 8 pm. I usually spend 1 or 2 hours after dinner talking to my friends and surfing the Internet. Then back to work at around 10 pm. I am a real night person. My bedtime is usually between 2 to 4 am depends on the progress of my work. And that will be a random workday for me.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

Never stop learning! Keep updating yourself with everything design related, even if it’s unrelated to your specific design field. Always work on improving your skills and challenging your abilities.

2. Pay attention to every detail during your design process.

3. Always be proactive. Keep tweaking your business model and your process to keep up with the rapid global changes.

From your perspective, what would you say are some positives and negatives of being a designer?

The positive to be a great designer is you learn through your experiences to make something that others will enjoy but the negative side of it

is you need to sacrifice more of your time and life to achieve your goal.

What is your "golden rule" in design?

Follow my passion, be brave, keep bringing new things, and never ever give up.

What skills are most important for a designer?

Imagination, listening, and learning from a Master's is the key that will open any designer to the real path to success.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

I use Blender for all my character productions, rigging, animation, and environment and marvelous designer for clothes productions, Zbrush or 3D coat for sculpting and retopology, substance painter for texturing then Unreal Engine for final production.

Designing can sometimes be a really time consuming task, how do you manage your time?

Usually I am more productive at night, so I push back my schedule and start working in the afternoon till 3 am. Then the rest of the time I will make sure I get a good rest for my health and my brain.

How long does it take to design an object from beginning to end?

In general, it takes from 1 to 3 months to design a Triple-A character production style but also it depends on the character's final quality.

What is the most frequently asked question to you, as a designer?

How and where do I get inspiration from making realistic life fantasy characters and what techniques and tools I used to achieve such a result?

What was your most important job experience?

My three years of working experience in a Japanese gaming company was my first paid job as a cg artist-designer in Tokyo. These experiences got me prepared to create my company sandstorm.

Who are some of your clients?

For character production, my clients are some startup gaming companies based in Japan, USA, Korea, China, France, Indonesia, Qatar, Dubai, and many other places so mostly my clients are companies, organizations, and individuals who have needs and demands in digital human, character production, cg animation or other product's.

What type of design work do you enjoy the most and why?

I am an artist and character designer. I love designing witches as also their clothes styles design and accessories. I also like making creatures such as dragons, minotaur, behemoth, as also cinematic animation. When making clothes design and hair's for fashion or fantasy character style Blender and Marvelous Designer is my main tool it's a very robust tool for clothes production. It allow artist to design, create, fit and present garments on the computer in real-time. With this technology, we can create and test and simulate any styles design with real materials and textures. It's a very robust tool to do fashion design or any fantasy style design for male and female characters.

Blender also have it's own clothes productions and I also use in my work-flow when making clothes for my characters.

What are your future plans? What is next for you?

Have passion, don't be lazy, Keep moving always. Keep developing new skills, practicing, and challenging new projects in different categories is the key to becoming a more successful designer.

Do you work as a team, or do you develop your designs yourself?

I am an independent designer.

Do you have any works-in-progress being designed that you would like to talk about?

I am trying to design a new style of work using new technologies and techniques and with the help of leading 3D technologies, many companies have started to present their products on very true-to-life virtual characters in their campaign. So my aim is to focus on high-quality live beautiful digital humans that have strong characteristics and personalities and can interact with anyone through the metaverse or any platform in the coming future.

How can people contact you?

You can reach me by email at maniacarta@sandstormstudio.com

Any other things you would like to cover that have not been covered in these questions?

For me, design and art is the way to communicate with others, it's a unique ID that you keep with you wherever you go.

Stort Interview

Luna Lankastar Natheksen · 10 spørgsmål

Regarding the production of Luna visual, indeed I got inspired from Korean culture but after that I mixed with my own imagination and fantasy, at first I wanted to learn how to make realism for characters, so it let me…

Your innovative approach to blending Korean fashion aesthetics with mystical elements in Luna Lankastar The Night Witch has created a unique visual narrative - could you elaborate on how this cultural fusion influenced your character development process?

Regarding the production of Luna visual, indeed I got inspired from Korean culture but after that I mixed with my own imagination and fantasy, at first I wanted to learn how to make realism for characters, so it let me develop my skills in different approach but then my thinking went the other way, since at first I was relaying on images reference which most artists does but it really didn't work and after that I decided to use my own imagination and the few skills that I have develop in blender.

The mysterious blue necklace and magical earrings in Luna Lankastar The Night Witch seem to carry deep symbolic meaning - what inspired these specific design elements and how do they connect to Luna's hidden powers?

For Luna's necklace, I wanted to learn how to make simple model shapes and develop my skills in reflecting image references, so the necklace it was based of reference image I found on the internet and since I like it, I want to take the challenge to make it and reflect in the Luna. As for how the necklace that luna possess and why it is connected to Luna's hidden power, such thing I can't not revealed so you can just wait for it and you will understand the secret behind this witch and everything behind it.

As the creator of Luna Lankastar The Night Witch, you mentioned experiencing an almost supernatural moment when the character emerged - could you share more about this transformative creative experience and how it shaped your artistic journey?

This character visual that I have created it was at first a very good experience for me since I wanted to learn likeness and achieve realism but then I failed because I couldn't reflect what I see as reference images, so I decided to create it from my mind and then I made her in real-time since it was a big challenge for me in blender as it was my first skills development so i can give her the same visual impression based of the realism render.But I think with everything that i gained as skills i will

The intricate relationship between Luna Lankastar The Night Witch and the Goddess of Light Visatra appears central to the narrative - how did you develop this complex dynamic while designing both characters' visual elements?

When I learned than Luna won awards, I really didn't believe myself, my challenge and goal was to break the weakness obstacle I had in characters that's how Luna was made and then it came into my mind to create story for this character and the challenge after was to create all witches, gods, evil dark army and so many other characters that hasn't be showed yet and that's where Visatra came to my mind, Visatra going to be revealed in the story and who rally is she and what is the reason to choose Luna to be the protecter of Linerma among other witches.

Your decision to use Blender as the primary tool for creating Luna Lankastar The Night Witch is fascinating - what specific technical challenges did you encounter while crafting her ethereal appearance, and how did you overcome them?

Make realism characters dark fantasy with beauty approach was my real goal to that with something that have souls, and it can feel she exist in our world, and since blender was my main tool for her production it went into so many obstacles, challenges but also honed new skills that have never had before. And since blender was free it was my main selection tool for such character production.

The dark dimension created by Enix in Luna Lankastar The Night Witch's story presents a compelling contrast - how did you approach the visual design of this realm to enhance the narrative tension?

When I created Luna and then focus more on other witches productions, I took the path to develop my skill in environment, because character without a cool environment look boring and just floating in space, so I want to take a new approach on presenting my visuals and this is where the dark dimension came into play.

Luna Lankastar The Night Witch's dual nature, particularly her hidden dark side, adds significant depth to her character - what visual cues and design elements did you incorporate to subtly hint at this complexity?

I used my own imagination to make such approach since I like dark fantasy, and my true passion was to make the key to make cool characters.My love and interest in games, anime, and fantasy characters has driven me to develop such witch and they are much more than that that will be revealed.

The project's evolution since its inception in Tokyo in January 2022 has been remarkable - how has Luna Lankastar The Night Witch's design evolved with each bimonthly update, and what drives these artistic refinements?

Well, it's been really 2 years, time go fast, and we evolve with the time.For Luna as explained before, she has hidden power within her, this witch has a deep secret only one person knows and her visual, aesthetic will morph and blend based on her environment, such things as key elements will be revealed in the story.

Your background in creating high-end digital characters clearly influences Luna Lankastar The Night Witch's sophisticated design - how does this character represent an evolution in your approach to digital character creation?

Because of Luna and the challenge, I took as adventure and path to break my weakness and the obstacle that i had before for character production, that was my key and why i have chooses such path and because of such achievement my passion to characters has grown and since then I can't breathe if don't take out what i see in my mind.

The Gold A' Design Award recognition for Luna Lankastar The Night Witch highlights its innovative approach - how do you envision this achievement influencing the future development of the character and its narrative universe?

Well first thank you very much for giving me such an opportunity which I had never thought it could bring to me an evolution to something new as also I think with everything that I gained as skills I will remake Luna from scratch with her same visual without changing nothing but with much better aesthetic design especially her clothes and some hidden things that it will be revealed after.

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A' Design Award er en international, jurybedømt udmærkelse for godt design. Deltag i A' Design Award for at få mulighed for meritokratisk anerkendelse, opnå berømmelse, prestige og omtale af dit arbejde. Nominer dit arbejde til A' Design Award og konkurrér om den eftertragtede A' Design Prize.

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